The Ludonarrative Podcast

The Ludonarrative Podcast

By Epilogue GamingArtsVideo Games
Download on the App Store

The Ludonarrative Podcast episodes

  • Thomas Was Alone
    In this month's episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece "Thomas Was Alone" (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their game mechanics. This game, designed by Mike Bithell, is the quintessential example of how narration alone can imply an entire world into gameplay.
    Support the Ludonarrative Podcast:
    Patreon.com/EpilogueGaming
    For more discussions like these:
    EpilogueGaming.com
    Chat with us in between episodes:
    Twitch.tv/BenGerman10
    Original article coining "Ludonarrative Dissonance"
    clicknothing.typepad.com/click_nothin…ative-d.html
    Buy David Housden's soundtrack:
    thomaswasalone.bandcamp.com/
    1 hr 40 min
  • Shadow of the Colossus
    In this month's episode of the Ludonarrative Podcast, Blake and Preston spend time unraveling the hauntingly beautiful "Shadow of the Colossus" (2005). This game, designed by Fumito Ueda, adheres to the design principle, "design by subtraction." The game's mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4. Check back with Epilogue this month for more on "Shadow of the Colossus."
    1 hr 59 min

About The Ludonarrative Podcast

From the publisher's feed

A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?