The Debug Log

The Debug Log

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The Debug Log episodes

  • Episode 43: Increasing Productivity
    If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back. This episode will help you increase your productivity. We cover three main areas that will make you more productive: Organization, Focus, and Time Management.
    To improve your organization, we suggest you have your project well documented and have at least one to-do lists to help follow the steps you need to complete your project.
    If your problem is that you cannot stay focused, we mention a technique that can help you. It is called: Pomodoro. In addition, you could eliminate main sources of distractions like your cellphone by just muting it and putting it away.
    Time management is my favorite part because one of the things that we recommend is to listen to audiobooks or podcasts in your commute time. Having said that, click in the play button and enjoy this episode.
    Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns about game dev interviews, to: [email protected]
    1 hr 3 min
  • Bonus Episode: The Debug Lounge is Live!
    Just a quick reminder this week that our new video series "The Debug Lounge" has been released.
    Allow us to set the scene…
    That sound you hear? Those sounds are the sultry voices of hosts Andrew, Obinna, Zack, Ryan, and Eduardo. That lingering smell you smell? Well, that is just a healthy splash of Sex Panther™ cologne. The ‘who and what’ you see will vary from week to week — but the sole purpose of the Lounge remains the same:
    ​The Debug Lounge​ aims to help provide for a more engaging and interactive atmosphere for game developers and their respective communities. It is meant as a platform from which members of the game development community can speak about their growth as developers as well as the games they have created and/or aspire to create.
    Regardless of where you find yourself in your career as a game developer, the interviews in The Lounge are sure to provide some value. So, sit back, grab your favorite drink, and enjoy the show.
    2 min
  • Episode 42: Picking the Perfect Platform
    Xbox? Xbox One? PS3? 4? Wii? Steam? Android? iOS? WebGl? Windows Phone? PC? Mac? Android TV? Apple Tv? That’s just to name a few. With so many available platforms to release your application or game on, it is becoming increasingly important to carefully consider your options before beginning development.
    In this episode, Ryan, Andrew, and Obinna gather ’round the perverbial campfire and discuss some key considerations you should have when picking the perfect platform for your game.
    Thanks so much for listening and we hope you enjoy the show. Please send any emails with comments, questions, or contributions regarding the episode, to: [email protected]
    1 hr 9 min
  • Episode 41: The Cake is a Lie: Why is Portal So Funny?
    In this episode, the guys take a look at the many aspects of the Portal franchise that make them so darn funny. With the popularization of comedic games and the ever popular narrative driven games, this episode bodes to be extremely relevant. Also the guys bring back everyone’s favorite segment. That’s right, Game Of The Week is back with Overwatch!
    Thanks so much for listening and we hope you enjoy the show. Please send any emails with comments, questions, or contributions regarding the episode, to: [email protected]
    1 hr 8 min
  • Episode 40: The State of the Game Dev Union
    Members of the Debug Lounge, TDLers, our handful of Google+ followers, and my fellow game developers:
    This episode marks The Debug Log's inaugural State of the Game Dev Union. On today's show, Obinna, Andrew, Zack, Ryan, and Eduardo discuss things concerning the current state of the game development industry as well as what we envision for its future. We also outline a few key aspects, such as: why our field is so important to our society, and how, in the game development industry, we feed off, what we call "Competition's Causal Relationship." Throughout the episode we maintain the perspective of 'you,' the game developer, while discussing all of this. More specifically, we attempt to address the age-old question of just where -you- fit into this evolving and growing industry of Game Development.
    Thank you for tuning in and we hope you enjoy the show. Please send any emails with comments, questions, or contributions regarding the union address, to: [email protected]
    1 hr 3 min
  • Episode 39: E3 2016 Wrap-up
    E3 is in the books! Annnnd, WWDC happened too.
    In this episode, the guys huddle up by the warmth of what was a pretty exciting conference and talk about some of the key takeaways and things you all should be looking forward to in the coming months. The industry is being shaken up constantly with the coming and going of conferences like E3 and GDC, and staying abreast with the happenings around the game development industry is a necessity for innovation for all developers -- both indie and AAA.
    Thanks so much for listening and we hope you enjoy the show. Please send any emails with comments, questions, or contributions regarding the episode, to: [email protected]
    1 hr 1 min
  • Episode 38: Talking Team Management
    Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you become a better leader for your team and share our experiences with you, so you don’t make common management mistakes that could cost you the lost of good team members. In addition to helping you manage your team better, we mention some of the differences between managing a local and a remote team. It is a loooot different when you have to deal with team members in others parts of the world. Fortunately, we got you covered. Could you guess what else we have in this episode? Yes, tools and methodologies that will help you immensely to communicate with your team and to have all projects organized.
    Thank you very much for listening to the show and for being part of this amazing TDL community. We hope you like … no, you LOVE this episode. If you don’t LOVE it, it is Zack’s fault. Jajaja, just joking. Well, that’s it guys. If you have any comments or questions about this episode feel free to email us at [email protected]. Have an AWESOME day.
    47 min
  • Episode 37: Being Strategic About the Scope of Your Game
    In this week's episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Instead of taking the traditional approach to scoping a project which involves taking away from an already complete game design, the guys dive into what you can do before development begins. This is not just about considering your limitations, it's about using those limitations as a creative catalyst to fulfill all of your development goals. As always the guys wrap up the show with some best practices to help you get started.
    Thanks so much for listening and we hope you find the show as entertaining to listen to as we did to record it. Please send any emails with comments, questions, or contributions regarding the episode, to: [email protected]
    1 hr
  • Episode 36: Rapid-Fire Roundup
    That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Ryan talks new Xbone rumors, Obinna Daydreams with Google, Eduardo goes full-on moneyball with the VR marketplace, and Andrew envies a monumental success. All that and more on this episode of The Debug Log.
    Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next "Rapid-Fire Roundup", to: [email protected]
    1 hr 4 min
  • Episode 35: Evolution of the FPS
    In this week's episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter. We examine its contributions to gaming from both a technical and gameplay perspective. Even if the FPS genre isn't your cup of tea you may be surprised at its many contributions to gaming. Time to get knee deep in the dead.
    Thanks so much for listening and we hope you find the show as entertaining to listen to as we did to record it. Please send any emails with comments, questions, or contributions regarding the episode, to: [email protected]
    1 hr 28 min

About The Debug Log

From the publisher's feed

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have…