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"You’ve been Embraced, brought into the night and left to fend for yourself with your
coterie. Now what?"
The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla, and the Church of Caine), and the Masquerade itself while giving the players’ characters a chance to carve a niche for themselves among the Kindred.
AUTHOR: Jose Garcia and Andrew Peregrine with Juhana Pettersson
RENEGADE GAME STUDIOS & WORLD OF DARKNESS BRAND MANAGEMENT
Support the show
https://linktr.ee/25YearsOfVtM
4.7
144144 ratings
"You’ve been Embraced, brought into the night and left to fend for yourself with your
coterie. Now what?"
The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla, and the Church of Caine), and the Masquerade itself while giving the players’ characters a chance to carve a niche for themselves among the Kindred.
AUTHOR: Jose Garcia and Andrew Peregrine with Juhana Pettersson
RENEGADE GAME STUDIOS & WORLD OF DARKNESS BRAND MANAGEMENT
Support the show
https://linktr.ee/25YearsOfVtM
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