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With special guest Philipp Busch.
I met Philipp at the Gamification World Congress in Barcelona recently and saw his presentation on the topic.
In today's episode we'll be discussing: The Hackathon "Gamification for Social Good" in Ethiopia - Building a gamified App in 4 days
The direction of our show is a little different than usual because today we’re going to explore and hear first-hand how to organize and carry out a Hackathon.
About Philipp Busch: Philipp Busch works for GIZ since October 2014 and is part of the team Digital Learning and Virtual Collaboration. He is responsible for Gamification and Digital Motivation. He obtained a Masters’ degree in Economics and Geography at the University of Mainz, then continued studying to do his second Masters’ degree in Information Systems and Business Administration. At the moment, he is working on his doctoral thesis about Gamification in Development Cooperation. Connect with Philipp: @philipp_busch (Twitter); www.giz.de
About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com
We have a super fun guest with us today.
Jan Bidner and I met recently at the gamification world congress in Barcelona. We sat together at the first session I attended and became instant friends.
In fact, we had the opportunity to participate in a Gamification Guru Panel, which you can listen to here:
Gamification World Congress - Gurus Panel Part 1
Gamification World Congress - Gurus Panel Part 2
Of course we had a lot of discussion about gamification and gamification design. Gamification is an amplifier of the core activity. Which means you have to know what the core activity loops are. Which also mean that the if the core activity is crap you will amplify crap. It is the core experience that we are designing for.
That is why gamification won’t work if we use prefab game mechanics without knowing why people would engage with the activity.
On today’s program, Jan and I discuss what really motivates us and what can we do in our gamification design to engage our players in the core activity.
About Jan Bidner: Jan lives in Umeå (a university town in northern Sweden with a population of 120 000). He has worked as a stage actor and drama teacher, and has been an IT-professional since 2003.
Since 2013 he has been with Sogeti, where his role is a project manager and gamification expert. Jan has been developing educational games and pursuing knowledge about learning, pedagogy and motivational design ever since he started his IT studies. Connect with Jan: @janbidner, www.sogeti.se and www.endigo.se
About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com
The experts agree that opportunities in L&D to apply gamification are only growing, and more opportunities translate into higher pay. Trends project a continued employee engagement crisis, the arrival of Generation Z, the swell of Millennials, the departure of Boomers, and a greater emphasis placed on data and analytics.
Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty, solve problems, change behaviors, and achieve business objectives. Gamification is an important and powerful strategy for influencing and motivating people.
The exciting news is although Gamification is a NEW addition to an instructional designer’s toolkit, it won’t be a steep learning curve for most learning and development professionals, because you have been using many of the techniques for years.
Gamification does NOT mean making a computer or a video game, and expecting it to motivate people … it means taking the concepts around games and using them in an authentic way to drive the behavior you want to get.
This week let's go back to the basics and learn why Gamification works, in what context it is most effective, and why you as an L&D Professional should consider using it in your instructional design and delivery in 2015.
Learn more about earning a Gamification Certificate for L&D Professionals at www.sententiagames.com
About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com
“What would happen if we got a dozen or more experienced, talented and turned on OD Professionals together for a weekend to create all new approaches for a real client’s real business issue?”
The Answer = Brains on the Beach
In this episode learn more about Brains on the Beach, their vision, how it works, what gamification adds to the process, and how you can become a Brains on the Beach Consultant!
Brains on the Beach brings together the best coaches, trainers, facilitators, business experts to develop workplace solutions for corporate and NGO clients.
To encourage co-creation between individuals, the experience is gamified. The GamesMaster finds the client for the Brains to focus their energy on a challenge posed to them and sets the rules of engagement. The Brains are put into diverse teams and have 48 hours to solve the challenge. However, the teams cannot use old tools and frameworks, as we encourage them to innovate a new solution never used before. And because there’s no prize money and no-one wins the client, all impediments for holding back (other than ego) are removed. The Brains therefore have to walk-the-talk they bring to their own practices.
After the present-backs to the client, the Brains leave having experienced one of the most powerful personal and professional development programs they’ve ever been through. The client walks away with new insights and solutions to their challenge. Anything discussed or presented is freely shared between the Brains, for them to further develop if they wish. It really is win-win.
Read more about Brains on the Beach here: http://bit.ly/BrainsontheBeach
About James Bishop: James is a native of New Zealand and long term resident of Hong Kong. A dynamic facilitator and learning experience designer, over the last 8 years, James has designed and delivered over 550 days of programs in 17 countries to more than 18,000 people from over 135 companies. James is also one of the Founders of Brains-on-the-Beach (https://www.linkedin.com/groups/Brains-on-Beach-4423938/about).
The organization brings together the best coaches, trainers, facilitators and business experts to develop workplace solutions for corporate and NGO clients around the world. Email James: [email protected]
About Your Host: Monica Cornetti
With Special Guest Dave Blum, Founder of Dr. Clue Treasure Hunts. (www.drclue.com)
What do you do if your favorite things in the world are playing board games, solving puzzles, working with teams, and traveling around the world? That’s the question Dr. Clue founder and San Francisco Bay Area native, Dave Blum, asked himself back in 1995. Coming from a varied career in ESL, tourism and non profits, Dave got to thinking: “Surely there’s something I can create that incorporates all my interests and hobbies?” And so Dr. Clue Treasure Hunts was born.
