The Punished Podcast

The Punished Podcast

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The Punished Podcast episodes

  • The Punished Podcast: Episode 22 – Nostalgia (For Games That Aren’t Very Good?!)

    In this episode of The Punished Podcast, we’re covering nostalgia in games, not for the games we think are classics… but for the ones that we know don’t quite deserve that praise, but we still love anyway.

    I’m not even talking necessarily about games that have aged poorly or were polarizing at the time. These games likely weren’t even beloved as a consensus upon a release, but they still hold a special place in our hearts for some reason. Why is that? Is there room in today’s economy for bad games? Should there be?

    Despite not getting the same attention as the timeless classics, these “bad” games are still worth talking about, and maybe we can try to understand more about ourselves as gamers as a result.

    – Sam Martinelli, Editor

    The Punished Podcast Episode 22
    Sam Martinelli | Amanda Tien | Allison McDaniel

    MP3 Download | Spotify | Apple Podcasts

    Note: This episode has light swearing.

    Timestamps
    • 0:00 – 5:14: Introductions
    • 5:15 – 24:09: Topic Exploration: Nostalgia x Video Games
    • 24:10 – 29:11: Nostalgia x Remasters
    • 29:12 – 41:07: Licensed Properties: Good or Bad?
    • 41:08 – 50:21: Should Kids These Days Play Bad Games? Can They?
    • 50:22 – 55:10: Rapid Fire Game Discussion
    • 55:11: Outro: What We’re Playing
    • Music Credits
      • “Main Theme, Huxley’s Chopper,” composed by Mike Reagan for The Adventures of Elmo in Grouchland (1999) for PC and Game Boy Color
      • “Main Theme,” composed by Keith Leary for Buzz Lightyear of Star Command (2000) for PC, PlayStation 1, Dreamcast, and Game Boy Color
      • “Logo,” composed by Grant Kirkhope for Donkey Kong 64 (1999) for Nintendo 64
      • “Main Title,” composed by Stewart Copeland for Spyro the Dragon (1998) for PlayStation 1
      • Excerpts
        • Amanda:”Being a child, getting to play that game with your siblings…It’s a family experience. Just that excitement of ‘I am a child. I am sitting somewhere. I am totally entranced with this form of media that is maybe kind of new to me.’ It’s hard to replace that kind of excitement — that feeling that if I do X, Y will occur. That I have impacted this content in a way. It feels pretty close to magic.”
        • Sam: “Wow, you really sound like Nicole Kidman in that movie theater ad.”
          • Allison: “Nostalgia is also comfort. Sometimes you don’t want something perfect. It’s okay to broaden your horizons, to try different things. And it’s subjective! To some people, something else might be really, really good.”
          • Sam: “Yes — our tolerance for garbage in any other medium, especially television, is much more highly accepted… I might put on bad television in the background, but video games, we don’t really have that tolerance any more.”
          • Further Reading:
            The Punished Podcast: Episode 1 – Remakes vs. Remasters
            11 Video Game Remakes We Want To See
            The Punished Podcast: Episode 16 – Retro Games
            The Horse In Stardew Valley Deserves Better. Here’s What ConcernedApe Could Try
            9 Polarizing Games We Still Love

            The post The Punished Podcast: Episode 22 – Nostalgia (For Games That Aren’t Very Good?!) appeared first on The Punished Backlog.

            1 hr
          • The Punished Podcast: Episode 21 – Video Game Adaptations

            Video game adaptations span far more than just TV. From Mario to Tomb Raider, so many of our favorite franchises have hit the silver screen — to middling results. For so long, video game movies have been seen as a bit of a curse. No matter where you look, there’s a Hollywood adaptation that seems to have lost the plot of a game series you grew up on.

            Recently, however, it seems we’re at a turning point. The Fallout and Last of Us shows are great examples, but we’ve also seen an animated take on Castlevania, a gorgeous League of Legends side story in the form of Arcane, a Cyberpunk anime, and so much more. The world of gaming continues to expand, and the quality of these adaptations is only improving. Let’s discuss.

            – David Silbert, Editor

            The Punished Podcast Episode 21
            David Silbert | Donovan Harrell | Sam Martinelli |  Gary Wilson | Vaughn Hunt

            MP3 Download | Spotify | Apple Podcasts

            Note: This episode contains swearing and sexual references.

