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I’ve invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8, 2018.
Rob Alvarez is an expert, speaker and advocate for the use of gamification in education. He’s the creator and host of Professor Game podcast, where he interviews successful practitioners, experts and gurus of gamification to inspire teachers, professors and educational leaders to make learning amazing. He's also at IE Business School, ranked consistently as one of Europe's top 5 and top 10 worldwide, where he works with interactive, engaging learning experiences.
For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and applying it to projects with epic wins and lessons learned.
You can connect with Rob at professorgame.com // iepublishing.ie.edu, and on Twitter at @RobAlvarezB
About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
Today we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize gamification project design, and how ZPD concepts can be integrated in gamification initiatives.
About our Guest: Dr. Andriamiarisoa is an innovative leader in the use of gamification aimed at creating engaging environments conducive to deep learning through the use of technology. With 20+ years of experience in the field of technology and learning, he has created technology-enabled gamified learning components powered by a range of low-tech and hi-tech solutions. His background in computer science and expertise in the field of education has given him the opportunity to leverage technology in order to create fun, engaging, and rich learning experiences. His greatest passion lies in the gamification of learning using both simple and advanced technologies.
Connect with Miary on LinkedIn at: https://www.linkedin.com/in/miary/
About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were deployed to produce a successful course in a learning environment where gamification had never been tried? Naomi and Jim will discuss the strategies they used, the challenges they faced, and the successes they had in the design and implementation of Fantastic Places, Unhuman Humans, a gamified course they developed and taught in the English department at Brown University.
About our Guests: Jim Egan is a Professor in the English department and the Interim Director of the John Nicholas Brown Center for Public Humanities and Cultural Heritage at Brown University.
Naomi Pariseault is an instructional designer for the School of Professional Studies at Brown University. Naomi graduated from the University of Rhode Island with dual masters in English literature and library and information studies. As with many other instructional designers, it was a fortunate happenstance that Naomi stumbled into the field and has been happily inspiring student learning since 2011.
Jim and Naomi are both a Certified Gamification Journeyman.
Websites:
https://www.edx.org/course/fantastic-places-unhuman-humans-exploring-humanity-through-literature
https://vivo.brown.edu/display/jegan
https://brown.edu/academics/professional/onlinelearning/team.php
Social Media links (Twitter, Facebook, LinkedIn):
https://www.linkedin.com/in/jim-egan-a814b324/
https://JimEgan2
https://twitter.com/elearngeekette
www.linkedin.com/in/naomi-pariseault
About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
Today we learn about the unique phenomenon that is called the Uncanny Valley.
Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts learning design. We also explore how other industries’ work on the uncanny valley are reshaping the landscape of L&D.
About our Guest: Keith Lillico is an instructional designer at the Horace Mann Companies where he has been heavily involved in the development of over 125 courses in the past two years. He draws from his formal education and experience in instructional design as well as business to create learning content that focuses on meeting the needs of the learner while aligning it with enterprise-wide business objectives. As the founder of Lillico Learning Solutions, Keith works with clients to build training that is accessible to all learners including those who have disabilities. Keith, a certified Gamification Master Craftsman, combines game-design elements and principles with progressive views on learning theories to enhance traditional instructional design within the industry.
Connect with Keith on LinkedIn at: www.linkedin.com/in/klillico
About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
The direction of our show is a little different than usual because today we’re going to explore how to organize and carry out a Hackathon. You'll get first-hand information on how can Gamification help to solve real-world-problems.
About our Guest: Dr. Philipp Busch obtained a Masters’ degree in Economics and Geography at the University of Mainz, then continued studying to do his second Masters’ degree in Information Systems and Business Administration. In spring 2018 he finished his doctoral thesis about "Gameful Approaches in Development Cooperation", now teaches Gamification and Agile Methods at the University of Mainz.
Philipp works at GIZ for the Social Innovation Team in Cairo to improve the situation for youths on the labour market in Egypt. Furthermore, Philipp is head of the GIZ component "Serious Games" to support the peace process in Yemen.
Connect with Philipp via email: [email protected] or at www.giz.de
About your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti
Too often we build training and design games for the wrong reason. In this discussion we’ll consider what the actual needs of the business are, and how we can leverage them in our planning and assessment to ensure we solve the right problem.
