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The Gale Walkers, having taken refuge and discovered a secret passage, continue deeper into the Underdark. However, imminent danger lurks closer than expected.
The Gale Walkers, led by their guide, Hiss, travel further into the Underdark. After happening upon an abandoned city, some of the team aren't feeling themselves...
Grab your favorite tea and listen along as the players and DM discuss the campaign so far and answer questions about their characters, favorite moments, and more.
The Gale Walkers, and their guide, Hiss, spend some time in the Drow settlement. Onyx learns knowledge that could alter his goals.
After escaping the Duergar Kingdom, the Gale Walkers and Hiss are guided by a new found ally further into the cave.
With Mimic Noise split from the party within the Duergar Kingdom, the Gale Walkers and Hiss rush to save him as a creature begins to stir underground.
Down underground, the Gale Walkers and their guide, Hiss, take a detour from their route to try to retrieve Mimic Noise. Meanwhile, Mimic Noise is taken to a strange new place.
With I'kea still unsure if he'll accompany his companions into the Underdark, the rest of the Gale Walkers make ready to leave along with their guide and new acquaintance, Hiss.
The Gale Walkers, sailing on The Clown, finally arrive at a pit stop in their journey.
The Clown is attacked by a monstrous foe on course to Smuggler's Bay. The Gale Walkers have an important meeting, but not everybody is in attendance.
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