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In this episode we talk about a Groundhog Day-inspired convention concept, some thoughts on setting design, where we're at with tricking each other into designing a game, and we field some listener questions about where to stay on top of TTRPG happenings and constraints on the design process (more of which we'll be talking about next time).
Listeners, where do you find games? Get in touch and let us know!
Show Notes:
Games We Talked About:
And there's more:
5
33 ratings
In this episode we talk about a Groundhog Day-inspired convention concept, some thoughts on setting design, where we're at with tricking each other into designing a game, and we field some listener questions about where to stay on top of TTRPG happenings and constraints on the design process (more of which we'll be talking about next time).
Listeners, where do you find games? Get in touch and let us know!
Show Notes:
Games We Talked About:
And there's more:
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