The Punished Podcast

The Punished Podcast

By The Punished BacklogTV & FilmLeisureVideo Games
Download on the App Store

The Punished Podcast episodes

  • The Punished Podcast: Episode 12 – The Best Games of 2024 (Speed Dating Style)

    What were the best video games of 2024? I need answers! I didn’t play that many games from the year (my life was very hectic!), and I want to know what to prioritize in my backlog. I turned to the contributors of The Punished Backlog and invited everyone to sign up for a speed-dating-like session with me to share one of their favorite games on the podcast.

    This episode features about a dozen writers (myself included!) and their picks. Each mini-interview is about five to 10 minutes long. In each, I ask for a description of the game, what the writer loved most about it, and who else might enjoy it.

    At the end, I include a LONG honorable mention list trying to recap every game anyone on our site liked in our Best of 2024 coverage, and I also got just a little emo at the end reflecting on my four years at the Punished Backlog! Hope y’all enjoy, and happy new year!

    – Amanda Tien, Editor

    The Punished Podcast Episode 12

    Check out the latest episode below. A reminder that you can listen here, download the MP3 file, or catch us wherever you get your podcasts. Happy listening!

    MP3 Download | Spotify | Apple Podcasts

    Review the timestamps below to read more from these authors!
    Timestamps:

    • 0:00 – Intro
    • 2:13 – David & UFO 50
    • 13:37 – Allison & Turnip Boy Robs a Bank
    • 17:28 – Zack & Balatro
    • 27:00 – Vaughn & Tekken 8
    • 33:00 – Joe & Buckshot Roulette
    • 39:40 – Amanda & Thank Goodness You’re Here
    • 46:56 – Sam & Astro Bot
    • 56:55 – Alexia & Core Keeper
    • 1:04:30 – Kei & Final Fantasy VII Rebirth
    • 1:13:40 – Gary & Metaphor ReFantazio
    • 1:24:05 – Ben & Prince of Persia: The Lost Crown & Stardew Valley 1.6 Update
    • 1:33:51 – Outro: Honorable Mentions, Gratitude, and Looking Ahead
    • Song Credits:

      The songs below, aside from the opener and outro, are all inserted before their corresponding features!

      • Opening: “Amble” from Thank Goodness You’re Here by James Carbutt
      • “Play Forever” from UFO 50 by Eirik Suhrke
      • “Menu” from Turnip Boy Robs a Bank by James Currier
      • “Main Theme” from Balatro by Luis Clemente
      • “Rude and Reckless” from Tekken 8 by the TEKKEN Project/Bandai Namco
      • “Blank Shell” from Buckshot Roulette by Mike Klubnika
      • “Trip to Town” from Thank Goodness You’re Here by James Carbutt
      • “Disco Tree (Mini Boss Remix)” from Astro Bot by Kenneth C M Young for Team Asobi
      • “My Growing Home” from Core Keeper by Jonathan Geer
      • “Gongaga Region Theme” from Final Fantasy VII Rebirth by Mitsuto Suzuki and Masashi Hamauzu
      • “Melancholy Star” from Metaphor ReFantazio by Shoji Meguro
      • “Kushan Attack” from The Prince of Persia: The Lost Crown by Gareth Coker
      • Transition to Outro: “Nice to Have You” from Thank Goodness You’re Here by James Carbutt
      • End: “Winter (Nocture of Ice)” from Stardew Valley by Eric Barone
      • Want More Great Video Games From 2024?

        Explore the rest of our Best of 2024 coverage.

        The post The Punished Podcast: Episode 12 – The Best Games of 2024 (Speed Dating Style) appeared first on The Punished Backlog.

        1 hr 44 min
      • The Punished Podcast: Episode 11 – Visual Art Styles

        We used an audio medium to talk about a visual one—art styles in video games! Was this a mistake? Only you’ll be able to decide when we start discussing the hands of Final Fantasy characters as an example of evolutions in graphical fidelity!

        In all seriousness, this fun episode of The Punished Podcast has us reflecting on why and how visuals shape our impression of video games, what art styles have longer staying power, which games are the most beautiful, and if Toon Link is better than Twilight Princess Link.

        12/13/2024 Update: I meant to talk about Okami! Re-pushing the audio to include it

        – Amanda Tien, Editor

        The Punished Podcast Episode 11

        Check out the latest episode below. A reminder that you can listen here, download the MP3 file, or catch us wherever you get your podcasts. Happy listening!

        MP3 Download | Spotify | Apple Podcasts

        Amanda Tien | David Silbert | Kei Isobe | Sam Martinelli | Vaughn Hunt | Zack Gulinello

        Timestamps:

        • 0:00 – 5:00 – Intros and Beautiful Games
        • 5:00 – 34:43 – What Makes a Game Look Good, and Why Does It Matter?
        • 35:48 – 50:00 – Visuals in Remasters and Remakes
        • 50:00 – 59:19 –  Indie Games and Standing Out Visually
        • 59:20 – 1:08:30 – Uncanny Valley and Realism
        • 1:08:31- 1:17:09 – Who Ya Got?! Vote and Debate
        • 1:17:10 – Outro: What We’re Playing
        • Episode Intro by Sam Martinelli

          “Let’s discuss video game visuals. While any video game experience centers on play and control, visuals and visual design have always been an essential pillar to the medium. After all, the main way companies build hype and excitement for a game is through visual media: trailers, screenshots, gameplay demonstrations, etc. But what exactly do players want visually from their games?

