The Generalists with Jack Gutmann

The Generalists with Jack Gutmann

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The Generalists with Jack Gutmann episodes

  • Nicholas Silveira - Technical Art Director: On Pay Cuts. Layoffs and Hope - The Generalists Podcast

    Hey fellow Generalists! I am super excited to share this one. I brought back Nicholas Silveria for a second round, and honestly, this chat turned into a masterpiece! I hope you all will enjoy it!

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links:

    - Nicholas on LinkedIn: https://www.linkedin.com/in/nicholassilveira/

    Timestamps:

    0:00 Intro & catching up

    1:20 The real-time VFX community

    3:00 How Nicholas started his studio

    5:00 Surviving the funding drought

    8:45 Pricing projects & charging less

    12:00 Remote teams & global collaboration

    16:00 Unreal Engine’s evolving workflows

    20:00 The power of constant learning

    23:00 Virtual racing simulation project

    28:00 Why limitations can be good

    31:00 Tech artists as indie devs

    36:00 Networking without events

    41:00 Sharing vs. hoarding knowledge

    45:00 The importance of authenticity

    47:30 Closing thoughts

    #GameDev #TechArt #IndieDev

    48 min
  • From Aviation Engineer to Senior Ukrainian Technical Artist – Viacheslav’s Journey

    In this episode of The Generalists Podcast, I sit down with Viacheslav Makhynko, Senior Technical Artist and creator of courses on Tech-Art. If you’re curious about the real work of a technical artist and how to start your own path, this episode is for you.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links & Resources:

    - Road to Tech Art Course: https://www.reddit.com/r/TechnicalArtist/comments/1dwtg8i/technical_artist_learning_materials/

    - Donate to Ukraine: https://u24.gov.ua/donate

    - Viacheslav on LinkedIn: https://www.linkedin.com/in/viacheslav-makhynko-a25742168/

    - Udemy Courses (search “Viacheslav Makhynko” on Udemy)

    We cover:

    - How Viacheslav transitioned from aviation engineering to game development

    - The real day-to-day of technical artists—tools, pipelines, and soft skills

    - Why empathy and communication matter more than code

    - How he created courses to guide others into tech art

    - Staying productive and creative while living in a war zone

    Timestamps:

    00:00 Intro

    01:00 From aviation to games

    03:00 Early career as QA tester

    05:00 9-month mentorship into tech art

    09:00 Creating Road to Tech Art

    12:00 Why he built learning materials

    15:00 Tool automation in Substance Painter

    20:00 Perforce workflow and version control

    28:00 Empathy and communication as core skills

    33:00 Unreal Fellowship experience

    40:00 Learning to build landscapes

    47:00 Working under war conditions in Ukraine

    53:00 Soft skills and staying resilient

    1:00:00 Closing thoughts

    1 hr 25 min
  • From 3D to an Indie Games Studio - Regina’s Journey to Dungeons of Hinterberg

    In this episode of The Generalists Podcast, I sit down with Regina Reisinger, 3D Artist, Art Director, and Co-Founder of Microbird Games.

    Regina shares her path from studying graphic design to leading the indie hit Dungeons of Hinterberg. We cover:

    - Building an indie studio during the pandemic

    - Lessons learned about scope, burnout, and growing a team

    - Why indie development is both thrilling and unstable

    - The pros and cons of hiring juniors

    - The future of freelance, small teams, and the indie scene

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links

    - Dungeons of Hinterberg on Steam: https://store.steampowered.com/app/1983260/Dungeons_of_Hinterberg/

    - Microbird Games: https://www.dungeonsofhinterberg.com/press/

    - Regina on Linkedin: https://www.linkedin.com/in/regina-reisinger-%F0%9F%94%9C-develop-brighton-58260353/

    Timestamps:

    00:00 Intro

    01:00 Regina’s background and starting Microbird

    03:30 Building a studio in lockdown

    06:00 How the project grew bigger than expected

    09:00 Balancing no-crunch culture with founder crunch

    12:00 Learning to prioritize and let go of perfection

    15:00 Hiring juniors and growing the team

    20:00 Pros and cons of remote vs in-person

    25:00 Inspirations: Zelda, Persona, God of War

    30:00 Indie trends and the future of freelancing

    38:00 Advice for young artists and founders

    53:00 Closing thoughts

    #IndieGames #GameDevelopment #ArtDirection #WomenInGames #GamedevPodcast #MicrobirdGames #DungeonsOfHinterberg

    54 min
  • Real-Time VFX & ADHD – Joppe on His Journey as VFX Artist in Games

    Today I’m joined by Joppe, a VFX and technical artist. He shares how ADHD shaped his journey into VFX and why blending art and programming is the future of game development.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links:

    - Joppe on LinkedIn: https://www.linkedin.com/in/joppemin/

    - Mad VFX: https://www.mad-vfx.com/

    - Mad VFX 20% OFF: https://courses.mad-vfx.com/?ref=c2474d 🚨 Code: Jack20 🚨

    - Linktree Jack: https://linktr.ee/jack.the.generalist

    We cover:

