The Gamification Quest

The Gamification Quest

By Monica CornettiBusinessEducationCourses
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The Gamification Quest episodes

  • Colin Daymude - Bridging the Gap: How to Leverage Gamification and Micro-learning

    There is a growing nervousness in L&D about how to provide value in an industry that hasn’t changed much since the adoption of the LMS and the ability to create videos on demand.

    The bottom line is that EdTech has not evolved at the same pace as productivity tools like marketing automation and CRMs. And the result is that traditional training, of which I will include eLearning, does not have an impact on performance like it should; instead the objective of training is course completion rather than business impact.

    Fortunately, technology is catching up and there are solutions. In this episode Colin and I discuss:

    • Gamification and Micro-learning are these just another fad?
    • The gap between training and performance
    • Barriers holding L&D back from fully engaging gamification
    • Recommendations for organizations who want to start with gamification

     

    About our Guest:  Colin Daymude

    Colin is the former owner of one of the fastest growing training companies in America; training over 20k employees in the two years prior to the market crash of 2008. He is an international speaker, seminar leader, the author of 5 books and is currently working with mLevel, the leader in performance to develop channel partnerships and go-to-market strategies.

    Connect with Colin:
    Website:  www.mlevel.com
    Twitter:  @colindaymude
    LinkedIn: http://t.co/HvSTJV1aR3
    Facebook: https://www.facebook.com/mLevelLearning/

     

    About the Host:  Monica Cornetti

    Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

    Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

    She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

    Connect with Monica: 
    www.MonicaCornetti.com 
    www.SententiaGames.com 
    On Twitter: @monicacornetti

     

    34 min
  • Chuck Sigmund - Is it a Game… or is it Gamification?

    Is it a Game… or is it Gamification? What's the Difference?

    E-learning is a fundamental piece of business training strategy. While this method of training provides many useful ways of transferring information, the larger challenge is how to best sustain that learning.

    In recent years, many companies have moved toward creating “gamified” courses for their learners, but what exactly does that mean? 

    • What are the basic elements of a gamified approach to training design?
    • How can I use gamification to get my learners more engaged?
    • How does gamification drive knowledge retention? 

    Let’s explore how gamification is similar to, and different from, creating games and how you can leverage the strengths of each - to design captivating experiences for your learners.

     

     

    About our Guest:  Chuck Sigmund

    Chuck is the Senior Program Manager of Instructional Design for Amazon Global Customer Service. He has a passion for leveraging state-of-the-art techniques to make learning as engaging and impactful as possible.

    Over the past several years he has worked with a number of large organizations to redesign their training programs to incorporate digital storytelling and gamification in ways that demonstrably improve long-term knowledge retention and reduce employee attrition.

    He is a member of the International Conference on e-Learning (ICEL) and International Conference of Education, Research, and Innovation conference committees, and regularly presents at these and other conferences on innovations in training design.

    Connect with Chuck:
    Website - http://www.promobilebi.com
    Twitter: @sigmundchuck
    LinkedIn: https://www.linkedin.com/in/chucksigmund/

     

    About the Host:  Monica Cornetti

    Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

    Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

    She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

    Connect with Monica: 
    www.MonicaCornetti.com 
    www.SententiaGames.com 
    On Twitter: @monicacornetti

    37 min
  • Your Brain is Wired to Learn Through Stories... So Tell a Story Today

    Many trainers and instructional designers have already discovered the power of storytelling in a practical sense – they have observed how compelling a well-constructed narrative can be. But recent scientific work is putting a much finer point on just how stories change our attitudes, beliefs, and behaviors.

    • Should we incorporate into every training or presentation some kind compelling, story or narrative?
    • Will a powerful narrative make your information more persuasive and memorable?
    • Can stories be used to manipulate your learners?

     

    About our Guest:  Jonathan Peters, PhD

    Jonathan holds a Master Certification in the Reiss profile

    He is an international speaker and writer and has spoken before audiences from Melbourne, Australia to Augusta, Maine. His specialty is marketing and customer experience, helping audiences identify what motivates their customers and learn how to speak toward those motivators.

    Jonathan has authored four books, including Cavemen Can’t Market, the first the Caveman Trilogy. He has also ghostwritten 56 non-fiction books.

    Jonathan is also an adjunct professor at the University of Nevada, Las Vegas where he instructs senior-level business majors.