          To some extent, graphical fidelity vs. art direction has been a subject of discourse for decades, but now that upgrades to hyper-realistic graphics are getting smaller and smaller and AAA budgets keep ballooning, the nature of that discourse seems to be changing. It’s also worth noting that we’ve seen somewhat of an indie game revolution over the past decade-plus, where smaller studios—most of which are unable to produce graphical fidelity on par with their AAA counterparts—are forced to be more creative and intentional with their visual design.

          So to start, let’s go around and describe what we think makes a game look ‘good,’ and whether you think fidelity matters more or less than style…“

          Song Credits:
          • “Porkrind’s Provisions” from Cuphead by Kristofer Maddigan
          • “Lord Shimura” from Ghost of Tsuhima by Ilan Eshkeri
          • “Dung Defender” from Hollow Knight by Christopher Larkin
          • “Grasslands Theme” from Final Fantasy VII Rebirth by Masashi Hamauzu
          • “Mii Plaza Theme” from the Wii by Kazumi Totaka
          • The post The Punished Podcast: Episode 11 – Visual Art Styles appeared first on The Punished Backlog.

            1 hr 20 min
          • The Punished Podcast: Episode 10 – Fall 2024 Preview

            As the summer comes to a close, let’s reflect on some exciting video game announcements! In Episode 10 of The Punished Podcast, we discuss everything that excited us from giant publishers and indie studios alike. We also did waiver wire pickups for our Fantasy Gaming league, which is a fun way to stay in the loop about what’s hot and what’s (unfortunately for me, as you’ll find out) not.

            There’s a lot to look forward to this fall, starting with this Thursday’s release! As Sam says in the podcast, “The Legend of Zelda: Echoes of Wisdom is the Zelda game I’ve wanted for 15 years.”

            The Punished Podcast Episode 10

            Check out the latest episode below. A reminder that you can listen here, download the MP3 file, or catch us on Spotify or Apple Podcasts. Happy listening!

            (Please note: This episode was recorded on August 15, 2024, prior to the releases of Star Wars Outlaws, Black Myth: Wukong, Astro Bot, The Plucky Squire, and Frostpunk 2.)

            MP3 Download | Spotify | Apple Podcasts

            Sam Martinelli | David Silbert | Amanda Tien

            Timestamps:

            • 0:00 – Intro + Favorite RPG Companions
            • 03:57 – Biggest Video Game Announcements from Summer 2024 (Hosted by Sam)
            • 26:50 – Deep Dive on 12 Exciting Indies Featured During Summer 2024 (Hosted by Amanda)
            • 49:15 – Waiver Wire for Fantasy Gaming League (Hosted by David)
            • 01:17:25 – Closing & Epilogue
            • Assassin’s Creed Shadows, by Ubisoft

              Here’s an excerpt from our discussion:

              • Amanda: “I feel so lame saying this, but I am so excited about Assassin’s Creed Shadows and Star Wars: Outlaws. I know they’re giant open-world games that are just doing the same Ubisoft shit, but I don’t care. I want it. The trailers look fun. I want to run the world around with my little alien guy in Outlaws, and in Shadows, it looks tight. The whole time [I was watching the trailers] I was fist-pumping. It felt very fan service-y… it’s a very simple yay! for me.”
              • Sam: “Exactly—like, I know you like Assassin’s Creed, so I’m genuinely happy for you. Meanwhile, for me, I watched some YouTube reactions to some of these showcases. For the Xbox one, there was one group of people who were reacting like, ‘All these games look exactly the same, I don’t want any of this.’ Meanwhile, this is like candy for me. Give me more Starfield, give me more Perfect Dark.”
              • Amanda: Imitating Sam: “Give me more Gears of War, nom nom nom.”
              • Sam: “Exactly! An RPG I can finish in 30 hours? Yes!”
              • Amanda: “Yeah, and you’re excited about Indiana Jones: The Great Circle! … Yes, I think it’s an interesting summer that is divided by personal taste. There’s also a lot here that was being announced that won’t come out ’til 2025, at least.”
              • Sam: “Yes, exactly, it’s a sugar high of Summer Game Fest. You can get excited about all these games but you can’t play them for a while… What showcase was the best, and what’s the worst? David, you want to go first?”
              • David: “I have to give my flowers to Microsoft. Compared to the competition, they really brought the bangers this time. And they needed a win desperately, after the whole Tango and Arkane Austin situation. Shout-out to the folks at Tango for getting acquired. Yeah, Microsoft brought the goods. I’m so excited about a lot of the slate. I know Xbox too well, though. I think it was their Gamescom 2014 presser. They had Scalebound, Crackdown 3, and a bunch of other games that looked really incredible at the time.”
              • Sam: “Like Fable: Legends, I think? And it just didn’t come out?”
              • David: “Yeah… It was a good presser that slowly went downhill as the games came out. So I’m always wary of that with Microsoft. That said, there’s such a velocity of good-looking games that they announced or showed more of that I can’t help but feel they’ll hit on a couple. Fable, I continue to remain really excited about. Perfect Dark surprised me. Clair Obscur: Expedition 33, I’m sure it won’t be an exclusive, but a turn-based game that isn’t from a Japanese developer is really exciting. South of Midnight, besides the awesomeness of having a playable female Black protagonist, it kind of feels like Microsoft’s answer to Kena: Bridge of Spirits. And it’s a throwaway for the worst conference… I think it’s Ubisoft. I’m sorry, Amanda.”
              • Amanda: laughs
              • David: “Believe me. I want Assassin’s Creed: Shadows and Star Wars: Outlaws to be awesome. Outlaws got me excited to begin with, but the more trailers they showed…”
              • Amanda: “I know, I know. Like, don’t show me all that.”
              • David: “Exactly. Show less… I think Ubisoft needs to go back to the drawing board and come up with some fresh ideas. Something’s gotta give here.”
              • Dungeons of Hinterberg, developed by Microbird Games
                Most Anticipated Indies of Fall 2024 (and Beyond)

