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Hey fellow Generalists! I am super excited to share this one. I brought back Nicholas Silveria for a second round, and honestly, this chat turned into a masterpiece! I hope you all will enjoy it!
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- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
- Nicholas on LinkedIn: https://www.linkedin.com/in/nicholassilveira/
Timestamps:
0:00 Intro & catching up
1:20 The real-time VFX community
3:00 How Nicholas started his studio
5:00 Surviving the funding drought
8:45 Pricing projects & charging less
12:00 Remote teams & global collaboration
16:00 Unreal Engine’s evolving workflows
20:00 The power of constant learning
23:00 Virtual racing simulation project
28:00 Why limitations can be good
31:00 Tech artists as indie devs
36:00 Networking without events
41:00 Sharing vs. hoarding knowledge
45:00 The importance of authenticity
47:30 Closing thoughts
#GameDev #TechArt #IndieDev
In this episode of The Generalists Podcast, I sit down with Viacheslav Makhynko, Senior Technical Artist and creator of courses on Tech-Art. If you’re curious about the real work of a technical artist and how to start your own path, this episode is for you.
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links & Resources:
- Road to Tech Art Course: https://www.reddit.com/r/TechnicalArtist/comments/1dwtg8i/technical_artist_learning_materials/
- Donate to Ukraine: https://u24.gov.ua/donate
- Viacheslav on LinkedIn: https://www.linkedin.com/in/viacheslav-makhynko-a25742168/
- Udemy Courses (search “Viacheslav Makhynko” on Udemy)
We cover:
- How Viacheslav transitioned from aviation engineering to game development
- The real day-to-day of technical artists—tools, pipelines, and soft skills
- Why empathy and communication matter more than code
- How he created courses to guide others into tech art
- Staying productive and creative while living in a war zone
Timestamps:
00:00 Intro
01:00 From aviation to games
03:00 Early career as QA tester
05:00 9-month mentorship into tech art
09:00 Creating Road to Tech Art
12:00 Why he built learning materials
15:00 Tool automation in Substance Painter
20:00 Perforce workflow and version control
28:00 Empathy and communication as core skills
33:00 Unreal Fellowship experience
40:00 Learning to build landscapes
47:00 Working under war conditions in Ukraine
53:00 Soft skills and staying resilient
1:00:00 Closing thoughts
In this episode of The Generalists Podcast, I sit down with Regina Reisinger, 3D Artist, Art Director, and Co-Founder of Microbird Games.
Regina shares her path from studying graphic design to leading the indie hit Dungeons of Hinterberg. We cover:
- Building an indie studio during the pandemic
- Lessons learned about scope, burnout, and growing a team
- Why indie development is both thrilling and unstable
- The pros and cons of hiring juniors
- The future of freelance, small teams, and the indie scene
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links
- Dungeons of Hinterberg on Steam: https://store.steampowered.com/app/1983260/Dungeons_of_Hinterberg/
- Microbird Games: https://www.dungeonsofhinterberg.com/press/
- Regina on Linkedin: https://www.linkedin.com/in/regina-reisinger-%F0%9F%94%9C-develop-brighton-58260353/
Timestamps:
00:00 Intro
01:00 Regina’s background and starting Microbird
03:30 Building a studio in lockdown
06:00 How the project grew bigger than expected
09:00 Balancing no-crunch culture with founder crunch
12:00 Learning to prioritize and let go of perfection
15:00 Hiring juniors and growing the team
20:00 Pros and cons of remote vs in-person
25:00 Inspirations: Zelda, Persona, God of War
30:00 Indie trends and the future of freelancing
38:00 Advice for young artists and founders
53:00 Closing thoughts
#IndieGames #GameDevelopment #ArtDirection #WomenInGames #GamedevPodcast #MicrobirdGames #DungeonsOfHinterberg
Today I’m joined by Joppe, a VFX and technical artist. He shares how ADHD shaped his journey into VFX and why blending art and programming is the future of game development.
