Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Aversion Factoring, published by CFAR!Duncan on July 7, 2022 on LessWrong.
Epistemic status: Anecdotally strong
The aversion factoring technique is not derived from any particular body of psych research, though it draws lightly on trigger-affect patterns and exposure therapy and takes advantage of the framework of reductionism. It was primarily developed for personal use by Andrew Critch, and then later shared and refined through iteration.
It’s quite common for people to talk about their aversions:
“Oh, I just hate going to the gym.”
“I never talk on the phone if I can help it.”
“They require a six-month commitment, and I really didn’t want to be locked into anything for that long.”
“I don’t know what it is. Something about his. . . attitude, I guess? The way he talks to people? Look, I’d just really rather you not invite him.”
Aversions lead to avoidance—they’re any sort of mental mechanism that causes us to be less likely to engage in a particular activity, or to do so only with pain, displeasure, or discomfort. Aversions can be conscious or unconscious, reasoned or felt, verbal or visceral, and they can range anywhere from a slight tinge of antipathy to outright phobias.
The purpose of the Aversion Factoring technique is to give you the tools you’ll need to identify and overcome aversions. Of course, not every aversion should be overcome—it would probably be counterproductive to lose your aversion to being hit by cars, for example—but there are many activities we might engage in and enjoy if we could just get past their one sticking point, be it self-consciousness or tedium or the aftertaste of mushrooms.
Reductionism: the LEGO principle
In the Goal Factoring section of this sequence, we attempted to draw out the positive elements of various plans, and weave them together into a new strategy that had fewer drawbacks (or none). In Aversion Factoring, we’ll take a slightly different approach, holding the larger context constant while we address specific aspects of it one at a time.
The key insight is that no activity simply is aversive, at its core. There’s no fundamental quantity called “running” that “just sucks,” for instance—running is a complex system of experiences, and summing or averaging across all of them causes us to lose valuable detail. Treating each experience separately, we may find that we’re more or less okay with all of them, and that the ones that are the most negative can be addressed individually.
Wearing running shoes and athletic clothes (verdict: seems fine)
Feet slapping against the pavement (verdict: kind of unpleasant?)
Legs and arms pumping, muscles burning (verdict: no problem)
Shins and knees aching (verdict: VERY BAD)
Rapid heart rate and breathing (verdict: not my favorite part of exercising, but it’s also not really a big deal)
Being outside on sidewalks in the heat (verdict: problematic)
Sweating until my shirt sticks to me (verdict: who cares?)
Wind in my face and hair (verdict: great!)
Feeling fast and light (verdict: AWESOME)
Other people looking at me and judging me (verdict: definitely bad)
This is the "factoring" part of the process—an application of the LEGO principle, which Goal Factoring and Aversion Factoring have in common. In the example above, what was previously just a vague sense that running is bad has been clarified into a much more specific set of issues, starting with aching shins and knees and including self-consciousness and a little bit of a negative reaction to the environment. Before, the obvious intervention was “don’t run;” now, this person has the necessary information to find a specific running strategy that works (if they want to).
Case study: the tenacious tree-climber
A few years ago, CFAR instructor Andrew Critch was looking to add more physical activity into his daily routine, and realized that it m...