                We highlighted the following titles:

                • Bō: Path of the Teal Lotus, developed by Squid Shock Games, published (lol) by Humble Games, released July 17, 2024
                • Été, developed by Impossible, released July 23, 2024
                • Dungeons of Hinterberg, developed by Microbird Games, published by Curve Games, released July 18, 2024 
                • The Plucky Squire, developed by All Possible Futures, published by Devolver Digital, released September 17, 2024
                • UFO 50, developed and published by Mossmouth, released September 18
                • Life is Strange: Double Exposure, developed by Deck Nine, published by Square Enix (very debatable on how we define indie but that’s a convo for another time), releasing on October 15, 2024
                • Afterlove EP, developed by Pikselnesia, published by Fellow Traveller, releasing Q3 2024
                • Demonschool, developed by Necrosoft Games, published by Ysbryd Games, delayed until Q1 2025
                • Rooster, developed by Sticky Brain Studios, releasing Q1 2025 TBA
                • Tiny Bookshop, developed by Neoludic Games, release date TBA
                • Lost and Found Co, developed by Bit Egg Games, published by Camera Games, release date TBA
                • While Waiting, developed by Optillusion, release date TBA
                • Fantasy Gaming League Update

                  Listen to the episode for the spice of our picks and updated scores from our Fantasy Gaming series. Below is a snapshot of where our teams were at heading into the episode. Releases with a red X indicate games that have been officially delayed (or, in the case of Hades II, that didn’t qualify for a Metacritic score in 2024).

                  If you want to see what we picked, click the reveal below.

                  Waiver Wire Picks
                  1. Sam – Drops Metroid Prime 4, Grabs The Legend of Zelda: Echoes of Wisdom
                  2. David – Drops Avowed, Grabs Astro Bot
                  3. Amanda – Drops Hades II, Grabs Silent Hill 2
                  4. Amanda – Drops Hollow Knight: Silksong, Grabs Dragon Age: The Veilguard
                  5. David – Drops Rise of the Ronin, Grabs Metaphor: ReFantazio
                  6. Sam – Drops Princess Peach: Showtime!, Grabs Dragon Quest III: HD-2D
                  7. And, if you want to see the lay of the land as of 9/23/2024, click this next reveal.

                    Fantasy Gaming Leaderboard
                    Song Credits: 
                    • “Vida La Vida!” by Chihiro Aoki from Like a Dragon: Infinite Wealth (2024)
                    • “Beach Buds (Gameboy Remix)” by Mark Sparling from A Short Hike (2019)
                    • “Été Trailer” by Impossible Games from Été (2024)
                    • “I Am Astro Bot (ASTRO BOT Remix)” by Kenneth C M Young from Astro Bot (2024)
                    • “Trailer Theme” by Tony Trippi and William Havlicek from The Legend of Zelda: Echoes of Wisdom (2024)
                    • The post The Punished Podcast: Episode 10 – Fall 2024 Preview appeared first on The Punished Backlog.

                      1 hr 22 min
                    • The Punished Podcast: Episode 9 – DLC

                      Ah, downloadable content, better known as DLC. It’s such a modern expectation in today’s gaming landscape that it’s an active surprise when a studio says it won’t release add-ons (no matter how badly we want it). Across games big and small, indie and giant, live service and single-player, DLC is everywhere.

                      But what’s the history of DLC, and how has it shaped current trends? What makes a piece of DLC worth it? When (and why) does it work, and when does it really not? Four writers from The Punished Backlog joined me to discuss these questions and much more. Join us for a DLC power-hour discussion!

                      The Punished Podcast Episode 9

                      Check out the latest episode below. A reminder that you can listen here, download the MP3 file, or catch us wherever you get your podcasts. Happy listening!