            Timestamps
            • 0:00 – Introductions
            • 7:15 – Adaptations: What Makes Them Work?
            • 16:32 – Devil May Cry Deep Dive
            • 25:50 – Why Video Game Adaptations Are Difficult to Get Right
            • 34:22 – What Do “Good” Adaptations Look Like and Why
            • 56:30 – Mediums: TV and Film
            • 1:16:00 – Mediums: Board Games, Music, Books, and More
            • 1:27:40 – Adaptations We Hope To See
            • 1:29:45 – Outro: Best Adaptations We Recommend + What We’re Watching + Playing
            • Music Credits
              • Opening Theme Song for Season 1 of Fallout (2024) on Amazon, composed by Ramin Djawadi
              • “The Curse of Yamato” from Capcom’s Devil May Cry 3: Dante’s Awakening (2005), composed by Tetsuya Shibata
              • “Title Screen” from Nintendo’s Pokémon Red/Blue (1996), composed by Junichi Masuda
              • Related Reading:
                • A Live-Action Legend of Zelda Movie Is a Tall Task
                • The LEGO Game Boy Is the Latest Great Video Game Set (Plus 4 Other Recs)
                • How Do We Feel About The Last of Us Season 2 So Far?
                • The Last of Us Thinks Its Audience Is Dumb. It’s Right.
                • Anime: The Old, the New, and the Best
                • One Piece Netflix Live Action Review (Q&A)
                • Pokémon Concierge Review: A Wonderful Little Delight
                • The post The Punished Podcast: Episode 21 – Video Game Adaptations appeared first on The Punished Backlog.

                  1 hr 41 min
                • The Punished Podcast: Episode 20 – Summer Gaming News & Fantasy Waiver Wire

                  As has become our podcast tradition, we end the hottest months with a discussion of big gaming news and a waiver wire for our Fantasy Gaming series. This summer news cycle was no different, with, most notably, a release date of September 4, 2025, for Hollow Knight: Silksong. Like, for real. After drafting Silksong for two years in a row with nothing to show for it and finally letting it go this year… I did not handle it well, as you’ll hear in today’s episode.

                  – Amanda Tien, Editor

                  The Punished Podcast Episode 20

                  MP3 Download | Spotify | Apple Podcasts

                  Note: This episode contains swearing and plenty of shouting.

                  David Silbert | Sam Martinelli | Amanda Tien | Gary Wilson | Allison McDaniel | Zack Gulinello
                  Timestamps
                  • 0:00 – Introductions and Discussion: Close Combat, Far Combat, or Magic Combat?
                  • 7:15 – All the Big Gaming News from Summer 2025
                  • 29:08 – Year in Gaming So Far
                  • 41:45 – Fantasy Gaming Standings + League Lore
                  • 1:08:32 – Fantasy Gaming Waiver Wire
                  • 1:32:24 – What We’re Playing Now
                  • Song Credits
                    • “Snake Theme” from Donkey Kong Bananza (2025), composed by Naoto Kubo
                    • “Ancient Sanctuary – Gestral Summer Party” from Clair Obscur: Expedition 33 (2025), composed by Lorien Testard
                    • “Gravity Bike” from Split Fiction (2025), composed by Gustaf Grefberg
                    • “Lace” from Hollow Knight: Silksong (2025), composed by Christopher Larkin
                    • Fantasy Gaming Standings (Pre-Waiver Wire)

                      Need a visual guide as you listen to our Fantasy Gaming waiver wire pickups? Here’s a breakdown of the pre-waiver standings:

                      Fantasy Gaming Standings (Post-Waiver Wire)

                      Curious how our waiver wire altered the fantasy landscape? We’ve crunched the numbers!

                      See how the dust settled, below:

                      The post The Punished Podcast: Episode 20 – Summer Gaming News & Fantasy Waiver Wire appeared first on The Punished Backlog.

                      1 hr 39 min
                    • The Punished Podcast: Episode 19 – Video Game Difficulty

                      “Git gud.” Over the past few console cycles, this has become a rallying cry for those who enjoy a good challenge in their video games. From the emergence of the Soulslike genre, to challenging roguelikes and pixel-perfect platformers, there’s no shortage of self-humiliation in which to indulge.

                      But are difficult video games anything new? In the latest episode of The Punished Podcast, we unpack the history of video game difficulty — from the arcade cabinet to the modern console. We also explore what makes a game challenging, whether that concept equates to “fun,” and more.

                      The games we discuss may be tough as nails, but this episode is easy listening. You’re in for a treat.

                      – David Silbert, Editor and Host

                      The Punished Podcast Episode 19

                      Note: This podcast was recorded on May 15, 2025, a few days after we covered PAX East 2025 and several weeks before the launch of the Nintendo Switch 2. If it sounds like we were obsessed with Clair Obscur: Expedition 33 at the time … it’s because we were.