    Connect with Jonathan:
    Email: [email protected]
    Twitter:  @JPetersPhD  

     

    About the Host:  Monica Cornetti

    About your Host: Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.


    Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.


    She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.


    Connect with Monica: 
    www.MonicaCornetti.com 
    www.SententiaGames.com 
    On Twitter: @monicacornetti

     

    29 min
  • Michael Matera - Gamification in Education

    My guest this week is Michael Matera and our topic today is:  Gamification in Education

    • What does gamification look like in the education space?
    • Does gamification in education have the power unlock both student’s potential, creativity and enthusiasm?
    • What does it do for the teachers?

    Michael and I are will explore with you how teachers can use powerful game machines in their courses and lesson design to build their courses in such a way to inspire lifelong learning and unlock a student’s real potential.

    Michael is driven to transform education through theoretical and technological applications that identify and inspire limitless learning thresholds in ourselves and in our students.  Join the transformation of education by visiting his website and educational blog Explorelikeapirate.com.

     

    About Michael Matera:  Michael Matera has taught for more than a decade using interactive play, passion and purpose-driven learning to transform the classroom in international, public and private schools.

    He is a pioneer in the field of education, using gamification and technology to increase authentic student engagement and content acquisition.  Along with being a full-time teacher at University School of Milwaukee, Michael is also a nationally-known presenter and international consultant of game-based learning.

    Additionally, he is the author of Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners. He was named one of ASCD Emerging Leaders in 2015 for infusing best practices in the field with accessible gamified teaching methods.  He is also an educational blogger, whose mission is to build connections among innovative, global educators.

    You can connect with Michael:

    Website: www.explorelikeapirate.com

    Twitter: @mrmatera

     

    About your Host: Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

    Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

    She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

    Connect with Monica: 

    www.MonicaCornetti.com

    www.SententiaGames.com

    On Twitter: @monicacornetti

    34 min
  • Jean Castonguay - NeuroTracker – Enhancing Awareness and Focus

    Used by elite athletes and military Special Forces to heighten human performance, by clinicians to improve the cognitive health of patients, and by students to boost learning – NeuroTracker uses a multiple object tracking exercise to:

    • Improve Attention
    • Enhance Executive Function and Working Memory
    • Heighten Visual and Auditory Processing Speed
    • Increase Inhibition and Response Control
    • Elevate Biological Motion Perception

    On this episode, Monica and Jean discuss how NeuroTracker compares to other brain training applications on the market; the types of benefits those training with NeuroTracker experience; and its efficiency compared to other games.

     

    About Jean Castonguay:  With more than 30 years’ experience as a corporate lawyer and as an entrepreneur, Jean has managed international law and business consulting practices and since 1998 he has held senior management positions in start-up and high-growth companies spanning the life science, technology and manufacturing sectors. 

    In 2011, Jean was granted the Genesis award for Entrepreneurship and jointly with Professor Jocelyn Faubert, Jean was awarded the prestigious ADRIQ-NSERC award for technological transfer from the public to the private sector.

    Connect with Jean on Twitter @neurotrackercsi

    Website: https://neurotracker.net/

     

    About Monica Cornetti:  Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

    Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

    Connect with Monica on Twitter @monicacornetti

    Website:  www.SententiaGames.com 

    34 min
  • Davd Metcalf, PhD - Innovations in Training

    We are barraged with a constant stream of new ideas for design and delivery of solutions that can improve learning, engagement, and performance. Finding methods to rapidly evaluate innovation, while maximizing the benefits and minimizing the risks, can mean the difference between success and failure.

    How can you strategically innovate your training so that your learners develop new knowledge faster, become more deeply engaged, and have a greater impact? Emerging technologies are providing many new and different approaches for designing and delivering training ... but where to get started?

    Today on the program, Monica and David discuss how to strategically innovate your training through the intentional integration of emerging technologies.

    • How can one make sure they are on the success side of innovation?
    • What does that process look like?
    • What are the latest innovations?
    • What are the benefits of partnerships and how does a partnership come about?
    • How can one maintain an appropriate level of risk with innovations?

