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Anamnesis is a journaling RPG for one player designed by Sam Leigh. In the game, you wake up with no memory whatsoever of who and where you are, and through a series of beautifully designed questions, and with the help of a deck of tarot cards you recover bit by bit your memory.
In this episode, we talk about the Rider Waite Colman tarot deck, memory loss, solo gaming, walking downtown on a sunny day, and much more.
You can download Anamnesis on Sam's itch.io page
https://samleigh.itch.io/anamnesis
Get in touch with Sam on Twitter
https://twitter.com/GoblinMixtape
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
John Battle, aka Batts is the designer of the RPG My body is a cage. In the game, there are two worlds, the one you live in during the daytime, very much like the one we live in ourselves, and the one you dream of. When you dream, you go exploring dungeons, you fight monsters, you collect treasures, you try to make a better life for yourself.
In this episode, we talk about the inescapable duality of life, D6 dice pools, mecha games, movies, screenwriting, game design, and much more.
Batts is running a Kickstarter campaign for My body is a cage Extended Edition, a hardcover book, that features tons of brilliant collaborators and artists. The project graphic design and game design are awesome, the Kickstarter is in its last week, be sure to check it here:
https://www.kickstarter.com/projects/s-o-c/my-body-is-a-cage
Check Batts youtube channel and video essays on games and RPGs
https://www.youtube.com/channel/UCsJknmArOr95Rs4nuUi28bA
And get in touch with Batts on twitter
https://twitter.com/theBestPupper
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ian Yusem is the designer of the Mothership rpg adventures Moonbase blues, Picket Line Tango, The Drain. Ian has also a great blog called Uncanny Spheres in which he writes with a lot of honesty about his experience as an indie rpg designer. He posts detailed postmortems of his games where he addresses the financial reality of being an indie TTRPG designer and he writes a lot about community. What does that mean to belong to a community of creators ? How does one even find their own community ?
In this episode we talk about finding solace through RPGs, Dissident Whispers a charity collective RPG book in support of the Black Lives Matter movement, making a living out of TTRPG design, Kickstarter, a utopic future for the indie RPG scene and much more.
Get in touch with Ian here https://twitter.com/IanYusem
Download his games here https://ian-yusem.itch.io/
And read his awesome blog here https://uncannyspheres.blogspot.com/
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Anna Blackwell is the designer of the solo RPG Delve, or rather the solo RPG series Delve, Rise and Umbra.
Delve is a map-drawing game in which you run an underground dwarven hold. As you dig underground you encounter magic, treasures, evil forces. The game is played with dice and a standard card deck. It involves exploration, resource management, and drawing, and it's built to create a strong emergent narrative experience.
In this episode, we talk about the fear of the dark, caving, drawing, solo RPGs, emergent narrative and game design.
For more info on caves, night, to read an Anna Blackwell Delve story, to watch a secret film for cool links get THE ZINE OF ZINES - ISSUE 1 it's free for you to download on itch.
The podcast is also on Youtube, here: https://www.youtube.com/channel/UCBcjgiUURodfLWy-cDqpK2Q
You can find Anna's games here:
https://blackwellwriter.itch.io/
or here:
https://www.blackwellwriter.com/
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Vi Huntsman runs a Crazy youtube channel called Collabs without permission. They do great video reviews of TTRPG zines. In March they shared a review of the game Mothership filmed at Bonneville Salt Flats. It’s a super brilliant review of the game, and it looks amazing, like a short Sci-Fi film.
Vi has been collecting zines for years. We did the interview via a conferencing app. And as we were recording I could see behind Vi shelves literally filled with zines.
In this episode, we talk about Vi’s collection of Zines, a romanesque encounter with Malaysian designer Zedeck Siew, a Dada clown army, Kickstarter, Mixam, risograph printing, and a possible future of RPG zines.
Hey! For more info on Riso, Sci-Fi Zines, cool rpg Zines and more check the ZINE OF ZINES on itch.io. It's free for you to download, well it's Pay What You Want, if you enjoy the podcast, consider buying it!
https://the-lost-bay.itch.io/thezineofzines
Vi's amazing Youtube channel is here:
Collabs Without Permission
Vi's Patreon:
www.patreon.com/collabswithoutpermission
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Chris McDowall is the creator of the RPGS Into the Odd and Electric Bastionland. Both games share a fascinating weird industrial early XXth century setting and have been extremely influential to the indie RPG scene for the way they handle game mechanics. As a matter of fact, if you’ve listened to previous episodes of this podcast you might have heard other designers mention Chris’ games a few times.
In this episode we talk about Fear, a strange fascination with the London Underground Railway, a rural English county nobody knows about, one hundred failed careers, miniature wargames, and Intergalactic Bastionland.
Buy Electric Bastionland here:
https://bastionlandpress.com/
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Ben Milton is behind the popular YouTube channel Questing Beast where he does reviews and flip throughs of RPGs and OSR books and zines. Watching his reviews, I've been struck by the constant attention he has for the layout or the design choices of the books, and how these choices might affect the playing experience. Ben is the author of Maze Rats and Knave, two rules-light RPGs, that had a great influence on the OSR scene. Ben recently published the Waking of WIllowby Hall, a fairy-tale med fan adventure in a Haunted Manor.
In this episode, we talk about mathematician Edward Tufte, teaching Game Mastering to kids, an angry cloud giant, Ben's obsession with rules, and how a childhood bool can affect game design choices.
Find Ben Milton's games here
https://questingbeast.itch.io
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Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Leo Hunt is a multi-faceted creator. He wrote four novels, and in the last year, released two issues of VAULTS OF VAARN, a science-fantasy rpg. In this episode we talk about his inspirational sources, the difference between writing a novel and an rpg, game design, the American anthropologist David Graeber, and above all, about the colorful, fascinating world of Vaults of Vaarn.
Vaults of Vaarn is available as a printed booklet from online stores, find the full list here
https://vaultsofvaarn.wordpress.com/zines/
Or in pdf:
https://graculusdroog.itch.io/vaults-of-vaarn
Be sure to check Leo's blog, where you can follow episodes of actual play, and be updated about the creation of Vaults of Vaarn
https://vaultsofvaarn.wordpress.com/
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
In October 2020, Yochai Gal released CAIRN, a fantasy tabletop roleplaying game. Cairn is, among other things, inspired by Yochai's love for the forests and forest-fantasy fiction. Actually, from the window of his own house, one could see the edge of a forest.
Cairn is available as a printed booklet from online stores, find the full list here:
cairnrpg.com/print.html
Or in pdf:
yochaigal.itch.io/cairn
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
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