                      MP3 Download | Spotify | Apple Podcasts

                      David Silbert | Sam Martinelli | Gary Wilson | Kei Isobe

                      Timestamps
                      • 0:00 – 4:05: Intros + an icebreaker
                      • 4:05 – 6:26: A brief history of video game difficulty
                      • 6:26 – 19:16: Our personal histories with game difficulty
                      • 19:16 – 42:08: Do games have to be hard to be “fun” or “good”?
                      • 42:08 – 1:03:21: How will difficulty influence game genres moving forward?
                      • 1:03:21 – 1:12:34: Let’s gush about Clair Obscur: Expedition 33
                      • 1:12:34 – 1:15:18: Is modular game design the future of video game difficulty?
                      • 1:15:18 – 1:17:09: A quick shout-out to the “easy” side of game difficulty
                      • 1:17:09 – 1:18:55: Kei talks Elden Ring as a cozy game, Bill Simmons, and Jayson Tatum
                      • 1:18:55 – 1:23:08: Who Ya Got?! Difficulty Edition (Rounds 1-3)
                      • 1:23:08 – 1:28:28: Halftime Interlude!!! Let’s talk Souls-likes (and Clair Obscur again)
                      • 1:28:28 – 1:43:20: Who Ya Got?! Difficulty Edition (Round 4, Semi-Finals, and Final)
                      • 1:43:20: Outro: Whatcha Playin’?
                      • Further Reading: Games & Concepts We Discussed
                        • Elden Ring (21:15) — Elden Ring Works Best When You Let Go (Sam Martinelli)
                        • What is “fun”? (23:36) — GDC 2012: A Theory of Fun: 10 Years Later (Raph Koster)
                        • Difficulty levels (53:40) — Should Dark Souls Have an Easy Mode? (Mark Brown, Game Maker’s Toolkit)
                        • Cuphead animation (1:34:14) — Examining the Art of Cuphead: The Delicious Last Course (Anna Hickey)
                        • Other great Souls-likes (1:44:07) — The First Berserker: Khazan Review (Kei Isobe)
                        • Future podcast ideas (1:45:56) — The Punished Podcast Episode 18: Video Game Replays (Amanda Tien, Sam Martinelli, David Silbert)
                        • Fantasy Gaming (1:46:26) — Fantasy Friday: May 2025 Waiver Wire (David Silbert et al.)
                        • Song Credits
                          • “Elden Ring” from Elden Ring (composed by Tsukasa Saitoh)
                          • “Reach for the Summit” from Celeste (composed by Lena Raine)
                          • “Une vie à t’aimer” from Clair Obscur: Expedition 33 (composed by Lorien Testard, sung by Alice Duport-Percier and Victor Borba)
                          • “Floral Fury” from Cuphead (composed by Kristofer Maddigan)
                          • “No Escape” from Hades (composed by Darren Korb)
                          • The post The Punished Podcast: Episode 19 – Video Game Difficulty appeared first on The Punished Backlog.

                            1 hr 49 min
                          • The Punished Podcast: Episode 18 – Video Game Replays

                            We’re back from our extended spring break to talk about replaying video games, one of my personal favorite summer hobbies. We discuss why we replay video games, what changes between playthroughs, which games we find ourselves returning to over and over again, balancing new games with old games, the nuances of games that ask for multiple runs (like Nier Automata or Hades), and the best and worst games to replay. We also roast each other a fair amount — perfect timing for the heat dome. 

                            – Amanda Tien, Editor

                            The Punished Podcast Episode 18

                            MP3 Download | Spotify | Apple Podcasts

                            David Silbert | Sam Martinelli | Amanda Tien

                            Timestamps
                            • 0:00 – Introductions and Most Replayed Games
                            • 4:00 – Why Do We Replay Games?
                            • 12:25 – What Changes During Replay and Also Yelling About Games We Wished The Others Played
                            • 22:00 – Replays But Live Service, Roguelikes, New Game Plus, Updates
                            • 34:33 – New Games Versus Replaying Old Games
                            • 44:28 – Games You Want to Replay
                            • 49:43 – Best and Worst Games to Replay
                            • 58:40 – What We’re Currently Playing
                            • Further Reading: Games We Discussed
                              • The Alters — Amanda shared her replay obsession with this new release; read her The Alters review
                              • Batman: Arkham series — Mark recently replayed Batman: Arkham Knight, and we’ve talked about the series previously, too
                              • Dishonored — Amanda once again hyped how good replaying Dishonored is
                              • Donkey Kong Country 2: Diddy’s Kong Quest — Sam once again talked about the game he submitted to the Punished Hall of Fame
                              • Hotel Dusk: Room 215 — David wrote about this mystery gem on our best Nintendo DS games list and wrote a new feature about it in Unwinnable Magazine
                              • The Flame in the Flood — Amanda hyped it on our best Nintendo Switch games list
                              • The Legend of Zelda: Tears of the Kingdom — Sam wrote about how it broke his brain 
                              • Nier: Automata — none of us have written enough about this awesomely weird game
                              • Pipistrello and the Cursed Yoyo –– David enjoyed this new indie Metroidvania; read his Pipistrello review
                              • Soulcalibur II — Sam acknowledged he just can’t quit this on the Nintendo Switch 2
                              • Song Credits
                                • “Diddy Boom Box,” composed by Jack Wise from Donkey Kong Country 2: Diddy’s Kong Quest
                                • “Desert Highway,” composed by Satoshi Okubo from Hotel Dusk: Room 215
                                • “Gathering Wood,” composed by Chuck Ragan from The Flame in The Flood
                                • The post The Punished Podcast: Episode 18 – Video Game Replays appeared first on The Punished Backlog.

                                  1 hr 6 min
                                • The Punished Podcast: Episode 17 – Fantasy Gaming Q1 Check-In

                                  Today’s episode is another exciting edition of our Fantasy Gaming series, our version of Fantasy Football where we draft video games based on projected Metacritic scores and try to get the best overall team by the end of the year. In Episode 17, we go through all of the best (and worst) games of 2025 so far that we’ve drafted, discussing what worked and what didn’t. Later in the episode, we discuss how the latest scores affect our league standings.

