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There is a growing nervousness in L&D about how to provide value in an industry that hasn’t changed much since the adoption of the LMS and the ability to create videos on demand.
The bottom line is that EdTech has not evolved at the same pace as productivity tools like marketing automation and CRMs. And the result is that traditional training, of which I will include eLearning, does not have an impact on performance like it should; instead the objective of training is course completion rather than business impact.
Fortunately, technology is catching up and there are solutions. In this episode Colin and I discuss:
About our Guest: Colin Daymude
Colin is the former owner of one of the fastest growing training companies in America; training over 20k employees in the two years prior to the market crash of 2008. He is an international speaker, seminar leader, the author of 5 books and is currently working with mLevel, the leader in performance to develop channel partnerships and go-to-market strategies.
Connect with Colin:
Website: www.mlevel.com
Twitter: @colindaymude
LinkedIn: http://t.co/HvSTJV1aR3
Facebook: https://www.facebook.com/mLevelLearning/
About the Host: Monica Cornetti
Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.
Connect with Monica:
www.MonicaCornetti.com
www.SententiaGames.com
On Twitter: @monicacornetti
Is it a Game… or is it Gamification? What's the Difference?
E-learning is a fundamental piece of business training strategy. While this method of training provides many useful ways of transferring information, the larger challenge is how to best sustain that learning.
In recent years, many companies have moved toward creating “gamified” courses for their learners, but what exactly does that mean?
Let’s explore how gamification is similar to, and different from, creating games and how you can leverage the strengths of each - to design captivating experiences for your learners.
About our Guest: Chuck Sigmund
Chuck is the Senior Program Manager of Instructional Design for Amazon Global Customer Service. He has a passion for leveraging state-of-the-art techniques to make learning as engaging and impactful as possible.
Over the past several years he has worked with a number of large organizations to redesign their training programs to incorporate digital storytelling and gamification in ways that demonstrably improve long-term knowledge retention and reduce employee attrition.
He is a member of the International Conference on e-Learning (ICEL) and International Conference of Education, Research, and Innovation conference committees, and regularly presents at these and other conferences on innovations in training design.
Connect with Chuck:
Website - http://www.promobilebi.com
Twitter: @sigmundchuck
LinkedIn: https://www.linkedin.com/in/chucksigmund/
About the Host: Monica Cornetti
Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.
Connect with Monica:
www.MonicaCornetti.com
www.SententiaGames.com
On Twitter: @monicacornetti
Many trainers and instructional designers have already discovered the power of storytelling in a practical sense – they have observed how compelling a well-constructed narrative can be. But recent scientific work is putting a much finer point on just how stories change our attitudes, beliefs, and behaviors.
About our Guest: Jonathan Peters, PhD
Jonathan holds a Master Certification in the Reiss profile
He is an international speaker and writer and has spoken before audiences from Melbourne, Australia to Augusta, Maine. His specialty is marketing and customer experience, helping audiences identify what motivates their customers and learn how to speak toward those motivators.
Jonathan has authored four books, including Cavemen Can’t Market, the first the Caveman Trilogy. He has also ghostwritten 56 non-fiction books.
Jonathan is also an adjunct professor at the University of Nevada, Las Vegas where he instructs senior-level business majors.
Connect with Jonathan:
Email: [email protected]
Twitter: @JPetersPhD
About the Host: Monica Cornetti
About your Host: Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.
Connect with Monica:
www.MonicaCornetti.com
www.SententiaGames.com
On Twitter: @monicacornetti
My guest this week is Michael Matera and our topic today is: Gamification in Education
Michael and I are will explore with you how teachers can use powerful game machines in their courses and lesson design to build their courses in such a way to inspire lifelong learning and unlock a student’s real potential.
Michael is driven to transform education through theoretical and technological applications that identify and inspire limitless learning thresholds in ourselves and in our students. Join the transformation of education by visiting his website and educational blog Explorelikeapirate.com.
About Michael Matera: Michael Matera has taught for more than a decade using interactive play, passion and purpose-driven learning to transform the classroom in international, public and private schools.
He is a pioneer in the field of education, using gamification and technology to increase authentic student engagement and content acquisition. Along with being a full-time teacher at University School of Milwaukee, Michael is also a nationally-known presenter and international consultant of game-based learning.