                      Download MP3 | Spotify | Apple Podcasts

                      Amanda Tien | Zack Gulinello | Allison McDaniel | Anthony Franklin II | Joe Chivers

                      Timestamps

                      • 0:00 – Episode Intro and the History of DLC
                      • 3:10 – Our Favorite DLC and Why They Work
                        • Amanda: Fallout 4: New Harbor
                        • Zack: Cuphead: The Delicious Last Course
                        • Allison: Animal Crossing: New Horizons: Happy Home Paradise
                        • Anthony: God of War Ragnarök: Valhalla
                        • Joe: Fallout New Vegas: Dead Money
                        • 20:56 – Skins, Cosmetic Content, and Microtransactions
                        • 27:00 – The Trend of Only One Big DLC
                        • 35:24 – How Digital Storefronts Shape Games, Expectations, Endings
                        • 46:52 – Games We Wish Had DLC
                        • 56:23 – Looking Ahead: Elden Ring: Shadow of the Erdtree
                        • 1:02:39 – Open Mic: Shovelware, Life = DLC, Balatro, Sports Games, ToTK
                        • 1:08:04 – Outro: What’re You Playing?
                        • More Games We Discussed

                          Alan Wake 2, Apex Legends, Baldur’s Gate 3*, Battle Chef Brigade, Brink, Call of Duty: Modern Warfare II, Control, Cult of the Lamb, Cuphead: The Delicious Last Course, Deadpool, Deathloop, Eastwards, Fallout 4: Far Harbor, Fallout New Vegas: Dead Money, Horizon Zero Dawn: Frozen Wilds, Hades, Halo, The Legend of Zelda: Tears of the Kingdom, Madden, MarioKart 8, Marvel Snap, Mass Effect 3: Citadel**, MLB: The Show 24, NBA 2K Series, Splatoon, The Sims 1 through 4, Spider-Man: Miles Morales, Stardew Valley***, The Witcher 3: Blood and Wine, Yakuza 0, Zoo Tycoon

                          * We have an entire podcast episode about Baldur’s Gate 3!
                          ** If you want to hear Amanda talk more about Mass Effect 3: Citadel, check out Episode 7 of our podcast and skip to 02:43:50. 
                          *** Check out our recent conversation on everybody’s favorite farming sim as we aimed to answer the question, “Why is Stardew Valley so good?!”

                          Song Credits
                          • “It’s The Sims” (Ilan Eshkeri) from The Sims 4
                          • “Bootlegger Boogie” (Kristofer Maddigan) from Cuphead: The Delicious Last Course
                          • “New York’s Only Spider-Man” (John Paesano) from Spider-Man: Miles Morales
                          • “Fanfares and Flowers” (Mikolai Stroinski) from The Witcher 3: Wild Hunt – Blood & Wine
                          • What Are Your Favorite Pieces of DLC?

                            Let us know in the comments!

                            The post The Punished Podcast: Episode 9 – DLC appeared first on The Punished Backlog.

                            1 hr 14 min
                          • The Punished Podcast: Episode 8 – 2024 Vibe Check

                            Welcome back to The Punished Podcast! In this episode of your favorite gaming podcast, we share our thoughts on 2024 thus far—including GOTY frontrunners, biggest disappointments, and more.

                            Later on, David walks us through the latest update for our Fantasy Gaming league. Amanda brings us home with a hot take that may or may not be absolutely scalding. Only one way to find out!

                            The Punished Podcast Episode 8

                            Check out the latest episode below. A reminder that you can listen here, download the MP3 file, or catch us wherever you get your podcasts. Happy listening!

                            Note: This episode was recorded on April 6, 2024.

                            MP3 Download | Spotify | Apple Podcasts

                            Sam Martinelli | David Silbert | Amanda Tien

                            Timestamps

                            • 0:00 – Intro
                            • 0:46 – Icebreaker: Favorite Console That Flopped?
                            • 5:12 – Grading 2024 (So Far)
                            • 16:19 – Our Current GOTY Frontrunners
                            • 26:34 – Biggest Disappointments of 2024 (So Far)
                            • 33:25 – Celebrating Women in Gaming
                            • 37:58 – Games We’re Looking Forward To
                            • 46:11 – Games We’ve Been Meaning To Try
                            • 50:14 – Q1 Fantasy Gaming Update
                            • 1:10:15 – Amanda’s Hot Take: Is the Switch 2 Coming Too Soon?
                            • 1:29:13 – Outro: What’re You Playing Next?
                            • Fantasy Gaming 2024 — April Standings
                              Song Credits 
                              • “Main Theme” (LouisF) from Balatro
                              • “Gongaga Region” (Mitsuto Suzuki) from Final Fantasy VII Rebirth
                              • “It’s Going Down Now” (Atsushi Kitajoh, Azumi Takahashi, Lotus Juice) from Persona 3 Reload
                              • The post The Punished Podcast: Episode 8 – 2024 Vibe Check appeared first on The Punished Backlog.

                                1 hr 31 min
                              • The Punished Podcast: Episode 7 – Baldur’s Gate 3

                                Baldur’s Gate 3 won Game of the Year at last year’s Game Awards, and for good reason. Here at The Punished Backlog, the game made many of our own Best of 2023 lists, to the point that we just had to talk about it!

                                On the latest episode of The Punished Podcast, we explore the game’s relationship with tabletop D&D, and discuss our favorite characters, little magical moments, strengths and weaknesses, the gorgeous Patch 5 epilogue, those wild side quests, and much, much more. 

                                The Punished Podcast Episode 7

                                As I explain in the episode’s intro, we encountered some technical and scheduling issues and had to record audio across multiple sessions. The end result? A mega, three-hour episode! If you loved playing a hundred (or more) hours of Baldur’s Gate 3, hopefully you’ll enjoy hundreds of minutes of our spoilercast discussion. 