                                  – Amanda Tien, Editor

                                  The Punished Podcast Episode 17

                                  MP3 Download | Spotify | Apple Podcasts

                                  Note: It’s worth noting that we recorded this on March 30 and wow, it’s been a big first two weeks of April for gaming news. There was the Nintendo Switch 2 Direct (which made us feel a lot of things, especially after those three seconds of Hollow Knight: Silksong). Additionally, Microsoft’s South of Midnight and Raw Fury’s Blue Prince have received Metacritic scores. Stay tuned for a Fantasy Gaming piece from David this Friday, April 11, with updated standings.

                                  David Silbert | Sam Martinelli | Amanda Tien | Gary Wilson | Allison McDaniel | Zack Gulinello
                                  Timestamps

                                  • 0:00 – Introductions
                                  • 5:53 – Discussing 2025’s Best Games So Far
                                    • 6:24 – Blade Chimera
                                    • 6:41 – Ender Magnolia: Bloom in the Mist (read David’s preview)
                                    • 8:33 – Sid Meier’s Civilization VII
                                    • 10:08 – Avowed (read our impressions)
                                    • 15:36 – Lost Records: Bloom & Rage – Tape 1
                                    • 19:10 – Like a Dragon: Pirate Yakuza in Hawaii
                                    • 20:53 – Monster Hunter Wilds
                                    • 24:57 – Two Point Museum
                                    • 27:32 – Split Fiction (read David’s review)
                                    • 30:15 – 33 Immortals
                                    • 33:36 – Assassin’s Creed Shadows
                                    • 35:44 – Big Picture Score Discussion, Citizen Sleeper 2 (read Amanda’s review), and New Releases
                                    • 40:28 – League Rule Changes and Clarifications
                                    • 48:30 – Team Scores and Discussions
                                    • 1:07:22 – Outro: What We’ve Been Playing
                                    • Song Credits
                                      • “Morning Training” composed by Joe Henson and Alexis Smith from Assassin’s Creed Shadows
                                      • “Rey Dau Battle Theme” composed by Miwako Chinone from Monster Hunter Wilds
                                      • “Avowed Main Theme” composed by Venus Theory from Avowed
                                      • “5 O’Clock to Flottering” composed by Phil French and Tom Puttick from Two Point Museum
                                      • “Hazel’s Story” composed by Olivier Derivière from South of Midnight
                                      • Fantasy Gaming Team Standings

                                        Below is a list of our Fantasy Gaming standings as of the recording date in late March. (For the most up-to-date team scores, view our Friday, April 11 Fantasy Update!)

                                        The post The Punished Podcast: Episode 17 – Fantasy Gaming Q1 Check-In appeared first on The Punished Backlog.

                                        1 hr 16 min
                                      • The Punished Podcast: Episode 16 – Retro Games

                                        Today’s podcast topic is retro games and retro gaming as a whole, a subject near and dear to my heart as The Punished Backlog’s resident Old Games Guy. As much as gamers constantly look to the future for the newest and coolest experiences, revisiting and revering the past remains a crucial part of gaming culture.

                                        When I was growing up, the difference between what was modern vs. “retro” was fairly stark and easy to identify: pixelated, 2D arcade games or blocky, early 3D titles were easy to call old and retro (or, in some ways, “dated”) compared to things like Mass Effect, Skyrim, and Gears of War. As time has gone on, however, the lines have blurred, as it still feels weird to call games from the mid-to-late-2000s “retro” when they’re not quite as different from their modern counterparts.

                                        In the latest Punished Podcast episode, we discuss the definition of retro, what retro games still hold up, what game companies owe to preserving game history, and much, much more. Plus, we even have a little WHO YA GOT competition based on retro gaming later in the episode!

                                        – Sam Martinelli, Editor

                                        The Punished Podcast Episode 16

                                        MP3 Download | Spotify | Apple Podcasts

                                        Sam Martinelli | David Silbert | Vaughn Hunt | Amanda Tien
                                        Timestamps

                                        • 0:00 – Introductions
                                        • 3:49 – What Do We Define As Retro?
                                        • 11:17 – How Gameplay Helps Define Retro
                                        • 25:34 – Should You Play Older Games on Their Original Hardware?
                                        • 29:40 – Retro vs. “Modern” Games
                                        • 38:32 – Arcades, Culture of Retro, and Co-Op
                                        • 46:00 – Many Games Don’t End These Days!
                                        • 52:12 – Preservation in Games
                                        • 1:01:35 – Who Ya Got: Retro Edition
                                        • 1:20:00 – Outro: What’re You Playing Now?
                                        • Excerpts: Retro Video Games Podcast

                                          Here’s a few quotes from throughout our conversation:

                                          David: “I think there’s a public necessity to preserve these games and a way to partner with private companies to make it happen. But I would also argue that for the big publishers of the world—Amanda, you and I, we’re in marketing—it helps your brand to assure gamers that you care about your history because then gamers give a shit about your future.”

