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Alex, Zach, and Joe break down each film and television show in the Marvel Cinematic Universe's Phase 4, speculate on what's coming next, and generally share their favorite moments.
Forever Classic Games:
Our website - www.ForeverClassicGames.com
Live Podcast and additional streams - Twitch.tv/ForeverClassicGames
Send us an email at [email protected]
Support our indie media outlet - paypal.com/paypalme/foreverclassicgames
Music by Popskyy, edit of Nuck Chorris from City of Neon -popskyy.bandcamp.com/
Alex and Joe discuss why they play some games way after their initial release. This is often because of prestige or a new entry sparking interest in previous games such as starting Death Stranding and then exploring Metal Gear Solid on PS1.
Forever Classic Games:
Our website - www.ForeverClassicGames.com
Live Podcast and additional streams - Twitch.tv/ForeverClassicGames
Send us an email at [email protected]
Support our indie media outlet - paypal.com/paypalme/foreverclassicgames
Music by Popskyy, edit of Nuck Chorris from City of Neon -popskyy.bandcamp.com/
After each member moving and several job changes, The Forever Classic Podcast has returned. Zach, Joe, and Alex pour through games they seem to restart constantly either due to a weird onboarding stage or just for the fun of trying something different.
We're now using Anchor for our uploads but this is experimental. Bear with us as we continue to navigate podcatchers but always find us on our website!
Forever Classic Games:
Our website - www.ForeverClassicGames.com
Live Podcast and additional streams - Twitch.tv/ForeverClassicGames
Send us an email at [email protected]
Support our indie media outlet - paypal.com/paypalme/foreverclassicgames
Following a quick demonstration of Dread Delusion and My Friendly Neighborhood, Head of Operations Ted Hentschke gave us insight into the creation of DreadXP as a games studio and their approach to working with developers.
Working mostly on the game's soundtrack, William Sahl of Angry Demon Studio showed of the upcoming Gori: Cuddly Carnage at the Wired Productions booth at PAX East. We spoke to William following the demo.
Creative Producer Jérémy Satin explained the various elements of their upcoming title Evil West, developed by Flying Wild Hog and published by Focus Entertainment. This was the first time the game was playable for the public and the game already feels impressive.
Mario Lesniewski, Head of Studio at Kool2Play, discussed how Uragun was being developed through extensive iteration using player feedback.
At the Ysbryd Games booth, we got to play a demo of No Place For Bravery, an upcoming title from Glitch Factory. Matt explained the game's real world connections and how they hope to create a story that resonates with people in this interview at PAX East.
One of the most exciting projects in kaiju and tokusatsu is Dawn of the Monsters, a stylish beat-em-up that pays tremendous tribute to the genre. Joined by kaiju academic Nathan Marchand, we spoke with Creative Director Alex Rushdy on the history of the game as well as the potential future.
Sam Prebble of Trigger Happy Interactive talks about how he went from working on DOOM mods to a full fledged FPS game. Turbo Overkill has a lot of the genre elements that boomer shooter fans love and it's available now as an early access game on Steam.
From the publisher's feed