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After years of watching release dates get delayed, confused, and broken (even by publishers themselves), it's worth backing up and really asking - what's the point of release dates for the majority of tabletop products?
In our "How to Ruin a Game" series, we talked a lot about balancing a game and sticking to foundational principles instead of throwing things at the wall and banning whatever created problems. Flesh and Blood, Ashes, and Skytear are all demonstrating "principle-first" design in their own way, and it is wonderful to see. Join us for a conversation spurred by the first FAB ban, Drone of Brutality.
With the announcement of KeyForge Adventures and Flesh and Blood rumored to be testing a PvE variant of the game (as well as Skytear having a similarly positioned new offering on the horizon), we can't help but discuss the possibilities of head to head games giving players an opportunity to cooperate against a common enemy. Aren't those the best experiences anyway? Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
How is it possible that the least amount of in-person play, maybe ever, is creating an unbelievable surge in demand for collectible games? We try to make sense of the current seller's market and unexpectedly veer into a discussion that would make Chidi proud...hopefully. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
With the recent announcement that Legend of the Five Rings is reaching its end, an era of competitive games in the LCG format comes to a close. Starting with Game of Thrones, Living Card Games promised a reprieve from the costs of collectible games and a monthly injection of excitement for players. But given they've all ended, we have to ask - does this format even work?
Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
The pandemic has brought many new changes to the tabletop landscape, and like other industries, those changes are likely here to stay (and perhaps overdue, in retrospect). One incredible shift, particularly for card games, is playing over web cam. As it becomes normalized, we may well see larger, more connected audiences for games that play to this new paradigm.
Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
We certainly never expected a pandemic to be the event that re-opened the door to competitive games, but with Skytear, Ashes Reborn, and Flesh and Blood all hitting the scene in 2020, it was, in retrospect, unavoidable. Join us as we talk about re-discovering that competitive spark, and the undeniable energy and excitement that comes with the genre.
Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
We've grown up in a world of our favorite games being discontinued (and the majority of players moving on). Going from game to game, hoping that your current obsession keeps getting published, so that you can keep playing, is the result of community building and retail sales being connected - a retail store has no incentive to build community around a game it can't sell. It certainly makes sense, but does it have to be this way? And wouldn't we all be better off if it wasn't? Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
Watching Flesh and Blood has brought up numerous questions about the strengths and frustrations of collectible games among players, investors, and collectors - particularly among our audience. But more than that, it demands inquiry into the deeper question of how and why collectibility exists, and whether it should be promoted or prevented.
Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
Having looked back at this year - and what a notable year it has been - we discuss what it will be like to move on in 2021. More games? Less games? More social engagement? Less social engagement? Calling it right is an unrivaled opportunity. Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com
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