This episode, I’m diving deep into my gaming bag and delivering what can only be described as an unnecessarily passionate TED Talk about a game franchise that’s finally made its long, long awaited return.
That’s right, my fellow indie game enthusiasts — Hollow Knight is back with its first official sequel: Hollow Knight: Silksong.
Often hailed as the king of indie 2D Metroidvania games, Silksong not only lives up to the hype — it blows past expectations in more ways than one. And let me tell you, the launch? It was nothing short of historic.
The anticipation was so intense that platforms like Steam and the Nintendo eShop literally crashed at launch. Players couldn’t buy or even download the game as servers buckled under the demand. Within just 45 minutes, Silksong hit over 100,000 concurrent players, peaking at more than half a million on day one. It shot to #10 on Steam’s most-played list and secured a spot as the 29th most played game of all time on the platform — on day one.
It also topped the sales charts on both Steam and the eShop.
And here’s the wildest part: this entire phenomenon was created by just three people. Yep — Team Cherry, a tiny indie studio, pulled all this off with a price point so reasonable, it’s putting major game publishers to shame.
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