                                Spoiler warning: This episode is spoiler-heavy, but this post is not in case you’d like to read the excerpts below. 

                                Content warning: This episode has swearing and often delves into NSFW content. 

                                MP3 Download | Spotify | Apple Podcasts

                                Amanda Tien | Joe Chivers | Kei Isobe | Ben Rashkovich 

                                Timestamps

                                By panelist: 

                                • Full panel – 0:00 
                                • Amanda, Kei, and Joe – 44:28 
                                • Amanda and Ben – 1:14:17
                                • Full panel again – 2:53:00
                                • By topic: 

                                  • Intro – 0:00 
                                  • Endings – 4:58 
                                  • Characters and Party – 9:52
                                  • Romance (Part 1) – 29:30
                                  • Favorite Moments and Acts – 34:00
                                  • Lowlights – 49:20
                                  • Companion Quests – 56:28
                                  • The Emperor (Part 1) – 58:38
                                  • Future of BG3 and Larian (Part 1) – 1:02:15 
                                  • The D&D movie, Dungeons & Dragons: Honor Among Thieves (2023) – 1:13:20
                                  • Side Quests – 1:14:20
                                  • The Emperor (Part 2) – 1:18:52
                                  • Romance (Part 2) – 1:21:25
                                  • Cazador’s Palace – 1:26:48
                                  • Early Access & Patches – 01:28:33
                                  • Finale and Act 3 – 01:34:20
                                  • D&D Comparisons – 01:50:00
                                  • Replaying – 1:58:00 
                                  • Save Scumming, Elden Ring, TOTK – 2:04:16
                                  • Future of BG3 (Part 2) – 2:12:06
                                  • Character Backstories – 2:20:26
                                  • The Epilogue, Developers, and Mass Effect 3 – 2:36:00
                                  • Next playthrough? – 2:53:00
                                  • Excerpts

                                    Kei: “I think gimmick bosses in tabletops can always be a little weird. In real life, you have to telegraph it so hard to get your players to behave in a certain way that it’s not always conducive to the nature and experience of tabletop games. But in a video game, it comes across a little bit better.”

                                    Ben: “One beautiful thing of Act 1 and Act 2, that Act 3 doesn’t really do, is that they set stuff up is that the payoff is in your imagination. What happened to the mushroom people? We don’t know! That’s just part of the world. But everything in Act 3, they’re constantly closing the loop, it’s a checklist… There’s not as much wonder or surprise… But when replaying the game, as a Dark Urge, you think you know what it is in Act 1, and yet it’s amazing the ways it can still surprise you.”  

                                    Joe: “My three favorite characters were Astarion, Gale, and Karlach. Karlach, to me, is the most positive vibes person in the whole team. She’s great. I think we could all have someone like her in our lives. Astarion, potentially, has one of the most fleshed-out backstories in the game. It’s hard, it’s difficult… that dude’s been through a lot. And I like his personality. He reminds me of Reaver in Fable 2, what a flirt of a man that he is. And I think with Gale, he started off a bit full of himself. It’s easy to write him off as a wizard that believes he’s the greatest thing since sliced bread, which probably hasn’t been invented in Baldur’s Gate anyway. But I think once you get to know him, and give him the chance to be vulnerable with you, he gets a lot more interesting.”   

                                    Spoiler-Free Excerpts About the Baldur’s Gate 3 Epilogue 

                                    Ben: “The epilogue was extremely emotional for me because A) of how much time and energy I put into playing the game, and what the game meant to me who has been a lifelong D&D player, and B) because I thought that for all the jankiness of Act 3, it was such a love letter, and the Epilogue is the closest we got to the developers talking directly to us. I felt like I was in a room with Larian developers, and I felt so emotional. I was so grateful to them. I was so happy that they could receive my gratitude, and I felt their gratitude. It felt like we were in conversation.” 

                                    Amanda: “The epilogue shows so much love… When there’s something like the epilogue to Baldur’s Gate 3 or that anniversary video for The Witcher 3, I have a moment where I feel like I’m a part of this. They are seeing me, and I am seeing them. I know how much this game must’ve been a part of their lives, and they’ve made something that’s a part of my life. 

                                    I think, as someone who strives to create art of any kind that is meaningful, even a video game blog post, we hope that our work resonates with someone. That no matter how fleeting, or if it’s short or long, you hope that it means something to someone the way that it meant something to you. Being able to find that connection…  Art is this unique thing that can exist separately from you, it is a third separate body between you and this other person, and yet it is something that you are both experiencing and you are both connecting and it matters to both of you. 

                                    And so those moments that you’re describing, like that Baldur’s Gate 3 epilogue, are rare places where you can feel the planes colliding and overlapping. It’s a fuzzy space, and it feels magical.”

                                    Ben: “That totally crystallizes some of my thoughts. I was reflecting on how the goodbye trope is a trope in video games that you can’t really get in other mediums. Probably because, I imagine, video games are the kinds of art you spend the most time in. You don’t spend 200 hours with a painting or a movie. And I’m thinking of games like Earthbound, Chrono Trigger, or Sea of Stars—they’re mostly RPGs—but there are these thin places, a part where the walls come down just a little. The fiction, you see through it a little bit. It doesn’t ruin the immersion, it makes it deeper. And it’s such a special thing, and I think it’s something that Baldur’s Gate 3 has done better than any other game I’ve ever played.” 