Additionally, he is the author of Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners. He was named one of ASCD Emerging Leaders in 2015 for infusing best practices in the field with accessible gamified teaching methods. He is also an educational blogger, whose mission is to build connections among innovative, global educators.
You can connect with Michael:
Website: www.explorelikeapirate.com
Twitter: @mrmatera
About your Host: Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.
Connect with Monica:
www.MonicaCornetti.com
www.SententiaGames.com
On Twitter: @monicacornetti
Used by elite athletes and military Special Forces to heighten human performance, by clinicians to improve the cognitive health of patients, and by students to boost learning – NeuroTracker uses a multiple object tracking exercise to:
On this episode, Monica and Jean discuss how NeuroTracker compares to other brain training applications on the market; the types of benefits those training with NeuroTracker experience; and its efficiency compared to other games.
About Jean Castonguay: With more than 30 years’ experience as a corporate lawyer and as an entrepreneur, Jean has managed international law and business consulting practices and since 1998 he has held senior management positions in start-up and high-growth companies spanning the life science, technology and manufacturing sectors.
In 2011, Jean was granted the Genesis award for Entrepreneurship and jointly with Professor Jocelyn Faubert, Jean was awarded the prestigious ADRIQ-NSERC award for technological transfer from the public to the private sector.
Connect with Jean on Twitter @neurotrackercsi
Website: https://neurotracker.net/
About Monica Cornetti: Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
Connect with Monica on Twitter @monicacornetti
Website: www.SententiaGames.com
We are barraged with a constant stream of new ideas for design and delivery of solutions that can improve learning, engagement, and performance. Finding methods to rapidly evaluate innovation, while maximizing the benefits and minimizing the risks, can mean the difference between success and failure.
How can you strategically innovate your training so that your learners develop new knowledge faster, become more deeply engaged, and have a greater impact? Emerging technologies are providing many new and different approaches for designing and delivering training ... but where to get started?
Today on the program, Monica and David discuss how to strategically innovate your training through the intentional integration of emerging technologies.
Join us at the Innovations in Training Conference in Orlando, Florida on November 30, December 1 and 2: http://www.innovationsin.training/
David S. Metcalf, Ph.D. has more than 20 years experience in design and research of web based and mobile technologies converging to enable learning and healthcare. He combines an academic grounding and continued university involvement with a strong history of industry-centered training and simulation, providing learning innovations for Google, Johnson & Johnson, Microsoft, Tyco and many others. As a research faculty member with the University of Central Florida’s Institute for Simulation and Training and head of the Mixed Emerging Technology Integration Lab, which he founded in 2006, Dr. Metcalf continues to bridge the gap between corporate learning and simulation techniques and non-profit and social entrepreneurship.
Connect with David:
METIL website: http://www.metil.org/
Twitter: @dmetcalf
LinkedIn: https://www.linkedin.com/in/davidmetcalf1
About Your Host: A gamification speaker and designer, Monica Cornetti is rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2015 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain. In fact, as an early adopter, she has been designing and delivering gamification for her corporate clients since 2008. She is the Founder and CEO of the Sententia Gamification Consortium, hosts a weekly Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is systematic gamification strategy design that can be used within the framework of corporate talent development.
Connect with Monica:
Twitter @monicacornetti.
Websites: www.monicacornetti.com and www.sententiagames.com
Big Sponge Hangout – Sharing Insights and Information from The World of Learning Technologies
Over the course of four days, some of the biggest names in L&D gathered to share their tips for achieving success across a variety of topics, so that the audience would be able to take away ideas and suggestions to implement into their own L&D programs.
In this session: The right game for you - Are games suitable for your audience, budget and technology? – we explored eLearning games and gamification. Both have been growing in popularity in recent years, yet on the flip side there are some people who are still very nervous about using games.
Our discussion was centered around such questions as:
If you’d like to request access to the entire collection of videos and recordings from
The Big Sponge Hangout 2016,
please email [email protected]
About Your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the world by UK-based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium, hosts a weekly Gamification Talk Radio program, and is author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification strategy design that can be used within the framework of corporate talent development.
Connect with Monica Twitter @monicacornetti.
Websites: www.monicacornetti.com and www.sententiagames.com
As gamification becomes more pervasive in learning programs across the globe training professionals have an unique opportunity to generate powerful analytics that can shape future learning experiences.
Traditionally learners and their managers have focused on capturing who took the test, when they took it, and what the final score was on the program. While that is important, they are missing out on other important data that when used effectively encourages autonomy and mastery.