    - Why VFX is a perfect fit for ADHD creatives

    - How combining art + code gives you an edge

    - Why “industry-standard” tools are overrated

    - The rise of freelancing & contract work

    - The huge gap in education around optimization

    - How soft skills often matter more than raw talent

    Timestamps:

    00:00 Intro & disclaimers

    01:10 Discovering games as a career

    03:00 ADHD & VFX: A perfect match

    07:00 The myth of “industry-standard” tools

    10:15 Combining art & programming

    14:00 Learning Houdini & procedural workflows

    18:00 Why portfolios need novelty

    22:00 The lack of optimization training

    25:00 Freelancing as the future of work

    29:00 Soft skills over pure technical skill

    33:00 Final advice: Stay curious & keep learning

    52 min
  • Shaders, SpookiCG & Survival – Zoë Klein on VR Real-time VFX and Building Your Own Outsource Studio

    Welcome to The Generalists Podcast! Today I’m joined by Zoë Klein, Lead Technical & VFX Artist. Co‑founder of SpookiCG, who shares her journey through VR, technical art, and creating healthier workplaces in gaming.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Zoë on LinkedIn: https://www.linkedin.com/in/zoeklein-spookicg/

    SpookiCG Studio: https://spookicg.com/

    Timestamps:

    00:00 Intro & VR beginnings

    03:15 Education & mentorship

    07:40 Founding SpookiCG for a better culture

    12:05 Generalist skills in tech art

    16:30 Tackling gender imbalance & toxicity

    21:10 Leadership with empathy & adaptability

    25:45 Industry-wide call for inclusivity

    29:00 Closing thoughts & next steps

    Keywords: Zoë Klein, tech art career, VR technical artist, SpookiCG, women in games, women in tech, indie studio leadership, game dev diversity

    Tags:

    #TechArt #VRGameDev #WomenInGaming #SpookiCG #IndieDev #GameDev #DiversityInGames

    51 min
  • Shaders, Scripts & Speaking Up – Aleksandra on Tech Art, Games & Bravery

    Today I’m joined by Aleksandra Rutkowska, Senior Technical Artist at Twin Harbor. Alexandra bridges art, code, and performance, specializing in shaders, VFX, and UI.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links:

    - Ben Cloward’s Shader Tutorials: https://www.youtube.com/@BenCloward @BenCloward

    - Real-Time Rendering (Book): https://www.realtimerendering.com/

    - Applied Mathematics for 3D Graphics: https://www.essentialmath.com/book.htm

    - Shader Toy: https://www.shadertoy.com/user/iq

    - GDC Vault (free talks): https://www.gdcvault.com/free

    Timestamps:

    00:00 Intro & who Alexandra is

    02:00 From architecture to games

    07:00 Bravery in applying for jobs

    10:00 Gender imbalance & application bias

    14:00 Why AAA is risk-averse

    16:30 The future is freelancing

    20:00 Juniors & industry stagnation

    25:00 How nature inspires technical art

    28:00 Learning shaders (HLSL, Shader Graph)

    35:00 Recommended resources & books

    40:00 Signed Distance Fields & future innovations

    42:00 Closing thoughts

    43 min
  • Lights, Mood, Immersion! Maria Yue on Crafting Emotion Through Game Lighting

    What if lighting could tell stories, guide players, and even reflect your deepest experiences?

    In this episode, we talk with Maria Yue a Principal Lighting Artist, BAFTA member, and creative force behind the lighting in games like Far Cry 4, Gears 5, and many more.

    Maria’s journey started in photography and stage design, far from the world of games. But when she saw "lighting artist" in the credits of Mirror's Edge, everything clicked. Since then, she’s been shaping emotional, immersive environments in AAA games across China, the UK, the US, and Germany.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links mentioned in the podcast:

    Maria's Website: https://mariayue.com/

    Maria's Blog: https://www.artstation.com/xiaowantou/blog

    Maria's Discord Server: https://discord.gg/NqGDnyNeMN

    Maria Yue's Courses:

    - Journey of Illusion Course (free): https://www.artstation.com/marketplace/p/Yw9wa/the-journey-of-illusion-chapter-1?

    - Journey of Illusion Course 2: utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

    https://www.artstation.com/marketplace/p/Gb6Ob/the-journey-of-illusion-chapter-2?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

    - UE4 Advance lighting design: https://www.artstation.com/marketplace/p/bpdJd/ue4-advance-lighting-design?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

    00:00 Intro & Maria’s creative roots

    03:20 Role of lighting artists (“makeup” for environments)

    08:00 Technical-artistic trade-offs & performance

    12:45 Working across UK, US, China & Germany

    17:30 Personal health journey & mindset

    22:10 Learning fundamentals & photo-based lighting

    26:00 Multidisciplinary workflow: VFX, camera, composition

    30:00 Navigating global studio cultures

    33:40 Lighting pipeline & production crunches

    38:10 Building community: BAFTA & Discord

    42:00 Maria’s advice to aspiring lighting artists

    45:00 Closing thoughts & next steps

    game lighting artist, Maria Yue, lighting in video games, unreal engine lighting, real-time lighting, VFX and lighting, game development podcast, women in games, BAFTA games, Far Cry 4 lighting, game art pipeline, emotional storytelling games, 3D lighting workflow, game lighting design tips, game industry diversity, creative resilience, AAA game lighting