                                    Amanda: “Yes, the goodbye party is this opportunity to kick back and celebrate, as you would hope to with any friends. And I think it speaks to a real-life experience that we all have as people, where you realize that the time that you have together is ending, and it is precious and beautiful. The time that you’ve had together means so much, but also that, in the time to come, there will be new adventures. It’s bittersweet. 

                                    And for a video game, where you’ve spent hundreds of hours talking to these other, “not-real” people, but you have made bonds with, that you’ve made choices together… [It’s a medium of art] that probably feels the most like life in that way. You’re active. You’re not passive in the way that you watch a movie or a television show. You’re making choices, you’re talking to them, you’re encouraging them to be their best selves. It’s a space where you’ve put yourself into the game, because the game has allowed you to do so. And you recognize and appreciate the work that someone has done to make that possible.” 

                                    Song Credits 
                                    • “Down by the River” (Borislav Slavov) from Baldur’s Gate 3
                                    • “Main Theme II” (Borislav Slavov) from Baldur’s Gate 3
                                    • “Raphael’s Final Act” (Borislav Slavov) from Baldur’s Gate 3
                                    • “Bard Dance” (Borislav Slavov) from Baldur’s Gate 3
                                    • Update: March 22, 2024 — RIP the idea of DLC or Baldur’s Gate 4! A few days after we pushed this episode live, the leads of Larian shared at Game Developers Conference (GDC) 2024 that they do not plan to make any DLC or make a sequel. You can read more about that news in this piece at Polygon.

                                      The post The Punished Podcast: Episode 7 – Baldur’s Gate 3 appeared first on The Punished Backlog.

                                      3 hr
                                    • The Punished Podcast: Episode 6 – Pokémon

                                      The Pokémon franchise turns 28 this month (and 25 in North America, specifically)! The Punished Podcast crew celebrates Pikachu and co. with this 90-minute episode. 

                                      The Punished Podcast Episode 6

                                      For episode 6 of The Punished Podcast, we chat about all things Pokémon. We discuss the strengths of the classic video game formula, reflect on our favorite ‘mon, debate innovations over the years, and share fond memories. And, of course, we had to talk about Palworld, a game that’s made news for being “Pokémon with guns.” 

                                      Whether you’re a longtime fan of the series or a casual player, a parent or a child, you’ll find something that resonates with you in this super-Lightning-Bolt-charged episode of the podcast. 

                                      MP3 Download | Spotify | Apple Podcasts

                                      Amanda Tien | David Silbert | Kei Isobe | Sam Martinelli | Jason Toro

                                      Some excerpts from our conversation:

                                      • Kei: “Nintendo tends to struggle [with a balance between casual and hardcore players] because they make deep games which invites intense effort… Pokémon is probably the deepest turn-based competitive gaming experience out there right now. There’s so many variables. They’ve intentionally—or unintentionally—created a very, very layered and complex game. Maybe they wish they didn’t.”
                                      • Amanda: “These are games that are ultimately–I think–designed for children, or meant to be easier. Pokémon is a game that’s can be accessible for young people as an entry point into gaming. Into battling, into more serious games. Can you level up? Can you gather and manage an inventory? Can you plan out and advance a [battle] strategy?”
                                      • Sam: “The thing I really don’t like [in the series’ changes] is that, after Gen 2, they put a lot more effort into classic RPG storytelling. You’re not just a guy getting badges and trying to catch ’em all, but there’s also some meta plot happening. It’s not just Team Rocket. It’s some bigger deal happening. And to me, it’s never interesting. It’s never written well enough… It goes back to what we were talking about, that it’s hard to make a game that satisfies everyone.”
                                      • David: “I accidentally released my starter into the wild, so I decided to main a Graveler and raise that to Level 100 throughout the game.”
                                      • Jason: “I’ve been enjoying playing it with my group of fans. Palworld would be fantastic if it wasn’t for its attempts at being ‘evil.’ Palworld takes a lot of mechanics from other games…but it comes together in such a unique way that it’s pretty obvious as to why it’s so successful.”
                                      • Timestamps