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
- Joppe on LinkedIn: https://www.linkedin.com/in/joppemin/
- Mad VFX: https://www.mad-vfx.com/
- Mad VFX 20% OFF: https://courses.mad-vfx.com/?ref=c2474d 🚨 Code: Jack20 🚨
- Linktree Jack: https://linktr.ee/jack.the.generalist
We cover:
- Why VFX is a perfect fit for ADHD creatives
- How combining art + code gives you an edge
- Why “industry-standard” tools are overrated
- The rise of freelancing & contract work
- The huge gap in education around optimization
- How soft skills often matter more than raw talent
Timestamps:
00:00 Intro & disclaimers
01:10 Discovering games as a career
03:00 ADHD & VFX: A perfect match
07:00 The myth of “industry-standard” tools
10:15 Combining art & programming
14:00 Learning Houdini & procedural workflows
18:00 Why portfolios need novelty
22:00 The lack of optimization training
25:00 Freelancing as the future of work
29:00 Soft skills over pure technical skill
33:00 Final advice: Stay curious & keep learning
Welcome to The Generalists Podcast! Today I’m joined by Zoë Klein, Lead Technical & VFX Artist. Co‑founder of SpookiCG, who shares her journey through VR, technical art, and creating healthier workplaces in gaming.
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Zoë on LinkedIn: https://www.linkedin.com/in/zoeklein-spookicg/
SpookiCG Studio: https://spookicg.com/
Timestamps:
00:00 Intro & VR beginnings
03:15 Education & mentorship
07:40 Founding SpookiCG for a better culture
12:05 Generalist skills in tech art
16:30 Tackling gender imbalance & toxicity
21:10 Leadership with empathy & adaptability
25:45 Industry-wide call for inclusivity
29:00 Closing thoughts & next steps
Keywords: Zoë Klein, tech art career, VR technical artist, SpookiCG, women in games, women in tech, indie studio leadership, game dev diversity
Tags:
#TechArt #VRGameDev #WomenInGaming #SpookiCG #IndieDev #GameDev #DiversityInGames
Today I’m joined by Aleksandra Rutkowska, Senior Technical Artist at Twin Harbor. Alexandra bridges art, code, and performance, specializing in shaders, VFX, and UI.
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
- Ben Cloward’s Shader Tutorials: https://www.youtube.com/@BenCloward @BenCloward
- Real-Time Rendering (Book): https://www.realtimerendering.com/
- Applied Mathematics for 3D Graphics: https://www.essentialmath.com/book.htm
- Shader Toy: https://www.shadertoy.com/user/iq
- GDC Vault (free talks): https://www.gdcvault.com/free
Timestamps:
00:00 Intro & who Alexandra is
02:00 From architecture to games
07:00 Bravery in applying for jobs
10:00 Gender imbalance & application bias
14:00 Why AAA is risk-averse
16:30 The future is freelancing
20:00 Juniors & industry stagnation
25:00 How nature inspires technical art
28:00 Learning shaders (HLSL, Shader Graph)
35:00 Recommended resources & books
40:00 Signed Distance Fields & future innovations
42:00 Closing thoughts
What if lighting could tell stories, guide players, and even reflect your deepest experiences?
In this episode, we talk with Maria Yue a Principal Lighting Artist, BAFTA member, and creative force behind the lighting in games like Far Cry 4, Gears 5, and many more.
Maria’s journey started in photography and stage design, far from the world of games. But when she saw "lighting artist" in the credits of Mirror's Edge, everything clicked. Since then, she’s been shaping emotional, immersive environments in AAA games across China, the UK, the US, and Germany.
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links mentioned in the podcast:
Maria's Website: https://mariayue.com/
Maria's Blog: https://www.artstation.com/xiaowantou/blog
Maria's Discord Server: https://discord.gg/NqGDnyNeMN
Maria Yue's Courses:
- Journey of Illusion Course (free): https://www.artstation.com/marketplace/p/Yw9wa/the-journey-of-illusion-chapter-1?
- Journey of Illusion Course 2: utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
https://www.artstation.com/marketplace/p/Gb6Ob/the-journey-of-illusion-chapter-2?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
- UE4 Advance lighting design: https://www.artstation.com/marketplace/p/bpdJd/ue4-advance-lighting-design?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
00:00 Intro & Maria’s creative roots
03:20 Role of lighting artists (“makeup” for environments)
08:00 Technical-artistic trade-offs & performance
12:45 Working across UK, US, China & Germany
17:30 Personal health journey & mindset
22:10 Learning fundamentals & photo-based lighting
26:00 Multidisciplinary workflow: VFX, camera, composition
30:00 Navigating global studio cultures
33:40 Lighting pipeline & production crunches
38:10 Building community: BAFTA & Discord
42:00 Maria’s advice to aspiring lighting artists
45:00 Closing thoughts & next steps
game lighting artist, Maria Yue, lighting in video games, unreal engine lighting, real-time lighting, VFX and lighting, game development podcast, women in games, BAFTA games, Far Cry 4 lighting, game art pipeline, emotional storytelling games, 3D lighting workflow, game lighting design tips, game industry diversity, creative resilience, AAA game lighting
Today’s guest is Coralline Charrier, a real-time VFX artist who transitioned from 3D animation to VFX in games. We cover the REAL journey of breaking into VFX as someone mid-career, the mental load, teaching yourself efficiently, and learning how to learn.
