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By Sam Luckhardt, Sven Giesselmann
5
11 ratings
The podcast currently has 34 episodes available.
In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :)
Follow Tim: https://twitter.com/ThatThereTim
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.
You can easily check in with us here //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Discord_ https://discord.gg/P9mFJ6b
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
Support the show (https://twitter.com/IdiotsIndustry)
Support the showIn this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them being more than empty shells, modern cutscenes, the game world as the main character, indirect storytelling, and having an avatar (extension vs. foreign entity). Have fun!
Follow Susan: https://twitter.com/bluepuma
Or visit her website: https://www.susanoconnorwriter.com/
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.
You can easily check in with us here //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Discord_ https://discord.gg/P9mFJ6b
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
Support the show (https://twitter.com/IdiotsIndustry)
Support the showWe're back! In this week's exciting episode, we're talking about the Video Upgrade, Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more content, more guests, and even more in-depth discussions :-) Enjoy the episode!
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.
You can easily check in with us here //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ?sub_confirmation=1
Discord_ https://discord.gg/P9mFJ6b
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC), learning to fail faster, entering the industry, and what the difference between story and gameplay is. Come hang with us!
Follow Thierry: https://twitter.com/TLauret
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.
You can easily check in with us here //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Discord_ https://discord.gg/P9mFJ6b
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
Support the show (https://twitter.com/IdiotsIndustry)
Support the showIn this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about). Enjoy! :-)
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.
You can easily check in with us here //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Discord_ https://discord.gg/P9mFJ6b
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Open Worlds, Combat Design X Level Design, Living and Dynamic Worlds as well as Responsive World Design. Come hang with us!
Follow Jeff: https://twitter.com/jfgnord
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.
You can easily check in with us here //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Discord_ https://discord.gg/P9mFJ6b
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
Support the show (https://twitter.com/IdiotsIndustry)
Support the showIn this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, building worlds (world design) for games and books, game dev unions, getting things done, and the overall writing process. Enjoy!
As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has valuable insight / banter and there are guests from AAA and Indie.
You can easily reach us via //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Discord_ https://discord.gg/P9mFJ6b
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
Photo by: Pete O'Shea (2011, Flickr, CC 2.0 License)
Support the show (https://twitter.com/IdiotsIndustry)
Support the showIn this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike.
As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.
You can easily reach us via //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Discord_ https://discord.gg/P9mFJ6b
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your team. Enjoy!
As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.
You can easily reach us via //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Discord_ https://discord.gg/P9mFJ6b
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
In this week's episode, we talk about game's release windows, upcoming DC games, and Sven gets really hyped about finally having played Titanfall 2. We also discuss movement and locomotion in VR, potential interaction systems, and diegetic designs.
As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.
You can easily reach us via //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Discord_ https://discord.gg/P9mFJ6b
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann
The podcast currently has 34 episodes available.