                                          Vaughn: “It’s honestly embarrassing that big game companies lose source code. I’ve seen this stat that like 90% of source code from before 2010 is lost. Like, if you’re Square Enix, and you don’t have the source code for Final Fantasy VIII, and you have to rebuild it from someone’s copy? Like these games have won multiple awards. You don’t just have a copy of it on a disc in a case on a frame on the wall, break in case of emergency?”

                                          Amanda: “Some of those games y’all described, like The Legend of Zelda: Ocarina of Time (1998), I might think of as ‘old school,’ but I don’t think of them as ‘retro.’ I have a very 1980s aesthetic idea of retro. It’s big CRT arcade boxes. It’s these standalone booths. It’s Atari, it’s Pac-Man. It’s pixelated, it’s beep boop beep boop. Trying to define anything from the 2000s as ‘retro’ is hard for me, even if it’s been almost 20 years since a game like Mass Effect (2007) came out.”

                                          Sam: “I think once platform-specific feel went away… that’s when things kind of stopped feeling retro. For example, we’re all big Xbox 360 fans here. If I play an Xbox 360 game on my Xbox Series X, it pretty much feels the same. It’s basically the same experience. I just can also play a new game at the same time. Whereas if you play an N64 game on Nintendo Switch Online, you can tell that it’s weird, that it’s different, that it feels off, because you’ve just copied and pasted something old onto something new.”

                                          Shout-Out to the Vibrant Media Lab at the University of Pittsburgh

                                          Starts around 55:00 during our discussion of preservation in gaming.

                                          Amanda: I’d love to give a shout-out to Zachary Horton and the Vibrant Media Lab at the University of Pittsburgh [where I did my MFA in Creative Writing]. They are one of the preeminent authorities on the [Magnavox], the first home video game console. They’re collecting them… We got to see them in-class. They are so few left in the world! This an academic effort to preserve this stuff, to rebuild things, to share why it mattered. If it’s not going to be the private companies [investing in preservation], then I’d like to see a public investment, and if not then, then it’s going to be the cool academics, the cool nerds… So, shout-out to Zach for that work.

                                          Learn more about the Vibrant Media Lab and their projects here.

                                          Song Credits
                                          • “Title Screen” from Earthbound (1995), composed Hirokazu Tanaka by Keiichi Suzuki
                                          • “Stage Intro” from Galaga (1981), composed by Nobuyuki Ohnogi
                                          • “Middle Age” from Tekken 3 (1997), composed by Nobuyoshi Sano and Keiichi Okabe
                                          • “Spiritual Stone Get” from The Legend of Zelda: Ocarina of Time (1998), composed by Koji Kando
                                          • “Opening Title” from Harvest Moon (1996), composed by Tsuyoshi Tanaka
                                          • Want More Old Games Content?

                                            Check out the pieces below!

                                            The Punished Podcast
                                            • The Punished Podcast: Episode 1 – Remakes vs. Remasters
                                            • The Punished Podcast: Episode 11 – Visual Art Styles
                                            • Game Diaries / Op-Eds
                                              • Opinion: Please, Play More Old Games
                                              • Editorial: 30 Years of Tekken: A Retrospective
                                              • Diary: The Quiet Shame of Buying the Same Game Multiple Times
                                              • Punished Series
                                                • Punished Chat: Superfans and a Final Fantasy Newbie Discuss VII Remake
                                                • Punished Favorites: The 23 Best PlayStation 2 Games of All Time
                                                • Punished Favorites: The 16 Best Nintendo DS Games of All Time
                                                • Punished Favorites: The 10 Best SNES Games of All Time
                                                • Punished Favorites: 11 Video Game Remakes We Want To See
                                                • Punished Hall of Fame: The Xbox 360
                                                • Punished Hall of Fame: Donkey Kong Country 2
                                                • Lists
                                                  • Listicle: 6 Franchises Nintendo Needs to Resurrect on Switch (or Switch 2)
                                                  • Listicle: The Absolutely Perfect, Objectively Correct Ranking of the Best 8 Roguelikes
                                                  • List & Op-Ed: Best Baseball Video Games: Why Mario Superstar Baseball Still Can’t Be Beat
                                                  • The post The Punished Podcast: Episode 16 – Retro Games appeared first on The Punished Backlog.

                                                    1 hr 26 min
                                                  • The Punished Podcast: Episode 15 – Romance in Games

                                                    In honor of Valentine’s Day and because love is fun, we’re talking romance in video games in the newest episode of The Punished Podcast. I’m talking kissing, conversation options with hearts, longing looks, fades to black, all that good stuff. 

                                                    We discuss how and why romance works in games, what the classic mechanics to relationship building are, and our favorite romance arcs. Toward the end of the episode, I even tried a little dating game among our guests—listen to find out who our most desirable bachelor is!

