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Nothing could be more disruptive or important to address than the COVID-19 pandemic - it's impact on people, games, and the world. As tabletop retail stores close their doors and mass unemployment looms heavily on the horizon, we're certain that things will never be the same. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
Data and privacy issues continue to impact customers and businesses, especially as Facebook and Google receive greater scrutiny. But do you really need to collect all of this data to succeed as a business? Do you owe it to your customers to protect their privacy? And do you actually make better decisions when you throw it all away? Join us as we discuss our recent decision to do the latter, using real examples from the Covenant website.
Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
Following from last week's podcast, games that have a higher barrier to entry often have a more fulfilling payoff. Is this true, and if so, what makes it the case? And should it be encouraged?
Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
With a livestream of Star Wars CCG on the horizon, we talk about why the game has such a tremendous level of adoration - even now - and question whether there are lessons to be learned from Decipher's classic system. With Skytear and Flesh and Blood on our minds, we can't help but wonder if these games are capturing some of this old game design magic.
Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
We're joined by Jamey Stegmaier, founder of Stonemaier Games, to get a publisher's perspective on direct sales, allocation, and product certainty - particularly in light of the recent Wrecking Crew supply issues.
Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
A sudden supply shortage cascades across retail and, for the first time, impacts Marvel Champions subscribers. Why did it happen? What does it mean? And how does retail operate without certainty? Let's find out.
Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
Former Head of Studio for Fantasy Flight Games, Andrew Navaro, joins us for a chat about his growth at FFG, how creative output can dissipate with advancement, and the future of the industry and his place within it.
Disclaimer: We have no interest in pressing Andrew to dish on the current state of FFG, and this interview is not that.
Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
After many years of a frustrating "two steps forward, one step back" approach, Fantasy Flight Games announced the end of Star Wars: Destiny. We discuss what that might mean for us, for FFG, and for the future of the expandable format.
Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
Unofficial sources have confirmed that Fantasy Flight Games experienced significant layoffs this week, mainly affecting the RPG, Digital, and Board Games teams. We discuss the potential reasons for this move, and what it might mean for the future. Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
Godtear utilizes excellent starter products, pre-assembled models, and a streamlined rulebook to get players to the table almost instantly - and what awaits them, perhaps unexpectedly, is a heavy strategy game. Is that a problem? Using Arena Rex, Crisis Protocol, and X-Wing as examples, we do our best to find the answer.
Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com
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