    Join us at the Innovations in Training Conference in Orlando, Florida on November 30, December 1 and 2:  http://www.innovationsin.training/

     

    David S. Metcalf, Ph.D. has more than 20 years experience in design and research of web based and mobile technologies converging to enable learning and healthcare. He combines an academic grounding and continued university involvement with a strong history of industry-centered training and simulation, providing learning innovations for Google, Johnson & Johnson, Microsoft, Tyco and many others. As a research faculty member with the University of Central Florida’s Institute for Simulation and Training and head of the Mixed Emerging Technology Integration Lab, which he founded in 2006, Dr. Metcalf continues to bridge the gap between corporate learning and simulation techniques and non-profit and social entrepreneurship.

    Connect with David:

    METIL website: http://www.metil.org/

    Twitter: @dmetcalf

    LinkedIn: https://www.linkedin.com/in/davidmetcalf1

     

    About Your Host: A gamification speaker and designer, Monica Cornetti is rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2015 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. In fact, as an early adopter, she has been designing and delivering gamification for her corporate clients since 2008. She is the Founder and CEO of the Sententia Gamification Consortium, hosts a weekly Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is systematic gamification strategy design that can be used within the framework of corporate talent development. 

    Connect with Monica:

    Twitter @monicacornetti.

    Websites: www.monicacornetti.com and www.sententiagames.com

     

     

    35 min
  • The Big Sponge Hangout - The Right Game for You

    Big Sponge Hangout – Sharing Insights and Information from The World of Learning Technologies

    Over the course of four days, some of the biggest names in L&D gathered to share their tips for achieving success across a variety of topics, so that the audience would be able to take away ideas and suggestions to implement into their own L&D programs.

    In this session:  The right game for you - Are games suitable for your audience, budget and technology? – we explored eLearning games and gamification. Both have been growing in popularity in recent years, yet on the flip side there are some people who are still very nervous about using games.

    Our discussion was centered around such questions as:

    • What is it about games that make them effective for learning?
    • What are some of the key things L&D Managers should consider before introducing an eLearning game?
    • Games are not necessarily going to be appropriate for all subjects. Are there any scenarios where you think games are particularly appropriate?
    • And what about different audiences. Do you think it’s possible to create games for everyone, or are there times when it’s not the right option for a particular learner group?
    • Often it’s assumed that games have to be really expensive, which isn’t the case. Do you have any examples of simpler but really effective games that you could share?
    • What do you think will be the next big development for games?
    • If you could give just one tip to L&D professionals thinking of using games in their eLearning, what would it be?

     

    If you’d like to request access to the entire collection of videos and recordings from
    The Big Sponge Hangout 2016,
    please email [email protected]

     

    About Your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium, hosts a weekly Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of corporate talent development.

    Connect with Monica Twitter @monicacornetti.

    Websites: www.monicacornetti.com and www.sententiagames.com

    35 min
  • Jordan Fladell - Gamification & Analytics – What’s Possible?

    As gamification becomes more pervasive in learning programs across the globe training professionals have an unique opportunity to generate powerful analytics that can shape future learning experiences.

    Traditionally learners and their managers have focused on capturing who took the test, when they took it, and what the final score was on the program. While that is important, they are missing out on other important data that when used effectively encourages autonomy and mastery.

    Throughout this interview listeners will be able to better understand how to set-up their training programs to enable them to measure “real” results and what tools & platforms are best to leverage in order to make them a success. In addition we will address Tin Can/X-API and how standards such as these can create personal learning experiences.

    In this episode Jordan and Monica discuss:

    • The impact of gamification in learning programs on the data that can be generated
    • What kind of tools are out there for learning professionals to accomplish the above?
    • What is the potential impact of Tin Can/X-API?
    • There is a lot of buzz about adaptive learning but there is a different view on it called Personal Learning Experiences. Why is that important and how is it different?

    About Jordan Fladell: Jordan Fladell is Executive CEO and Co-Founder of mLevel, the award-winning micro learning platform designed for the enterprise. He brings a unique viewpoint to the learning world as for the past twenty years Jordan has been delivering and educating corporations on disruptive technologies witnessing firsthand the engagement challenge companies face today. The excitement and passion for helping companies successfully drive advancement via education is what Jordan brings to the table each and every day.

    Jordan has spoken at the MSFT World Wide Partner Conference, I-Tech, Hosting World & Kelsey Local Search conferences, and SHRM to name a few. In addition, he hosted and created The FFL Guru Fantasy Football Webcast, which led to both radio and TV appearances. He is a highly engaging speaker who knows how to bring a crowd to life.

    You can connect with Jordan @mlevellearning on Twitter and his website: www.mlevel.com

     

    About Your Host: Featured on the cover of Bloomberg Businessweek, Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2015 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. 

    Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

    She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

    Connect with Monica on Twitter @monicacornetti or email her [email protected] 

    30 min
  • Zsolt Olah - Game Thinking and the MVP of Instructional Design

    Our topic today is:  Game Thinking and the MVP of Instructional Design with special guest Zsolt Olah.

    Zsolt participated in Kevin Werbach's G.A.M.E. (Gameful Approaches of Motivation and Engagement) along with researchers and practitioners of game design and gamification such as Karl Kapp, Amy Jo Kim, and Sebastian Deterding.

    While researchers and practitioners might have disagreed on many levels about gamification, there was one big take away for L&D we all agreed on.

    Is Instructional Design Dead?

    Zsolt believes that Instructional Design can be the MVP of the game, but only if we redefine our job and move our focus from the traditional content-driven design to user-centered action design. And that's where Game Thinking comes in.

    Zsolt likes to refer to the systematic approach overall as Game Thinking, which may result in gamification, game-based learning, the combination of the two or no training at all. It all depends on the business goals.

    Our discussion today explores:

    • The meaning of Game Thinking first.
    • A resistance by instructional designers to designing gamified learning experiences
    • The most frequently asked questions by instructional designers about gamification
    • Moving away from the content-driven approach to a user-centered, action-focused approach
    • The best way to learn more about gamification of learning

    About Zsolt Olah:  Zsolt is a Director, Innovation and Learning Solutions at PDG (Performance Development Group), where he's responsible for a team to deliver innovative learning and performance solutions that drive business results. Previously, Zsolt worked as a Sr. Program Manager at Comcast University, where he was the thought leader in the creative learning solutions space, spearheading the research and application strategy of gamification/game-based learning, game-thinking within learning and development.

    Connect with Zsolt http://rabbitoreg.com and on Twitter at @rabbitoreg

    Connect with Monica at www.monicacornetti.com or on Twitter at @monicacornetti

    Visit the Sententia website to learn more about our upcoming Level 1 and Level 2 certifications for learning and talent management professionals – we have both live and online certifications you can choose from – www.sententiagames.com

    35 min
  • David Chandross - Gamification Research in Health Care, Addiction, and Higher Ed

    This week my guest is David Chandross and our topic is: Gamification Research in Health Care, Addiction, and Higher Ed

    David has been involved in fascinating research on gamification for health professions and other big projects such as: the training of health care professionals in geriatric care; the conversion of undergraduate degree courses into gamified systems; and the gamification of drug addiction management.

    In today's episode we discuss such questions as:

    • What benefits does gamification provide for health care, higher education and addiction treatment?
    • Who is doing the cutting edge of research in Canada in this field?
    • Which projects are you currently working on?
    • What is the current priority in gamification research?
    • Do gamified courses provide any measurable advantages for students?
    • What is the future of gamification in higher education?

    About David Chandross, B.Sc., M.Sc., M.Ed., Ph.D.: A curriculum designer specializing in gamification in the health professions. He holds a doctorate in medical education and masters degrees in both medical education and cognitive neuroscience. He was a pioneer in the field of game-based learning in the teaching undergraduate health sciences students in medical, nursing and midwifery education and then went on to participate as a researcher in the 5-year, $3M SAGE study at Simon Fraser University under David Kaufman. His early work in gamification of nursing STEM courses is documented in the February 2014 edition of the journal “University Affairs”.

    His current research focus is on game-based systems to increase social connectedness in seniors and the development of mastery-based systems for the improvement of cognitive performance and behavioral change in medicine. He is currently engaged in studies in the use of serious games in seniors education and social connectedness funded through Simon Fraser University and a study in the use of serious games in the management of adolescent addiction funded by the College of Family Physicians.

    Connect with David:  [email protected]

     

    About Your Host:  A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, and writes The Gamification Report blog. Monica’s niche isgamification used in the corporate environment for engaging and motivating your workforce.

    Connect with Monica (@monicacornetti) www.monicacornetti.com

    32 min

About The Gamification Quest

From the publisher's feed

Embark on an exciting journey to revolutionize corporate learning and development, employee onboarding, training, and adult classrooms with the dynamic world of gamification. Join us at 'The Gamification Quest,' where Sententia Gamification takes you on a captivating exploration of this cutting-edge strategy, designed to ignite motivation and engagement among employees, customers, and students.