                                                    – Amanda Tien, Editor

                                                    The Punished Podcast Episode 15

                                                    MP3 Download | Spotify | Apple Podcasts

                                                    Amanda Tien | David Silbert | Gary Wilson | Allison McDaniel
                                                    Timestamps

                                                    • 0:00 – Introductions
                                                    • 5:45 – Why is Romance in Video Games? 
                                                    • 11:30 – The Mechanics of Video Game Romances
                                                    • 21:27 – Our Favorite Romances in Games
                                                    • 44:12 – Games We Wish Had Romance
                                                    • 55:42 – Dating Sim Visual Novels 
                                                    • 1:04:23 – Romance Shout-Outs 
                                                    • 1:09:54  – The Dating Game: Punished Backlog Edition
                                                    • Content warning: This episode is not particularly NSFW, but it does occasionally get M-rated and has some swearing. 

                                                      Excerpt: Defining Romance in Video Games

                                                      Amanda: Next, let’s get into the mechanics of how romance functions when it’s there. HOW do those romances build? I’ve been thinking about this a lot ever since we decided to do this episode topic, so I want to give a little spiel and then hear what y’all think. 

                                                      In my view, there are basically three ways that romance builds in video games. 

                                                      The first is what I’ll call the movie version, which Gary called “the narrative.” There’s one main character that you’re playing, he (or she, though that’s way less statistically true) is into someone, and eventually, he builds a romance with them or has some kind of FEELINGS about it — i.e. there’s no choice here, your dude loves who he loves. You may have the option to hook up with random side strangers. But the romance is less of an action and more of something that propels the character forward. For example, this is Uncharted, many Assassin’s Creeds, Signalis, Dishonored, Kingdom Hearts, Halo.

                                                      The second is the Stardew Valley version, which Gary called “the bouquet,” where you have a few options of who you could romance, and the way that you get them to like you is by talking them every day, having the same conversation over and over again, and giving them gifts, until gradually, you give them the best gift and now boom they’re your wife. There might be times where you have to pick “the right” dialogue option as well. It’s a pretty transactional way to get to who you want to love. This is what happens in Fire Emblem: Three Houses, the Persona series, even The Sims and Skyrim to a certain extent, and in dating sims.

                                                      The third is the Bioware version, where there is choice but the romance is slow burn and interwoven with the core plot. Over the course of the game, you’ll be talking to them and occasionally see a dialogue option that is clearly flirty or even has a heart option next to it, and sometimes you have to do side quests to build your relationship, and eventually, you have to lock into that romance choice before you can experience all the magic it has to offer. So this is in Bioware’s Dragon Age and Mass Effect games, and also Larian’s Baldur’s Gate 3 and CD Project Red’s The Witcher 3, and some of the Life is Strange games.  

                                                      What do y’all think of those mechanics? Which ones work for you, which ones don’t? Are there are other WAYS you see romance works? 

                                                      Song Credits
                                                      • “Sayonara Wild Hearts” from Sayonara Wild Hearts (lyrics by Daniel Olsén and composed by Jonathan Eng)
                                                      • “Kairi I” from Kingdom Hearts (composed by Yoko Shimomura)
                                                      • “Dream Daddy Theme” from Dream Daddy: A Dad Dating Simulator (composed by Baths)
                                                      • “Sweet” from Persona 5 (composed by Shoji Meguro)
                                                      • Want more romance content? Check out Gary’s list of the best romance songs in video games!

                                                        The Best Video Game Romances

                                                        We talked about many great titles in this podcast episode, but here were some of our favorites that we discussed passionately: 

                                                        • Afterlove EP
                                                        • Coffee Talk
                                                        • Doki Doki Literature Club
                                                        • Dungeon Boyfriend
                                                        • Dream Daddy
                                                        • Life is Strange
                                                        • Final Fantasy VII Rebirth
                                                        • Final Fantasy X and X-2
                                                        • Florence
                                                        • Mass Effect 2 and Mass Effect 3 
                                                        • Persona 5
                                                        • Regency Love
                                                        • Stardew Valley (check out Allison’s ranking of the Stardew Valley romance options!)
                                                        • The Witcher 3
                                                        • To The Moon
                                                        • Unpacking
                                                        • Have other favorites? Let us know in the comments!

                                                          The post The Punished Podcast: Episode 15 – Romance in Games appeared first on The Punished Backlog.

                                                          1 hr 23 min
                                                        • The Punished Podcast: Episode 14 – 2025 Fantasy Gaming Draft!

                                                          Happy February, folks, and welcome back to The Punished Podcast! We’re certainly barreling through this year, for better or worse. If you need a distraction from the madness on TV, look no further than the world of video games.

                                                          For The Punished Podcast Episode 14, we’ve got a fun ~90 minutes teed up for you. In this episode, we crown our Fantasy Gaming 2024 winner (yay!) and host our 2025 draft, complete with an expanded league (double yay!!). This year’s rules follow a new dynasty format, which I do my best to outline in the episode.

                                                          I’ll keep the intro at that! Dive in and watch us compete for fame, glory, and—most importantly—precious bragging rights.

                                                          – David Silbert, Editor

                                                          The Punished Podcast Episode 14

                                                          Which one of our 2024 contestants—Team Amanda, Team David, and Team Sam—ended up victorious? Who will be battling it out for the crown in 2025? Find out in this action-packed, expletive-laden episode. Enjoy!