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links & Resources mentioned
- Coralline on Artstation: https://www.artstation.com/coralline_charrier
- Caroline on BSKY: https://bsky.app/profile/coradventure.bsky.social
- Caroline on Insta: https://www.instagram.com/coralline.charrier/
- Caroline on Linkedin: https://www.linkedin.com/in/coralline-charrier-ba2a2159/?locale=en_US
- Coralline on X: https://x.com/Coralline_Cha
- Ultralearning (Book Recommendation)
- VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae
- RTVFX Discord (For real-time VFX artists): https://discord.com/invite/v5Tw35kRK2
Timestamps:
00:00 Intro & Kora’s Story
03:00 Animation Background → VFX
07:30 How Online Communities Help (or don’t)
14:00 Teaching Yourself Real-Time VFX from Scratch
19:00 The Struggle of Self-Learning While Working
26:00 Why Online Courses Don’t Always Work
32:00 Learning Efficiently: Ultra Learning, Planning & Execution
42:00 Why Environmental Effects Matter
50:00 Kora’s Final Advice to VFX Beginners
55:00 Wrap-up
Keywords:
real-time vfx, how to learn vfx, animation to vfx, VFX learning efficiency, vfx career journey, how to teach yourself vfx, learning real-time vfx efficiently
Hashtags:
#VFX #RealTimeVFX #LearnVFX #GameDev #TheGeneralistsPodcast
In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX.
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/
Michał’s Portfolio: https://www.artstation.com/manusvfx
Jack: https://linktr.ee/jack.the.generalist
We discuss:
Why optimization in real-time VFX is critical
The lack of educational resources for mobile and VR FX
The lonely road of being a solo VFX artist
Building healthy communities in gamedev
Timestamps:
00:00 – Intro & Meet Michał
01:00 – Early Days in VR & Mobile
04:00 – What They Don't Teach About Optimization
07:00 – FX for VR, Mobile, and PC
10:30 – GPU vs CPU Explained
13:00 – Implementation vs Creation in FX
16:00 – Networking Inside Studios
21:00 – The VFX Role is Misunderstood
28:00 – Tutorials and the Learning Trap
35:00 – Why Research Skills Matter
42:00 – Community & Real-Time VFX Discord
47:00 – Rethinking Junior vs Senior Titles
53:00 – Final Thoughts & Words of Advice
real-time vfx, game dev podcast, vfx artist interview, unreal engine vfx, unity vfx, mobile game fx, vr vfx, vfx optimization, tech art, fx chamber, vfx career advice, generalist game dev
real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast
#GameDev #RealTimeVFX #VFXArtist #UnrealEngine #Unity3D #GameDesign #VisualEffects #VFXPodcast #TechArt #MobileGames
In this episode, I sit down with Razvan Ciobanu, aka Rez, founder of @voxyde , a leading platform teaching stylized VFX using Houdini and Nuke.
SUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
- VOXYDE: https://voxyde.teachable.com/a/aff_fj9p6mg4/external?affcode=2090249_b6u56ogs
🚨Use VX20JACK for 20% off!🚨
- Razvan on LinkedIn: https://www.linkedin.com/in/razvan-ciobanu-6b0724174/
- Jack: https://linktr.ee/jack.the.generalist
Timestamps:
00:00 Intro: Meet Rez
03:40 Why Houdini?
06:00 Houdini’s Learning Curve (ADHD-Friendly Approach)
13:00 Building Voxyde: Rez’s Journey into Teaching
20:00 The Collaboration Over Competition Mindset
27:00 Using Houdini + Nuke for Gorgeous Results
36:00 The Harsh Reality of the VFX Industry
41:00 The Real-Time VFX Conversation
50:00 Rez’s Future Plans for Courses
58:00 Free Courses Available + Closing Thoughts
Houdini VFX tutorial, stylized VFX, real-time VFX, learn Houdini, visual effects career, Voxyde, VFX courses, Nuke compositing, gamedev VFX
real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast
From the publisher's feed
The Generalists: Conversations with Tech Artists, Real-time VFX Specialists & Game Creators.
Ever wondered what it's really like to build AAA/Indie games or manage a…
We explore career paths and learn from other people's failures and successes. Discover the unseen force behind the games that you enjoy and what it takes to make a game.
Subscribe for deep-dive interviews that are made for ambitious game developers and digital artists.