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In this episode of the RPGBOT.Podcast, we delve into the intricacies of one of the most fascinating planes in the D&D cosmology: Mechanus. Known for its absolute order and interlocking gears the size of small countries, Mechanus is a plane like no other. Join us as we explore the various features and inhabitants of this highly structured and symmetrical world. From the Modron bureaucracy to the optional rules, get ready for a deep dive into the intricacies of Mechanus. Grab your dice and join us as we take a journey into the heart of this incredible plane.
Summary
In this episode of the RPGBOT.Podcast, We break down the Plane of Mechanus in the D&D cosmology. We describe Mechanus as a plane of absolute order, with interlocking gears the size of small countries. We talk about the Modrons, creatures that inhabit Mechanus and are known for their bureaucratic and orderly nature. Two optional rules for Mechanus: the Law of Averages, where creatures always use the average damage result for attacks and spells, and Imposing Order, where visitors must make a Wisdom saving throw at the end of a long rest to avoid changing their alignment to lawful neutral.
We also delve into the hierarchy of Modrons, the native inhabitants of Mechanus, and their roles and functions within the plane. We share tidbits about Modrons, such as their limited communication abilities and the constant replacement of Modrons in the hierarchy upon death. We touch on the challenges of finding stat blocks for higher-ranking Modrons. We discuss various aspects of Mechanus, the plane of law and order in the Dungeons & Dragons multiverse. We cover topics such as the ruling modron hierarchy of Mechanus, Asmodeus's Ruby Rod, the Formians, the Gate Town of Automata, and the Great Modron March. We also mention the Hall of Concordance in Sigil.
Takeaways
If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
Ash Ely
Randall James
Producer Dan
4.8
7575 ratings
In this episode of the RPGBOT.Podcast, we delve into the intricacies of one of the most fascinating planes in the D&D cosmology: Mechanus. Known for its absolute order and interlocking gears the size of small countries, Mechanus is a plane like no other. Join us as we explore the various features and inhabitants of this highly structured and symmetrical world. From the Modron bureaucracy to the optional rules, get ready for a deep dive into the intricacies of Mechanus. Grab your dice and join us as we take a journey into the heart of this incredible plane.
Summary
In this episode of the RPGBOT.Podcast, We break down the Plane of Mechanus in the D&D cosmology. We describe Mechanus as a plane of absolute order, with interlocking gears the size of small countries. We talk about the Modrons, creatures that inhabit Mechanus and are known for their bureaucratic and orderly nature. Two optional rules for Mechanus: the Law of Averages, where creatures always use the average damage result for attacks and spells, and Imposing Order, where visitors must make a Wisdom saving throw at the end of a long rest to avoid changing their alignment to lawful neutral.
We also delve into the hierarchy of Modrons, the native inhabitants of Mechanus, and their roles and functions within the plane. We share tidbits about Modrons, such as their limited communication abilities and the constant replacement of Modrons in the hierarchy upon death. We touch on the challenges of finding stat blocks for higher-ranking Modrons. We discuss various aspects of Mechanus, the plane of law and order in the Dungeons & Dragons multiverse. We cover topics such as the ruling modron hierarchy of Mechanus, Asmodeus's Ruby Rod, the Formians, the Gate Town of Automata, and the Great Modron March. We also mention the Hall of Concordance in Sigil.
Takeaways
If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
Ash Ely
Randall James
Producer Dan
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