According to a recent Gallup poll, active employee disengagement is costing U.S. businesses an estimated $500 billion annually.
Luckily it does NOT have to be that way.
Through gamification and a laser focus on team "community", organizations are turning the tide of disengagement, and creating energized work environments in which teammates simply cannot wait to the get to the office.
In this episode we explore:
About Dave Blum: Over the past 20 years, Dave and his team have created thousands of gamified, team-development events, from treasure hunts to virtual icebreakers to Corporate Social Responsibility events. His signature "Clue Trek" program is currently performed in over 145 hunts worldwide, on three continents, including Chicago, New York, Las Vegas, Orlando, London, Paris, Geneva, Madrid and even Dubai. Some of his clients include Oracle, Cisco, T-Mobile, Bank of America, eBay, Facebook, Apple, Netflix, Johnson and Johnson, and many others. Twitter: @drclue
About Your Host: Monica Cornetti
This episode of is brought to you from the fourth annual Gamification World Congress held in Barcelona (Spain) on the 11th of November this year (2015).
The Gamification World Congress had a number of practical workshops led by globally renowned experts where attendees could learn about and implement the latest methodologies and tools to find game-based solutions for the business world.
The panel discussion was led by my colleague Jan Bidner and the panel includes An Coppens Chief Gamechanger at Gamification Nation, Peyman Vahedi, principal of a secondary Upper school in Kramfors, and myself.
In Part 2 our topics include:
Links to panel participants websites:
About Your Host: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com
www.monicacornetti.com
A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.
This episode of is brought to you from the fourth annual Gamification World Congress held in Barcelona (Spain) on the 11th of November this year (2015).
The panel discussion was led by my colleague Jan Bidner and the panel includes An Coppens Chief Gamechanger at Gamification Nation, Peyman Vahedi, principal of a secondary Upper school in Kramfors, and myself about our impressions from the conference.
The Gamification World Congress had a number of practical workshops led by globally renowned experts where attendees could learn about and implement the latest methodologies and tools to find game-based solutions for the business world.
Links to panel participants websites:
About Your Host: Monica Cornetti
A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.
This week Toby is going to tell with us how to gamify our social media sales and marketing activity using the Rise Leaderboard. Using the power of 'gamification' Toby will explain how you can increase engagement around your product or service, create entirely new profitable businesses, and become friends with the most influential people in your industry...
He’s also going to share a case study of how Glass of Bubbly went from a startup to a successful publishing business using a gamified leaderboard for the champagne industry.
Meet Toby and Monica in person this week at the Gamification World Congress in Barcelona, Spain. More information is at this link: https://gamification.world/congress/gwc-2015
About Toby Beresford: Toby specializes in building engaged teams and communities via digital media. He is the founder and CEO of universal scorekeeping platform Rise. Previous to Rise he founded and sold the social media agency 'Nudge'. Toby is a founder of GamFed.com the professional association for gamification, a top 10 'Gamification Guru', and a regular contributor to Sky News as a Social Media Expert. And … he also plays a mean game of ping pong. Connect with Toby at http://www.rise.global and on Twitter @tobyberesford.
About Your Host: A gamification keynote speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com
Whether we like it or not, life is like a game with rules, challenges, and scores – so let’s take the advantage and make it FUN! Gamification captures measurement, behavior analysis, and engagement in ways that can provide a real-time understanding of performance, generate needed change, and enable organizations to meet their objectives.
Gamification is at the beginning of what will likely become an incredibly successful industry. Organizations will seek designers to help them explore the potential of gaming technology and ideas that produce behavioral and attitudinal change in education, talent development, productivity, and even, quality of life.
Discover how to create a fun, collaborative gamification experiences in which ‘players’ are interested in greater interaction and understanding of the ‘rules of the game.’
About Your Host: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com
www.monicacornetti.com
A professional speaker and gamification designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.
Roman Rackwitz – a Gamification Pioneer
Date: Saturday, October 17
Time: 11:00 a.m. CDT
Topic: Why Gamification Works – Even for Serious People
And since Roman is based in Germany – he is going to bring us his unique perspective of gamification design and implementation in his country -- with the serious Germans.
We will explore:
About Roman: Roman Rackwitz is a Gamification Pioneer from Germany. As the founder of Engaginglab (engaginglab.com) he leads the first established Gamification Agency within the German speaking countries (D-A-CH). He is rated a Top 10 Gamification Guru in the World by the agency Rise.Global, and is a Partner at the Enterprise Gamification Consultancy (enterprise-gamification.com/). In 2015, Roman founded RACKSOCIAL. It uses the knowledge, and the experience from Gamification, about how to create attention and engagement on Social Media. He is the Chair at GamifyCon, Germany's first Gamification Conference (gamifycon.org) and co-founded GamFed, the worlds first Gamification Association.
About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and host of the weekly Gamification Talk Radio program.
Monica is a former Corporate Executive and an influential speaker, writer, and gamification expert in the Talent Development industry. She holds a Bachelors degree in Psychology, a Masters in Economic Development and Entrepreneurship and has been featured on the cover of Bloomberg's BusinessWeek.
She is a professional consultant and known for being one of the leading players in thinking differently to create remarkable results. In fact, as an early adopter, she has been designing and delivering gamification programs for her clients since 2008.
www.monicacornetti.com
www.sententiagames.com
More about Gamification World Conference: https://gamification.world/congress
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