                                                          Note: We recorded this episode on January 9, days before Xbox’s Developer Direct and loooong before PlayStation’s latest State of Play. Games have since been announced; release dates have since been set. We’ve even seen a few Metacritic scores pop up. Bear all that in mind while listening!

                                                          MP3 Download | Spotify | Apple Podcasts

                                                          David Silbert | Sam Martinelli | Amanda Tien | Gary Wilson | Allison McDaniel | Zack Gulinello
                                                          Timestamps:

                                                          • 0:00 – Intro
                                                          • 2:46 – Welcome, Editorial Team!
                                                          • 3:23 – Thoughts on 2024 in Gaming?
                                                          • 5:38 – Recapping Fantasy Gaming 2024
                                                          • 11:57 – Our 2024 Winner Is…!
                                                          • 15:03 – Reflecting on the Results
                                                          • 19:39 – David Fails at Math
                                                          • 21:45 – Revealing Our Winner’s Fantasy Prize!
                                                          • 24:29 – Introducing Our Newest Fantasy Competitors!
                                                          • 26:05 – Explaining the New Dynasty Format
                                                          • 28:41 – Revealing the Draft Order
                                                          • 29:15 – Any Strategies for Dynasty?
                                                          • 30:24 – Setting Some Ground Rules
                                                          • 31:29 – 2025 Fantasy Draft Time!
                                                          • 1:35:58 – Post-Draft Recap!
                                                          • 1:39:19 – Parting Thoughts and Outro
                                                          • Song Credits:
                                                            • “Main Theme (feat. Cassie Wei)” from Ender Magnolia: Bloom in the Mist (composer: Mili)
                                                            • “The Silver Sisters” from Hades II (composer: Darren Korb)
                                                            • “Straight Chaser” from Hotel Dusk: Room 215 (composer: Satoshi Okubo)
                                                            • “Gustave” from Clair Obscur: Expedition 33 (composer: Lorien Testard)
                                                            • 2024 Fantasy League, Final Standings!

                                                              Who ended 2024 atop the Fantasy mountain? Check out our final standings:

                                                              Click to reveal (spoilers!)
                                                              In Third Place…
                                                              In Second Place…
                                                              …And in First!

                                                              Turns out, Phil’s mock reviews did let me down. Thankfully, Hellblade II didn’t stop my team from taking the crown in 2024!

                                                              2025 Fantasy Gaming Draft Recap

                                                              Want the quick details on how our 2025 draft went down? Here’s the recap:

                                                              Click to reveal (spoilers!)
                                                              1. Gary – Monster Hunter Wilds
                                                              2. Allison – Slay The Spire 2
                                                              3. Zack – Grand Theft Auto VI
                                                              4. Sam – Metroid Prime 4: Beyond
                                                              5. Amanda – Elden Ring Nightreign
                                                              6. David – Ghost of Yōtei
                                                              7. David – Hades II
                                                              8. Amanda – South of Midnight
                                                              9. Sam – Sid Meier’s Civilization VII
                                                              10. Zack – Metal Gear Solid Delta: Snake Eater
                                                              11. Allison – Moonlighter 2: The Endless Vault
                                                              12. Gary – Like a Dragon: Pirate Yakuza in Hawaii
                                                              13. Gary – Clair Obscur: Expedition 33
                                                              14. Allison – Discounty
                                                              15. Zack – Avowed
                                                              16. Sam – Doom: The Dark Ages
                                                              17. Amanda – Split Fiction
                                                              18. David – Death Stranding 2: On the Beach
                                                              19. David – Hollow Knight: Silksong
                                                              20. Amanda – The Witcher IV
                                                              21. Sam – Mina the Hollower
                                                              22. Zack – Ender Magnolia: Bloom in the Mist
                                                              23. Allison – Blade Chimera 
                                                              24. Gary – Replaced
                                                              25. Gary – Fable
                                                              26. Allison – Lost Records: Bloom & Rage
                                                              27. Zack – Pokémon Legends: Z-A 
                                                              28. Sam – Assassin’s Creed: Shadows
                                                              29. Amanda – Blue Prince
                                                              30. David – Deltarune: Chapter 3 & 4
                                                              31. David – Lost Soul Aside
                                                              32. Amanda – Mafia: The Old Country 
                                                              33. Sam – Mixtape
                                                              34. Zack – 2 Point Museum
                                                              35. Allison – 33 Immortals
                                                              36. Gary – Fatal Fury: City of the Wolves
                                                              37. Gary – Marvel 1943: Rise of Hydra
                                                              38. Allison – Mouse: P.I. for Hire
                                                              39. Zack – Backyard Baseball
                                                              40. Sam – Wolverine
                                                              41. Amanda – Hyper Light Breaker
                                                              42. David – The Outer Worlds 2
                                                              43. Final Team Lineups, Post-Draft

                                                                Curious what each team looks like, post-draft? Check out our new 2025 Fantasy visuals!

                                                                (Note: The two games in green represent each person’s official taxi picks.)