Throughout this interview listeners will be able to better understand how to set-up their training programs to enable them to measure “real” results and what tools & platforms are best to leverage in order to make them a success. In addition we will address Tin Can/X-API and how standards such as these can create personal learning experiences.
In this episode Jordan and Monica discuss:
About Jordan Fladell: Jordan Fladell is Executive CEO and Co-Founder of mLevel, the award-winning micro learning platform designed for the enterprise. He brings a unique viewpoint to the learning world as for the past twenty years Jordan has been delivering and educating corporations on disruptive technologies witnessing firsthand the engagement challenge companies face today. The excitement and passion for helping companies successfully drive advancement via education is what Jordan brings to the table each and every day.
Jordan has spoken at the MSFT World Wide Partner Conference, I-Tech, Hosting World & Kelsey Local Search conferences, and SHRM to name a few. In addition, he hosted and created The FFL Guru Fantasy Football Webcast, which led to both radio and TV appearances. He is a highly engaging speaker who knows how to bring a crowd to life.
You can connect with Jordan @mlevellearning on Twitter and his website: www.mlevel.com
About Your Host: Featured on the cover of Bloomberg Businessweek, Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2015 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.
Connect with Monica on Twitter @monicacornetti or email her [email protected]
Our topic today is: Game Thinking and the MVP of Instructional Design with special guest Zsolt Olah.
Zsolt participated in Kevin Werbach's G.A.M.E. (Gameful Approaches of Motivation and Engagement) along with researchers and practitioners of game design and gamification such as Karl Kapp, Amy Jo Kim, and Sebastian Deterding.
While researchers and practitioners might have disagreed on many levels about gamification, there was one big take away for L&D we all agreed on.
Is Instructional Design Dead?
Zsolt believes that Instructional Design can be the MVP of the game, but only if we redefine our job and move our focus from the traditional content-driven design to user-centered action design. And that's where Game Thinking comes in.
Zsolt likes to refer to the systematic approach overall as Game Thinking, which may result in gamification, game-based learning, the combination of the two or no training at all. It all depends on the business goals.
Our discussion today explores:
About Zsolt Olah: Zsolt is a Director, Innovation and Learning Solutions at PDG (Performance Development Group), where he's responsible for a team to deliver innovative learning and performance solutions that drive business results. Previously, Zsolt worked as a Sr. Program Manager at Comcast University, where he was the thought leader in the creative learning solutions space, spearheading the research and application strategy of gamification/game-based learning, game-thinking within learning and development.
Connect with Zsolt http://rabbitoreg.com and on Twitter at @rabbitoreg
Connect with Monica at www.monicacornetti.com or on Twitter at @monicacornetti
Visit the Sententia website to learn more about our upcoming Level 1 and Level 2 certifications for learning and talent management professionals – we have both live and online certifications you can choose from – www.sententiagames.com
This week my guest is David Chandross and our topic is: Gamification Research in Health Care, Addiction, and Higher Ed
David has been involved in fascinating research on gamification for health professions and other big projects such as: the training of health care professionals in geriatric care; the conversion of undergraduate degree courses into gamified systems; and the gamification of drug addiction management.
In today's episode we discuss such questions as:
About David Chandross, B.Sc., M.Sc., M.Ed., Ph.D.: A curriculum designer specializing in gamification in the health professions. He holds a doctorate in medical education and masters degrees in both medical education and cognitive neuroscience. He was a pioneer in the field of game-based learning in the teaching undergraduate health sciences students in medical, nursing and midwifery education and then went on to participate as a researcher in the 5-year, $3M SAGE study at Simon Fraser University under David Kaufman. His early work in gamification of nursing STEM courses is documented in the February 2014 edition of the journal “University Affairs”.
His current research focus is on game-based systems to increase social connectedness in seniors and the development of mastery-based systems for the improvement of cognitive performance and behavioral change in medicine. He is currently engaged in studies in the use of serious games in seniors education and social connectedness funded through Simon Fraser University and a study in the use of serious games in the management of adolescent addiction funded by the College of Family Physicians.
Connect with David: [email protected]
About Your Host: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, and writes The Gamification Report blog. Monica’s niche isgamification used in the corporate environment for engaging and motivating your workforce.
Connect with Monica (@monicacornetti) www.monicacornetti.com
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