    52 min
  • From 3D Animations to Real-time VFX – Coralline Charrier’

    Today’s guest is Coralline Charrier, a real-time VFX artist who transitioned from 3D animation to VFX in games. We cover the REAL journey of breaking into VFX as someone mid-career, the mental load, teaching yourself efficiently, and learning how to learn.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links & Resources mentioned

    - Coralline on Artstation: https://www.artstation.com/coralline_charrier

    - Caroline on BSKY: https://bsky.app/profile/coradventure.bsky.social

    - Caroline on Insta: https://www.instagram.com/coralline.charrier/

    - Caroline on Linkedin: https://www.linkedin.com/in/coralline-charrier-ba2a2159/?locale=en_US

    - Coralline on X: https://x.com/Coralline_Cha

    - Ultralearning (Book Recommendation)

    - VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae

    - RTVFX Discord (For real-time VFX artists): https://discord.com/invite/v5Tw35kRK2

    Timestamps:

    00:00 Intro & Kora’s Story

    03:00 Animation Background → VFX

    07:30 How Online Communities Help (or don’t)

    14:00 Teaching Yourself Real-Time VFX from Scratch

    19:00 The Struggle of Self-Learning While Working

    26:00 Why Online Courses Don’t Always Work

    32:00 Learning Efficiently: Ultra Learning, Planning & Execution

    42:00 Why Environmental Effects Matter

    50:00 Kora’s Final Advice to VFX Beginners

    55:00 Wrap-up

    Keywords:

    real-time vfx, how to learn vfx, animation to vfx, VFX learning efficiency, vfx career journey, how to teach yourself vfx, learning real-time vfx efficiently

    Hashtags:

    #VFX #RealTimeVFX #LearnVFX #GameDev #TheGeneralistsPodcast

    57 min
  • Real-Time VFX & Technical Art – Michał Pakovski Tells All

    In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links:

    Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/

    Michał’s Portfolio: https://www.artstation.com/manusvfx

    Jack: https://linktr.ee/jack.the.generalist

    We discuss:

    Why optimization in real-time VFX is critical

    The lack of educational resources for mobile and VR FX

    The lonely road of being a solo VFX artist

    Building healthy communities in gamedev

    Timestamps:

    00:00 – Intro & Meet Michał

    01:00 – Early Days in VR & Mobile

    04:00 – What They Don't Teach About Optimization

    07:00 – FX for VR, Mobile, and PC

    10:30 – GPU vs CPU Explained

    13:00 – Implementation vs Creation in FX

    16:00 – Networking Inside Studios

    21:00 – The VFX Role is Misunderstood

    28:00 – Tutorials and the Learning Trap

    35:00 – Why Research Skills Matter

    42:00 – Community & Real-Time VFX Discord

    47:00 – Rethinking Junior vs Senior Titles

    53:00 – Final Thoughts & Words of Advice

    real-time vfx, game dev podcast, vfx artist interview, unreal engine vfx, unity vfx, mobile game fx, vr vfx, vfx optimization, tech art, fx chamber, vfx career advice, generalist game dev

    real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast

    #GameDev #RealTimeVFX #VFXArtist #UnrealEngine #Unity3D #GameDesign #VisualEffects #VFXPodcast #TechArt #MobileGames

    59 min
  • VFX, Houdini & Unstoppable ADHD – Rez - Voxyde

    In this episode, I sit down with Razvan Ciobanu, aka Rez, founder of @voxyde , a leading platform teaching stylized VFX using Houdini and Nuke.

    SUPPORT THE PODCAST

    - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

    - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

    Links:

    - VOXYDE: https://voxyde.teachable.com/a/aff_fj9p6mg4/external?affcode=2090249_b6u56ogs

    🚨Use VX20JACK for 20% off!🚨

    - Razvan on LinkedIn: https://www.linkedin.com/in/razvan-ciobanu-6b0724174/

    - Jack: https://linktr.ee/jack.the.generalist

    Timestamps:

    00:00 Intro: Meet Rez

    03:40 Why Houdini?

    06:00 Houdini’s Learning Curve (ADHD-Friendly Approach)

    13:00 Building Voxyde: Rez’s Journey into Teaching

    20:00 The Collaboration Over Competition Mindset

    27:00 Using Houdini + Nuke for Gorgeous Results

    36:00 The Harsh Reality of the VFX Industry

    41:00 The Real-Time VFX Conversation

    50:00 Rez’s Future Plans for Courses

    58:00 Free Courses Available + Closing Thoughts

    Houdini VFX tutorial, stylized VFX, real-time VFX, learn Houdini, visual effects career, Voxyde, VFX courses, Nuke compositing, gamedev VFX

    real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast

    1 hr

About The Generalists with Jack Gutmann

From the publisher's feed

The Generalists: Conversations with Tech Artists, Real-time VFX Specialists & Game Creators.

Ever wondered what it's really like to build AAA/Indie games or manage a…