The Lords of the Dungeon: A Role Playing Game Podcast by The Secret Cabal

The Lords of the Dungeon: A Role Playing Game Podcast by The Secret Cabal

By The Lords of the DungeonLeisureGamesHobbies
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The Lords of the Dungeon: A Role Playing Game Podcast by The Secret Cabal episodes

  • Lords of the Dungeon 92: Overcoming Being Uninspired
    Hear ye, noble Cabalists, and gather close for another telling of Lords of the Dungeon! There's only a few days remaining on our 2025 fundraiser and we could really use your help! Jump over to Kickstarter and support the Cabal in 2026. In this eve’s council, the Lords speak of reviving the clash of steel and the dance of strategy upon the field of battle. And when that tale is told, they turn their minds to a thornier matter: how a wanderer might kindle inspiration within a realm or saga that stirs not their heart. Join us, friends, and let the stories begin. Support the Cabal on Kickstarter now! https://www.thesecretcabal.com/kickstarter
    56 min
  • Lords of the Dungeon 91: Listener Inquiry Gallimaufry
    Greetings and salutations, noble travelers! Gather ye close and lend thine ears. Lord Bender doth regale us with tales of his grand Spelljammer campaign and the valorous exploits of his gallant Giff sailor. Thereafter, we entertain inquiries from our loyal listeners pondering such matters as what Dungeon Masters desire most from their adventurers, whether our hearts favor the grand houses of mass-market tomes or the humble artistry of indie works, and how much tomfoolery may be endured before patience wears thin. Enjoy the merriment of the hour!
    1 hr 2 min
  • Lords of the Dungeon 90: Artificial Intelligence in TTRPGs
    Greetings, travelers! Gather close, for the Lords convene to recount the end of AC’s mighty Planescape saga. Yet as one tale closes, another dawns, Jesko’s long-awaited Dark Sun campaign rises upon the horizon! The fellowship then answers a listener’s query on what board games stir their adventuring hearts, before delving into a most curious matter indeed: the use of artificial intelligences in the realm of tabletop role-playing. Attend well, and enjoy the discourse, my friends!
    1 hr 6 min
  • Lords of the Dungeon 89: Keeping the Momentum
    Hearken, ye Cabalists! Gather round, for this day the Lords convene in discourse. They speak first of Jamie and AC’s newest chronicle of dread and mystery, wrought in the Call of Cthulhu. Thereafter, a query from a faithful listener shall be pondered, touching upon the use of relics and tokens within the gaming hall. Lastly, the roundtable shall be set, where wisdom is shared on the keeping of momentum and the weariness that often befalls the Game Master. Raise thy voices in mirth! Huzzah!
    1 hr 7 min
  • Lords of the Dungeon 88: Becoming The Character
    Greetings, noble Cabalists! This day, the Lords do commence their grand convocation by heeding a missive from a most inquisitive listener, who doth inquire how they divine their next realm of adventure, be it by the singular vision of a lone Game Master, or by the council and clamor of the whole round table. Thereafter, the fellowship embarks upon a most profound discourse concerning the art of embodying one’s hero, weaving a soul and spirit into the character, and bringing them to life through word and deed. Hark, and be entertained!
    59 min
  • Lords of the Dungeon 87: Listener Inquiry Gallimaufry
    Hark, noble Cabalists, and well met! Gather ye ‘round, for thou art most welcome to yet another enchanted convening of the Lords of the Dungeon! This day, our bold and steadfast adventurers doth recount the wondrous tales of their voyage through the strange and many-layer’d realms of Planescape, with the wise and venerable Archmage AC guiding their path. Thereafter, the Lords dost heed the call of the arcane scrolls sent forth by our loyal listeners - speaking on their most cherished villains, the sacred handling of canon lore, the art of imparting wisdom unto fledgling Game Masters, and the campaign settings they wouldst most desire to conjure for their fellowship. So attend, brave souls, for much knowledge and mirth await within!
    1 hr 2 min
  • Lords of the Dungeon 86: Sandbox vs On-Rails
    Hark and hearken, good folk, to a tale most joyous! Lo, after many a season spent in patient longing, bold AC doth at last return to the noble realm of tabletop role-playing! With great fanfare and mirth, he unveil’th his much-anticipated Planescapes campaign, and his fellowship of players taketh up the dice once more. As the Lords do revel and wax rhapsodic o'er the delights of their newfound quest, they dost turn back the wheel of time, revisiting a discourse of yore, nigh eight years past, wherein was debated the merits of sandbox tales versus the guided path of on-rails adventures. Sit thee down, pour thyself a flagon, and partake in their merry musings.
    58 min
  • Lords of the Dungeon 85: Character vs Player Motivation
    Hark, and well met, weary travelers! Come, rest thyselves and lend thine ears to the grand tales woven by the Lords of the Dungeon. Lady Jess shall regale thee with the chronicles of thy city upon the bridge, a place of wonder and enigma. Thereafter, the council doth gather to speak on the matter of adventures - those drawn from dusty tomes of old, and those forged anew by the hands of mortal minds. At journey’s end, they delve deep into spirited discourse, weighing the desires of the player 'gainst the will of the character. Sit ye back, and partake in this feast of wisdom and mirth!
    56 min
  • Lords of the Dungeon 83: The Perils of Joining a New Group
    A fell plague hath beset the Cabal, striking hard and laying low good Jesko and noble AC! Yet fear not, for steadfast Jamie, valiant Jess, and bold Bender do take up the mantle, helming Lords of the Dungeon in their absence. These last Lords standing embark upon three grand tales this day: the shifting tides and lengths of campaigns through the ages, the folly of players who craft their own hardships, and the perils and delights that come with joining a fellowship anew. Raise thy tankards, my friends - huzzah!
    58 min
  • Lords of the Dungeon 83: Finding the Balance
    Hear ye, hear ye! Gather 'round, good folk, and lend thine ears! This day, the noble fellowship doth embark upon a most curious experiment—a new manner of tale-telling, wherein many a topic shall be pondered under the banner of "Finding the Balance." Let it be known that the Lords shall speak of the casting of fate-bound dice, the perils of adversarial Game Masters, the clash 'twixt combat and roleplay, and much, much more! So steel thy minds, sharpen thine ears, and revel in the wisdom to come! Huzzah!
    53 min

About The Lords of the Dungeon: A Role Playing Game Podcast by The Secret Cabal

From the publisher's feed

Tune in every Wednesday to immerse yourself in The Secret Cabal Gaming Podcast, dedicated to board games, card games, role-playing, and the miniatures hobby. Join The Secret Cabal Founders: Jamie,…

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