                                        • 0:00 — Intro
                                        • 4:30 — What was your first Pokémon game?
                                        • 8:30 — Innovations (and stagnation) in the formula
                                        • 15:30 — Who is Pokémon “for”? 
                                        • 23:00 — Innovations in the core series
                                        • 34:45 — Favorite Pokémon memories? 
                                        • 40:00 — Conspiracies and glitches
                                        • 45:45 — Best Pokémon spin-offs
                                        • 52:37 — Ideal Pokémon fan-service game?
                                        • 58:30 — Discussing Palworld 
                                        • 1:12:30 — Rapid-fire questions 
                                        • 1:31:20 — Outro: Whatcha playing? 
                                        • Song Credits
                                          • “Pallet Town Title Theme” by Junichi Masuda from Pokémon Red/Blue/Yellow 
                                          • “Victory! (Wild Pokemon)” by Junichi Masuda and Go Ichinose from Pokémon Gold/Silver/Crystal
                                          • “Evolution A + B Jingle” by Junichi Masuda and Morikazu Aoki from Pokémon Ruby/Sapphire
                                          • “Level Up Sound” by Tsukasa Tawada from Pokémon Colosseum
                                          • “Battle! (Trainer)” by Junichi Masuda Pokémon Red/Blue
                                          • “Pikachu Voice” from Pokémon Yellow (Editor’s note: Here’s a long but interesting video about Pikachu’s sound effects in the game) 
                                          • “Lavender Town” by Junichi Masuda from Pokémon Red/Blue
                                          • “Pokémon Healed!” by Junichi Masuda and Morikazu Aoki from Pokémon Diamond/Pearl
                                          • “Pokémon Center” by Junichi Masuda and Go Ichinose from Pokémon Scarlet/Violet
                                          • The post The Punished Podcast: Episode 6 – Pokémon appeared first on The Punished Backlog.

                                            1 hr 35 min
                                          • The Punished Podcast: Episode 5 – 2024 Gaming Preview

                                            Welcome to the first Punished Podcast of the new year! The Backlog crew is back and better than ever, and we’re excited to show you what we’ve been cooking up.

                                            The Punished Podcast Episode 5

                                            For episode 5 of The Punished Podcast, we’re taking a look ahead at 2024 in gaming—and running it back with our annual Fantasy Gaming draft.

                                            Will Sam go back-to-back this year? What’s up with Hollow Knight: Silksong, and will Amanda strike out on it, yet again? Will David finally draft a decent team?

                                            Take a listen and gauge for yourself.

                                            MP3 Download | Spotify | Apple Podcasts

                                            (Note: We recorded this podcast on January 6, 2024, before the releases of Prince of Persia: The Lost Crown, Like a Dragon: Infinite Wealth, Tekken 8, and Persona 3 Reload. This podcast also predates Microsoft’s “Direct”-like showcase, which saw Hellblade II, Avowed, and MachineGames’ Indiana Jones and the Great Circle all get 2024 release windows.

                                            You’re hearing our thoughts and analysis before ANY of the above occurred—so keep that in mind while listening!)

                                            Timestamps

                                            • 0:00 – Intro
                                            • 3:15 – Thoughts on 2024?
                                            • 7:53 – Unannounced or Speculated Games You’re Anticipating?
                                            • 13:27 – Sam Rants About George R.R. Martin
                                            • 18:28 – 2024 Fantasy Gaming Draft: The Rules
                                            • 22:38 – 2024 Fantasy Gaming Draft: The Draft
                                            • 57:01 – 2024 Fantasy Gaming Draft: Vibe Check
                                            • 59:44 – Sam’s Hall of Fame Nominee
                                            • 1:17:15 – What Are You Currently Playing?
                                            • 1:20:28 – Outro
                                            • David Silbert | Sam Martinelli | Amanda Tien
                                              2024 Fantasy Gaming Draft – The Recap

                                              Want the Sparknotes version of our Fantasy Gaming draft? Here’s a quick play-by-play:

                                              • David — Final Fantasy VII Rebirth
                                              • Amanda — Hades II
                                              • Sam — Like a Dragon: Infinite Wealth
                                              • Sam — Prince of Persia: The Lost Crown
                                              • Amanda — Persona 3 Reload
                                              • David — Dragon’s Dogma 2
                                              • David — Senua’s Saga: Hellblade II
                                              • Amanda — Paper Mario: The Thousand-Year Door
                                              • Sam — Microsoft Flight Simulator 2024
                                              • Sam — Princess Peach Showtime
                                              • Amanda — Hollow Knight: Silksong
                                              • David — Rise of the Rōnin
                                              • David — Avowed
                                              • Amanda — Star Wars Outlaws
                                              • Sam — The Plucky Squire
                                              • Sam — Metroid Prime 4
                                              • Amanda — Frostpunk 2
                                              • David — Black Myth: Wukong
                                              • The Final Teams, Post-Draft

                                                Take a gander at our three contenders, now that the dust has settled. As a reminder, we’ll likely revisit these teams midway through the year in the form of a “waiver wire pick-up” draft.

                                                We got silly with the team names this year. Hopefully, they give you a chuckle!

                                                Post-January Fantasy Standings

                                                As mentioned before, we recorded this podcast before a bunch of January games hit storefronts. Here’s the current leaderboard, taking into account those releases (expect more commentary in a future article):

                                                Why the Legend of Zelda Franchise Is Our Newest HOF Inductee

                                                Last on the podcast, but certainly not least, was our Punished Hall of Fame segment. This episode, Sam Martinelli nominated The Legend of Zelda—the entire franchise.

                                                Do we need to argue for its inclusion? If ever there was a series that merits the highest honor we can provide, it’s this one. Zelda defined most of our childhoods, and its sheer variety—from time-traveling escapades in Majora’s Mask to cel-shaded seafaring in The Wind Waker—never seems to taper.

                                                Yes, the franchise has the occasional dud (I’m looking at you, Spirit Tracks). But the bad pales in comparison to the good—and even then, the bad here is arguably better than most franchises in their prime.

