In this episode, we evaluate NFTs and their purported benefits through similar examples in gaming history with Dan Felder, Senior Game Designer, Riot Games.
1:31 Play to Earn: History (WoW in 2017) vs. Today (Axie Infinity)
7:27 Managing game economies (gold, items, etc.)
10:00 History of IP Interoperability: Amiibos
15:00 Practicalities of IP Interoperability from an established Game Studio's POV
20:00 IP Interoperability vs cross-promotion
26:00 NFT vs. download code and tech behind NFTs
30:00 Ownership scenarios of NFTs
31:20 The value of decentralized databases for games
35:00 Why game studios want to stop supporting games
39:30 What options do communities of web2 games and web3 games have when game devs no longer want to support the games?
https://store.steampowered.com/app/327690/Gigantic/
https://www.wired.com/2013/09/diablo-auction-house/
https://variety.com/2019/film/news/sony-marvel-tom-holland-spider-man-1203351489/
https://www.nbc.com/the-office/video/dwights-second-life/3842661
https://www.quora.com/Why-do-professional-poker-players-need-to-be-staked
https://www.pcgamer.com/runescape-golden-party-hat-hunt/
https://www.wired.com/2006/02/making-a-living-in-second-life/
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