                                                                Click to reveal (spoilers!)
                                                                Current Team Standings

                                                                As mentioned before, several weeks have passed since we initially recorded. Here’s how our league leaderboard looks as of February 13, 2025:

                                                                Click to reveal (spoilers!)
                                                                What Are Your Most Anticipated Games of 2025?

                                                                Let us know in the comments!

                                                                The post The Punished Podcast: Episode 14 – 2025 Fantasy Gaming Draft! appeared first on The Punished Backlog.

                                                                1 hr 44 min
                                                              44. The Punished Podcast: Episode 13 – Final Fantasy VII Rebirth

                                                                Happy Friday! After a week of Final Fantasy coverage for the site, we end back where we started—celebrating the PC release of Final Fantasy VII Rebirth.

                                                                In episode 13 of The Punished Podcast, Amanda, Kei, and I dive deep into what makes Final Fantasy VII Rebirth such a special (though often frustrating) experience. Months have passed since the original PlayStation 5 release, and the gloves are off! Nothing is off limits, from the combat and characters to the mini-games, the soundtrack, and of course that wild ending.

                                                                Don’t worry! If you’re just playing Rebirth for the first time on PC, you can still listen. The first ~55 minutes of the podcast are spoiler-free, while the remaining hour and a half are for those already in the know. Regardless of your familiarity with the VII universe, we invite you to listen!

                                                                – David Silbert, Editor

                                                                The Punished Podcast Episode 13

                                                                I say it in the audio, but two quick notes about today’s episode:

                                                                1. My audio levels are pretty atrocious (sorry in advance). Thankfully, things get a little better later on.
                                                                2. Amanda, Kei, and I recorded this back in July 2024. So, we mention a few things (theories, GOTY commentary, etc.) that may be outdated. Even still, I think you’ll find most of what we talk about to be pretty topical.
                                                                3. That’s it! Have at it:

                                                                  MP3 Download | Spotify | Apple Podcasts

                                                                  Timestamps:

                                                                  • 0:00 – Intro
                                                                  • 4:21 – Our Final Fantasy Journeys
                                                                  • 9:43 – Thoughts on Rebirth’s Structure
                                                                  • 25:21 – TOO. MANY. MINI-GAMES!
                                                                  • 28:22 – Favorite (& Least Favorite) Mini-Games
                                                                  • 35:17 – Combat & Characters
                                                                  • 43:56 – LIGHTNING ROUND!!
                                                                  • 50:12 – How About That Soundtrack?!
                                                                  • 55:45 – Spoilercast Time! Barrett, Dyne, and Cognitive Dissonance
                                                                  • 1:04:13 – Discussing the New Party Members
                                                                  • 1:12:23 – What the Heck’s Going on With Zack?
                                                                  • 1:15:54 – Which Character Did You Date and Why?
                                                                  • 1:27:40 – The Big Question: What Did We Think of the Ending?
                                                                  • 1:53:18 – The Final Boss Gauntlet and Other Thoughts
                                                                  • 1:58:14 – Rebirth’s Unparalleled Scale (and How It May Play Into Part 3)
                                                                  • 2:00:32 – Loveless and “No Promises to Keep”
                                                                  • 2:09:23 – Who’s Singing the Song in Part 3?
                                                                  • 2:10:17 – Outro for Amanda
                                                                  • 2:11:37 – Our Best Guesses on How Part 3 Will Be Structured (Full VII Universe Spoilers!!)
                                                                  • 2:18:24 – How Will Cid and Vincent Play into Combat?
                                                                  • 2:21:01 – Will Part 3 Improve (and/or Trim) the Open World?
                                                                  • 2:23:59 – How Will Part 3 Handle *That* Moment With Cloud?
                                                                  • 2:26:20 – Predictions on Aerith’s Final Fate
                                                                  • 2:32:15 – Bets on Part 3’s Name and Release Window
                                                                  • 2:35:53 – Final Thoughts and Outro
                                                                  • Song Credits:
                                                                    • “Main Theme of FFVII – Battle Edit” from Final Fantasy VII Rebirth Original Soundtrack (composers: Masashi Hamauzu & Mitsuto Suzuki)
                                                                    • “Toward Mt. Nibel” from Final Fantasy VII Rebirth Original Soundtrack (composers: Masashi Hamauzu & Mitsuto Suzuki)
                                                                    • “Main Theme of FFVII – Shinra 8 Version” from Final Fantasy VII Rebirth Original Soundtrack (composers: Masashi Hamauzu & Mitsuto Suzuki)
                                                                    • “No Promises to Keep” from Final Fantasy VII Rebirth Original Soundtrack (composer: Nobuo Uematsu; lyricist: Kazushige Nojima; performer: Loren Allred)
                                                                    • “Queen’s Blood” from Final Fantasy VII Rebirth Original Soundtrack (composers: Masashi Hamauzu & Mitsuto Suzuki)
                                                                    • What Are Your Favorite Moments From Final Fantasy VII Rebirth?

                                                                      Let us know in the comments!

                                                                      The post The Punished Podcast: Episode 13 – Final Fantasy VII Rebirth appeared first on The Punished Backlog.

                                                                      2 hr 39 min

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