The Performance Capture Podcast

The Performance Capture Podcast

By Victoria AtkinTV & FilmArtsPerforming Arts
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The Performance Capture Podcast episodes

  • Season 2 - Episode 04 - JANINA GAVANKAR: Acting in Star Wars: Battlefront II

    In this episode Victoria chats with Janina Gavankar who is no stranger to the world of on-camera acting boasting a successful career in television and feature films but her true passions are video games and music - she’s a trained pianist,vocalist and percussionist. Yep, she’s all that and a cool nerd to boot. Some of her latest successes include video game: Star Wars: Battlefront II, Apple TV series The Morning Show and check her out this March with Ben Affleck in the feature film, The Way Back.

    Hosted on Acast. See acast.com/privacy for more information.

    25 min
  • Season 2 - Episode 03 - DEMIAN GORDON: Pioneering in Performance Capture
    In this episode Victoria chats to Demian Gordon, a pioneer in the field of Performance Capture. He’s been capturing and manipulating data longer than many of us have been on the planet. His extensive feature film credits, to name a few, include: The Watchmen, I Am Legend, Hancock, Beowulf, Monster House, The Polar Express, The Matrix II and Matrix III, as well as numerous television and video game credits. While he’s worked for many of the big studios, his current title is Virtual Production Supervisor at Dreamworks. Demian is also the Chairman of the Motion Capture Society Board of Directors and a member of the Visual Effects Society.

    Hosted on Acast. See acast.com/privacy for more information.

    22 min
  • Season 2 - Episode 02 - KATIE LYDON: Virtual Production at Pinewood Studios
    In this episode Victoria talks with Katie Lydon, a Virtual Production Supervisor at Centroid Motion Capture located at the world famous Pinewood Studios in London. Katie has worked in the VFX industry for nearly three years now. Just a few of the titles she’s worked on include: The Dark Pictures Anthology: Man of Medan, F1 2019, Shadow of the Tomb Raider and Pacific Rim 2.

    Hosted on Acast. See acast.com/privacy for more information.

    20 min
  • Season 2 - Episode 01 - ROGER CLARK: Award Winning Acting in Red Dead Redemption II

    In this episode Victoria talks with TV, Film and Performance Capture Actor, Roger Clark about his experience on the Motion Capture stage and his advice for actors who want to get started in this field. Roger Clark is an Irish American actor and producer best known for his performance of Arthur Morgan in Rockstar Games’ RED DEAD REDEMPTION II for which he won the 2018 Game Award for Best Performance! Roger was born in New Jersey, raised in Ireland and trained as an actor in the UK.

    Hosted on Acast. See acast.com/privacy for more information.

    21 min
  • Episode 06 - MARA LEVARRE: Makeup for Performance Capture

    In this episode Victoria talks with beauty expert Mara Levarre about working as a makeup artist in Performance Capture. Victoria chats to Mara about her experience on the Motion Capture stage and her advice for makeup artists in this field.

    Hosted on Acast. See acast.com/privacy for more information.

    25 min
  • Episode 05 - ALADINO DEBERT: Directing Performance Capture

    In this episode Victoria talks with cinematics director and visual effects supervisor Aladino Debert about his experience directing performance capture and his advice for directors and actors who want to get started in this field.

    Hosted on Acast. See acast.com/privacy for more information.

    25 min
  • Episode 03 - ISMAEL AURAY: Directing Performance Capture

    In this episode Victoria talks with cinematics Director Ismael Auray about his experience directing video games with Ubisoft and Guerrilla Games and his advice for directors and actors who want to get started in this field. 

    Hosted on Acast. See acast.com/privacy for more information.

    22 min

About The Performance Capture Podcast

From the publisher's feed

Ever wondered about how they transformed Andy Serkis into Gollum or King Kong? Or how they put such gut-wrenching performances into games like The Last of Us? 


Well look no further…