Part 2 covers details concerning spline correspondences, grids, iterations, range and grid pixel resolution. We also cover open spline morphing as well as setting a morphing challenge.
Part 1 covers the process of creating splines for each of the input images and combining the splines together in order to be able to morph one image into another. Split creation, Linking, Interpolation and Blending are covered.
This video goes through the workflow of retiming segments edited in the sequence. We cover the Anchor point functionality as well as keyframe modes when trimming a timewarped segment.
This video series goes through the Flame 3D keyer and its fundamental concepts. In this video, we look at three 3D keyer refinement techniques. This includes virtual point scaling, patches and RGB viewer 3D element transformations.
This video series goes through the Flame 3D keyer and its fundamental concepts. In this video, we cover the RGB viewer, Softness, Tolerance and Noise sampling.
This video discusses how the axis location can make a big difference to lining up textures when using Perspective Planar Tracking. Techniques of gmasks determines whether the axis is in the centre of the frame or the centre of the Gmask.
Part 2 repeats the steps from part 1 except in this video, you learn how to do it all in one Action node. This is provided you do all the clean up in the same Action node.
Part 1 shows the workflow using multiple Action nodes. Stabilise the texture in one Action, perform the repairs to the image and destabilise the image in another Action node.
12 min
About The Flame Learning Channel
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The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame®…
Learning Channel provides tutorials of all levels to help you learn Autodesk® Flame® Products.