About Jean Marrapodi: Jean has a PhD in Adult Education, a Masters Degree in Online Instructional Design and is a Certified Professional in Learning and Performance, ATD’s highest credential. She is a frequent conference presenter, having presented workshops in training, instructional design, elearning and low literacy learning at the international, national, regional levels. She lives in Providence, RI with three cats and a mischievous pooch named Arthur.
Connect with Jean at www.illumina-interactive.com or www.applestar.org, and on Twitter @jmarrapodi
About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on www.GamiCon.us or SententiaGamification.com and on Twitter @monicacornetti.
I’ve invited John to be a guest on the program today, because we’ve chosen John and Geoteaming to lead a hi-tech team building event for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8 of this year.
Geoteaming Event – The Chase
The Chase is a high-tech scavenger hunt to search for hidden locations and complete missions by photos and videos. With an emphasis on networking, problem solving, information sharing, and leadership development, teams will focus on multiple challenges, work under a time constraint, master new equipment and develop new patterns of behavior within a team environment. The Chase ends at Reggies Chicago Rooftop for a celebration with food, drinks, and fun, highlighted by a digital slideshow set to music to announce the team results and award a prize to the winners.
About John Chen: John is the extreme leader of Geoteaming – he climbs mountains, walks on fire, swims with dolphins in the wild, rides Harleys, organizes Super Bowl Suites and snowboards out of helicopters. John started Geoteaming 20 years ago and is a recognized thought leader on digital team building. He’s written a top selling business book published by Wiley and Sons titled 50 Digital Team Building Games. John has completed over 1,800+ team building events with over 180,000 clients.
About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica at www.GamiCon.us or www.SententiaGamification.com and on Twitter @monicacornetti.
Just because you can't use words like games and gamification to describe the types of learning experiences you are using, doesn't mean you can't infuse your training with fun, interactivity, and a gameful spirit. Like a super hero in disguise, gamification can be the secret identity behind an innovative and highly effective training program. That was just the approach Valary took in producing a blended learning program called Exploring Our Customer Service Universe: Moving Beyond Expectations that was delivered to experienced administrative and support staff at a top 10 law firm.
About Valary Oleinik: Valary is one-part artist, one-part geek, and 100% committed to finding ways to help people develop and deliver more engaging and effective learning experiences. She is a project manager at Weil, a top-tier international law firm, where she has been involved in training and development of both technical and professional skills. She is also a frequent speaker and educational consultant on gamification and creativity.
You can connect with Valary at www.valarywithawhy.com and on Twitter: @valarywithawhy
About Your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica at www.GamiCon.us, www.SententiaGamification, and on Twitter @monicacornetti.
It's hard to make a recipe to gamify a classroom as every one has different approaches, but the core mistakes are often the same.
In this episode, Bernardo Letayf, Founder of BLUErabbit, will discuss:
About Bernardo Letayf: Originally a Web designer, Bernardo started studying gamifcation in 2010. After many mistakes through 4 years, and trying to make excel work for it, he finally developed BLUErabbit as a tool to gamify his classes. He has a huge passion over education and has declared a world wide war on grades as the represent the first line of defense on a broken education system.
This year, BLUErabbit was funded after receiving the Outstanding Gamification Software 2017 (Gamificatoin Europe) and it's working it's way to over 150,000 players including all cultures.
Connect with Bernardo:
Website: http://bluerabbit.io
Twitter @bletayf
About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on Twitter @monicacornetti.
Websites: GamiCon.us and SententiaGamification.com
If you are an HR professional or a corporate trainer, webinars present a number of advantages. They are cheaper than holding regular meetings, participants have access to the webcast afterwards, and attendees can still interact live with the presenter. Although we know that very few do.
Haven’t you found there is something about a webinar that encourages complacency in the listeners? There is very little interaction and engagement. We operate on the assumption that webinars offer all the benefits of live instruction, with the efficiencies of online communication… and we know that reality is something different, don’t we?
In this episode you'll learn Six Sure-fire Ways to Gamify Your Next Webinar.
It’s time to eliminate the boring and dull, and learn how to add gamification to emphasize interaction and collaboration, competition and engagement.
About Monica Cornetti: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of Sententia Gamification, the Founder and Gamemaster of GamiCon, hosts the Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of employee engagement, corporate talent development, HR, and adult education.
Connect with Monica on Twitter @monicacornetti.
Websites: GamiCon.us and SententiaGamification.com
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