The Debug Log

The Debug Log

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The Debug Log episodes

  • Episode 103: Gaming Horizons
    New year, next gen! In this week’s episode Obinna, Andrew, and Ryan discuss the future of gaming in the next year. As some of you may already know there are some big changes coming for the industry next year. The big players have their next generation hardware ready to go for the holidays and streaming cloud services is on everyone’s agenda. We discuss all this as well as some other interesting developments in the industry. This is going to be an interesting year and we can’t wait for you to hear about it!
    Thanks for joining us this week and we hope you enjoy the show! Feel free to contact us with comments about what you think this year will bring to the game industry at: [email protected]
    1 hr 17 min
  • Episode 102: Developing Games for the Cloud
    Everyone has been talking about the cloud… so, we figured we should too!
    In this week’s episode, we bring in another former Sprocketeer and backend server engineer, Tyler Ohlsen to talk about his experience when developing for the cloud and some of the tools, services, and concepts needed to begin developing games for the cloud. We try out a quick exercise that illustrates how Tyler breaks down and thinks about certain problems as it relates to designing for the cloud.
    58 min
  • Episode 101: The Road to Better Concurrency
    The party doesn't stop at 100! We're keeping the train moving right along with another fresh episode.
    In this week's episode, we bring in former Sprocketeer and backend server engineer, Matt Bolt to talk about a series of blog posts that he recently posted. In The Road to Better Concurrency, Matt discusses some pitfalls of multithreaded code and the current APIs that have been built in object-oriented languages to address them. Visit our site to check out his blog posts!
    58 min
  • Episode 100: 100th Episode Retrospective
    We finally did it! After 4 very short years, we managed to reach 100 episodes of The Debug Log.
    In this episode, we are joined by a very special person, none other than our lost co-host Eduardo Castillo Fernandez! Together, the 5 of us discuss some of our favorite experiences we've had producing this how over the past 100 episodes.
    Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with questions you may have. Contact us at: [email protected]
    1 hr
  • Episode 99: The Darkside of Development: Company Closures II
    What is better than three episodes about the dark underbelly of software development? FOUR episodes about the dark underbelly of software development!! That’s right depressed ladies and gents. It’s that time YET AGAIN! Put grandma and grandpappy to bed, grab a box of tissues, a tub of ice cream, a random picture of Obinna, and any other items needed to lift your spirits, and sit back and enjoy part four of The Darkside of Development.
    In this episode, Obinna sits down with former co-workers Mira Marquez, Jim Diaz, and Geoffrey Nahashon to talk company closures, specifically, the closure of the infamous 'Sprockets.' We take a more narrative approach to this episode as we analyze and assess what we think caused the end of the studio. Again, we end the episode with positivity and rainbows to ensure the next generation of game developers leave with a smile on their faces and a pep in their step!
    1 hr 1 min
  • Episode 98: The Darkside of Development: Company Closures I
    What is better than two episodes about the dark underbelly of software development? Three episodes about the dark underbelly of software development! That’s right ladies and gents. It’s that time AGAIN! Put the dogs in their kennels, grab a keg of your favorite brew, and sit back and enjoy part three of The Darkside of Development.
    In this episode, Ryan and Obinna discuss company closures, specifically, the closure of the famed 'Sprockets' with guests Dan Moran and Nick Covington. We each weigh in on the recent closure and analyze and asses what we think caused the end of the studio. It isn't all doom and gloom however as the episode ends with some excellent advice and positivity for both new and veteran game developers!
    1 hr 3 min
  • Episode 97: It's Not a Bug, It's a Feature
    As a game dev, you probably deal with bugs and glitches on a day-to-day basis. Today we are talking about the best kind of bugs, bugs that end up being happy accidents. The history of game development is full of stories of legendary glitches that became profound features, not only for the game being developed but for the industry at large.
    On today’s episode, we discuss some of our favorite examples of bugs becoming features. As usual, we sprinkle in a little advice on how you can make yourself more aware of opportunities for happy accidents in your projects. All that and more on this episode of The Debug Log.
    Thanks for tuning in this week and we hope you enjoy the show! Send any questions about this episode, to: [email protected]
    1 hr 21 min
  • Episode 96: Holiday Special 2018
    Welcome to our 4th annual Holiday Special where we discuss some of the biggest games and stories of the past year. Thank you for sticking with us for another year, stayed tuned for more episodes and content in the months to come. Happy Holidays everybody, be safe, and have a happy 2019!
    Thanks for tuning in this week and we hope you enjoy the show! Contact us at: [email protected]
    1 hr 9 min
  • Episode 95: Unite 2018 Wrap Up
    Unite 2018 Los Angeles!
    In this episode we discuss the many happenings at the annual Unity convention Unite. There was a lot to see at this years conference. Some of the highlights include the Entity Component System, nested prefabs, the Visual Effects Tool, FPS sample, Mega City, and many more. It was an fun time and inspiring to be around so many creative ideas. We would definitely recommend the experience!
    Thanks for tuning in and we hope you enjoy the show! Please share any of your thoughts and experiences about Unite by writing to [email protected]
    50 min
  • Episode 94: Rapid-Fire Roundup
    This week we are back with another "Rapid-Fire Roundup" episode. Catching up on a lot of the stories of the past few months, we tackle everything from Microsoft's interesting new Game Pass offerings to updates on the eternal Unity vs Unreal war. All that and more on this episode of The Debug Log.
    Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next "Rapid-Fire Roundup", to: [email protected]
    59 min

About The Debug Log

From the publisher's feed

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have…