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We’re big fans of the Wolfenstein reboot from a couple of years ago, as well as the standalone DLC that followed it up, so with no surprises whatsoever we’re getting excited about the next game coming in October this year. During EGX 2017 we got the chance to tag along with Stuart Cullen and record his chat with Andreas Öjerfors, senior game designer at Machinegames, to find out what the intrepid Scottish Sun reporter was asking about with Wolfenstein II: The New Colossus being just over the horizon. Would it all centre around the inclusion of a Scottish character, does Andreas want some Irn Bru, or how does Haggis go down in Sweden? The interview may include at least one of those things…
Wolfenstein II: The New Colossus, developed by Machinegames and published by Bethesda, continues the story started in Wolfenstein: The New Order and has B. J. Blazkowicz picking up the mantle of freeing America from the oppression of the Nazis and is due for release on PC, PS4 and Xbox One on the 27th October. We’ll be bringing the review as soon as we can get our grubby mitts on a copy of the game.
At EGX 2017 we got hands on with the PC build of Project CARS 2, testing out the Nurburgring in some very quick racing cars. Experiencing the new game from Slightly Mad Studios made us remember both the good and bad from the first game, but equally gave us hope that despite a smaller development team, we’d be getting a more rounded racing sim this time out. To find out more on what’s different with the sequel and how they pulled together such a detailed game, we spoke to Rod Chong, the Chief Commercial Officer of the studio.
Project CARS 2 is out now on PC, Xbox One and PS4, is developed by Slightly Mad Studios and published by Bandai Namco. Keep an eye on the site for insight from one of the racing drivers involved with development; tips on getting the best out of the controller pad options; and not least, our review.
We mentioned in the last podcast that there was an unused recording from December which we might pull some bits out of. Well, in true Plain Lazy fashion, we’ve ripped big chunks and cobbled it together as if it was a brand new episode! To at least give you some hope that we’re not fleecing your time with old, out of date rubbish, we got Stuart Cullen to come back and talk to us about Scotch Corner’s latest content. Hit up the link to your favourite podcast provider or just go old skool and download it from here to find out what else we’re covering this time.
Listen to this episode of the Codec Call to hear:
It’s been 3 months since we last put out a podcast, mainly due to insane amounts of work, then lack of work, and then technically not having anywhere to live… but we’re back! It’s now the traditional time for the Codec Moments team to wax lyrical about the games that surprised and disappointed them over the previous year, and we try so hard not to talk about No Man’s Sky. That’s not all either. Hit up the link to your favourite podcast provider or just go old skool and download it from here to find out what else we’re covering this time.
Listen to this episode of the Codec Call to hear:
Next month sees the 20th anniversary of the release of the Original Tomb Raider and to celebrate, Matt and Andy are giving away a copy of the recently released Rise of the Tomb Raider on PS4! See below for details.
Not only that, but they have also gone back through the Codec Call archive to 1996, to find what is believed to be the first episode of what was then called out net distributed audio programme.
Listen to this episode of the Codec Call to hear:
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