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As the party nears fort Ristin they are reminded that traveling through the Fangwood is neither safe nor simple.
When our heroes are wrongly accused of a crime they did not commit, they will have to use whatever means they can to escape the judgement for these wrongful actions.
As our heroes journey back into the Fangwood in search of Chernasardo allies and a potential new stronghold, the wild creatures that reside in the woods begin to surface.
While the Ironfang is making many new allies in their conquest of Nirmathas, they are also making new enemies. A new threat to the Ironfang arises amidst the party.
Scarvinious, the merciless leader of the Ironfang efforts to hunt down and subdue what remains of Phaendar, finally comes face to face with the party. Life and death hangs in the balance of this desperate confrontation.
It's not just Hobgoblins inside this camp. Can our heroes adapt to the ever changing challenges that lie within?
A fresh new horror awaits our heroes inside Camp Red Maw with fresh new tricks up its sleeve.
When the camp of Scarvinious is finally discovered, our heroes must come up with a plan on how to get inside undetected. But what happens when their plan goes horribly awry?
One threat ends and another begins. When the fog of war settles in, friend and foe will become difficult to identify.
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