The Game Production Academy

The Game Production Academy

By Liam WickhamEducation
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The Game Production Academy episodes

  • Production Chats: Callum Godfrey, Head of Production

    Back in July 2020, me and Callum chatted about all things game production.

    Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns. 

    I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.

    Links

    Risk Management Book
    game-production.com/riskmanagementbook

    Free Resource Library
    game-production.com/freeresources

    Newsletter
    ...

    1 hr 50 min
  • Risk Management for Game Producers - Part Three

    This is the podcast version of my YouTube walkthrough.

    In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:

    https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550

    Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.

    Here's the links to those files as promised:
    Excel
    Google Sheets

    Part 1, a more general introduction around risk management in the game industry,  can be found here.

    Part 2 goes into more detail on actual risk and issue examples.

    Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns. 

    I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.

    Links

    Risk Management Book
    game-production.com/riskmanagementbook

    Free Resource Library
    game-production.com/freeresources

    Newsletter
    ...

    40 min
  • Risk Management for Game Producers - Part Two

    Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full.

    In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:

    https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550

    Topics covered in Part 2 include:

    • High level risks
    • Staffing risks
    • Schedule & Budget Risks
    • Inadequate specs (I decided to skip talking about Design specs here as that deserves its own section some other time)
    • Fun Factor
    • Change management
    • Expectations of third parties such as publishers
    • Summary


    Part 1, a more general introduction around risk management in the game industry,  can be found here.

    Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.

    Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns. 

    I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.

    Links

    Risk Management Book
    game-production.com/riskmanagementbook

    Free Resource Library
    game-production.com/freeresources

    Newsletter
    ...

    42 min
  • Risk Management for Game Producers - Part One

    This is the audio version of my popular Risk Management YouTube video.

    In 2025 I launched a comprehensive Udemy course on the topic and you can find it here:

    https://www.udemy.com/course/risk-management-in-video-game-development/?referralCode=D6412142A30B4794B550

    This is a general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers. 

    Topics covered include:

    • Why should you take risks and issues more seriously when making a game?
    • What does risk management in the gaming world look like?What are risks and issues anyway?
    • Why Risk and Issue logs are so useful
    • How to tie in to Leadership meetings to really make this all useful
    • Complexity of game making affecting risks/issues
    • Example of how plans change, dependencies arise, etc and how your log can track this and assist in planning
    • Producer accountability
    • Continuous improvement of you and your team(s)
    • Conversations, collaboration and transparency that arise for a positive approach to risk management
    • Following through and taking action: how this leads to gaining trust, faith and momentum


    Part 2 goes into more detail on actual risk and issue examples.
    https://www.youtube.com/watch?v=1d9CSoy_z3w

    Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
    https://www.youtube.com/watch?v=PljB6IBZW2w&t=421s

    I mentioned some other articles on risk management for gaming. Here they are:
    https://www.gamasutra.com/view/feature/131309/risk_management_with_development_.php
    https://www.gamasutra.com/view/feature/191523/managing_risk_in_video_game_.php

    Welcome to Game Production Academy. I am Liam Wickham. This channel is for game producers and production leaders who want more predictable delivery without burning teams out. I cover planning, leadership and risk management with practical tools you can use immediately - templates, examples and case breakdowns. 

    I am also the author of Risk Management for Video Game Professionals (CRC Press, 2026). If you teach or study game production, you can use the same material to build industry-ready practice.

    Links

    Risk Management Book
    game-production.com/riskmanagementbook

    Free Resource Library
    game-production.com/freeresources

    Newsletter
    ...

    28 min

About The Game Production Academy

From the publisher's feed

Welcome to the Game Production Academy podcast. I am Liam Wickham. This podcast is for game producers and production leaders who want more predictable delivery without burning teams out. I cover…