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After they cleared out the entrance to the haunted forest, the Frontiers Fortune Foundation greets a new, yet strange member.
Then they set their sights on the Unknown Lands far to the North, meeting an interesting Goblin ranger and his mystical panther companion.
The newly formed party of the Frontier Fortune Foundation needs to deal with the strange and dangerous things creeping around the forest south of their new home.
Also, Longgrass has some shopping for them to do.
The newly formed Frontier’s Fortune Foundation climbs onto the boat to Omindia and into the new life that awaits them there. We meet the other members of the Foundation as well as discover that not all the members are being as truthful as they maybe should be.
The War is finally over. New paths open to the lands of the far East known as Omindia. The once enslaved, primitive humans that call Omindia home welcome the many races of Dolenshime with open arms. Settlements pop up for miles out from the Western coasts inhabited by those new peoples with ships filled with farmers, fortune seekers and families arriving every day. Rich new futures and strange new findings create a new rush for land and resources, personnel and inquisitive minds. Companies from the still struggling Human Tylan Kingdoms are now finding opportunity with every visit to this fantastical frontier. Halfling investors seek new prospects and are overflowing with new and exciting stories to trade. Dwarven entrepreneurs and inventors see the potential in these virgin lands for innovation and seek to revolutionize the world under their new-found technologies. Goblin adventures seek fame and glory within the deepest, unexplored parts of this new continent. Orcs find a new home among the ancient human population as their lands in Dolenshime sill recover from the atrocities of Eliph Iel and his followers. The Elves search for a past they have forgotten among the ruins of a once great empire. With every ship that lands on the shores of Omindia, new stories begin, old stories are burned away, and new terrors seek new prey.
Find more from us in our last campaign, Turmoil, and new episodes of Frontier every other Friday here at Silver Tongue or wherever you get your podcasts.
Music (excluding battle music) By Paul Logan
The table is stocked. The snacks are ready. The Players have their character sheets.
It’s time to lay the ground work for D&D 5th edition and the new NPC Adventures campaign, Frontier.
If you like what we do find us on Twitter
@theNPCpod
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@SilverTongueCA
New Episode every other Friday.
Original Music by Paul Logan at The Greenwood Studio
Presented by Silver Tongue Audio
The gang brings the forces together and starts their push West for Eliph Iel.
The final push to destroy the evil of Eliph Iel has begun and Bones is no where to be found.
The adventure returns.
The party find themselves between a rock and a hard place. An old friend finds them in Coalbreaker just as The Alliance is ready to fly.
As for Phillii and Gwen, well, their new shaman friend would like to take them for a nice hike.
The quest for the magic stone comes to an entertaining end. Place your bets.
Also, The Elf and The cat meet a friendly new mystery.
From the publisher's feed