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Settle in for a slow-burning deep dive into the surreal, enigmatic, and often unsettling world of OUTBOUND a game that’s part walking simulator, part psychological riddle, and entirely unforgettable. In this episode, I share my raw, reflective experience of wandering through its photorealistic ruins, wrestling with cryptic puzzles, and decoding its ambiguous narrative. We explore what works (the immersive sound design, haunting visuals, and emotional resonance), what frustrates (the pacing, bugs, and lack of direction), and what lingers long after the credits roll. If you’re into games that feel like dreams you can’t quite shake, this one’s for you. Think Myst meets David Lynch, with a healthy dose of existential dread.
By Ikecy Christian4.2
1717 ratings
Settle in for a slow-burning deep dive into the surreal, enigmatic, and often unsettling world of OUTBOUND a game that’s part walking simulator, part psychological riddle, and entirely unforgettable. In this episode, I share my raw, reflective experience of wandering through its photorealistic ruins, wrestling with cryptic puzzles, and decoding its ambiguous narrative. We explore what works (the immersive sound design, haunting visuals, and emotional resonance), what frustrates (the pacing, bugs, and lack of direction), and what lingers long after the credits roll. If you’re into games that feel like dreams you can’t quite shake, this one’s for you. Think Myst meets David Lynch, with a healthy dose of existential dread.

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