The Flame Learning Channel

The Flame Learning Channel

By AutodeskTechnology
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The Flame Learning Channel episodes

  • Clean Up or Adding Elements with Projections
    In this video, we focus on using projections to perform image clean-up. The same technique could be used to add extra elements into the scene as well as potential set extensions. This includes 3D tracking, projections and a bit of regraining.
    12 min
  • Interoperability Workflow using Shared Libraries
    This particular workflow uses a main project as a remote collaborative environment where other creative seats can connect to work on a product as a team. The video covers the basics concepts as well as a practical example between Flame and Flare.
    12 min
  • 2D to 3D with Projections - Part 2
    In the second part of this video, we lock the projections to the surface with a duplicate camera. We also re-introduce the foreground object into the new environment and use projections and 3D space to align it to the composite.
    7 min
  • 2D to 3D with Projections - Part 1
    In this video, we take a 5K still frame and project it onto various surface objects to extrapolate a 3D scene from a flat photo. We use the projections to help align the surface objects to create perspective and parallax.
    11 min
  • Projections in Action
    In part 1 of Projection in Action, we cover the types of projections available in Action. I am referring to the Projector node, Projected Texture Mapping and 3D Shape Projection. This is packed with information about how they work and the differences.
    10 min
  • Light Wrapping with 3D Shapes
    In this video, we look using 3D shapes to create the light wrapping effect around a keyed talent. Using the 3D shape technology to solve a series of 2D compositing challenges.
    10 min

About The Flame Learning Channel

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The official learning channel for the Autodesk® Flame® software products, the most comprehensive VFX, real-time color grading, and editorial finishing post-production solutions. The Autodesk® Flame®…