                                                Here’s to you, Zelda. It’s been nearly 40 years since you graced our Nintendo consoles, and we’re looking forward to another 40 more.

                                                Song Credits
                                                • “Rogueport” (Yuka Tsujiyoko, Yoshito Sekigawa) from Paper Mario: The Thousand-Year Door
                                                • “Victory Fanfare” (Nobuo Uematsu, Naoyuki Honzawa) from Final Fantasy VII Remake
                                                • “Changing Seasons” (Atsushi Kitajoh, Shoji Meguro) from Persona 3 Reload
                                                • “Wii Menu Theme” (Kenji Yamamoto, Minako Hamano, Masaru Tajima) from Metroid Prime 3
                                                • “Title Theme” (Koji Kondo, Toru Minegishi, Kenta Nagata, Hajime Wakai) from The Legend of Zelda: The Wind Waker
                                                • The post The Punished Podcast: Episode 5 – 2024 Gaming Preview appeared first on The Punished Backlog.

                                                  1 hr 22 min
                                                • The Punished Podcast: Episode 4 – Best of 2023 Recap

                                                  Happy Holidays! Episode 4 of The Punished Podcast marks our final episode of the year, but fret not—we have an awesome show in store for you.

                                                  The Punished Podcast Episode 4

                                                  To close out the year, we brought five of our writers together to reflect on the good, the bad, and the ugly of 2023. Which games wowed us? Which games punked us? What are we excited to play in 2024? Listen along as we tell all.

                                                  For the latter portion of the podcast, our editorial team reconvened to tally up the final scores for our 2023 Fantasy Gaming league. Despite a competitive draft (and some smart waiver wire pick-ups), in the end, there could only be one victor. Get the full play-by-play in this month’s episode.

                                                  MP3 Download | Spotify | Apple Podcasts

                                                  Timestamps

                                                  • 0:00 – Intro
                                                  • 2:03 – Grading 2023
                                                  • 11:02 – This Year’s Hidden Gems
                                                  • 18:16 – The Biggest Disappointments
                                                  • 25:00 – 2023’s Most Notable Trends
                                                  • 36:32 – Our Most Anticipated Games of 2024
                                                  • 38:14 – Fantasy Gaming 2023: The Finale
                                                  • 55:22 – The Results!
                                                  • 1:08:38 – Outro: Holiday Backlog Plans
                                                  • Sam Martinelli | David Silbert | Kei Isobe | Allison McDaniel | Jason Toro
                                                    How Our Panelists Graded 2023

                                                    Allison — 4.5 out of 5

                                                    • Pros: Lots of bangers.
                                                    • Cons: Where’s Hollow Knight: Silksong? Metroid Prime 4?
                                                    • David — 4 out of 5

                                                      • Pros: Baldur’s Gate 3 and Tears of the Kingdom.
                                                      • Cons: Got nothing on the goat, 2007.
                                                      • Kei — 4.5 out of 5

                                                        • Pros: Huge variety of genres from a variety of developers. Global appeal.
                                                        • Cons: Lots of remakes. Didn’t have a marquee hardware launch like in 2017.
                                                        • Jason — 4.5 out of 5

                                                          • Pros: Revitalization of the CRPG genre. 2D Mario games still rock.
                                                          • Cons: In a world where Breath of the Wild came before, will Tears of the Kingdom truly stand the test of time?
                                                          • Sam — 4.5 out of 5

                                                            • Pros: Stellar new releases for beloved franchises: Zelda, Mario, Alan Wake, Street Fighter.
                                                            • Cons: Hard to top 1998, where Ocarina of Time, Half-Life, Metal Gear Solid, and Starcraft all pioneered their respective genres.
                                                            • Sam Martinelli | David Silbert | Amanda Tien
                                                              Fantasy Gaming 2023 — The Results!

                                                              Curious how this year’s Fantasy Gaming league panned out? Read up on the highlights below:

                                                              Act I – The Draft

                                                              December 2022

                                                              Our editorial team gathered to preview the upcoming year's gaming slate. We took turns, snake order, assembling a team of six gaming releases. The goal: End the year with the highest average Metacritic score.

                                                              Only the top four games from each team would count toward the average, meaning we could draft with our hearts and swing for the fences. So, we did. Check out the full 2023 Fantasy Gaming draft here.

                                                              By the end of the draft, we were left with three contenders:

                                                              Act II – The Grind

                                                              January 2023 to June 2023

                                                              For six months, our gladiators battled it out for goodness and glory. Each month brought new gaming releases—and with them, the promise of green Metacritic scores, universal acclaim, and more points for the Fantasy Gaming leaderboard.

                                                              We won't dig up the past, but if you want the full blow-by-blow, you don't need pay-per-view. Catch the full recap by reading each of our H1 2023 Fantasy Gaming updates:

                                                              • Fantasy Gaming Update: Jan 2023 – Fire Emblem and Dead Space Kick Off the Competition!
                                                              • Fantasy Gaming Update: March 2023 – Resident Evil 4 Retakes Its Crown
                                                              • Fantasy Gaming Update: April 2023 – Jedi: Survivor Soars, Redfall Stinks
                                                              • Fantasy Gaming Update: June 2023 – Zelda, Street Fighter, Final Fantasy, and More!
                                                              Act III – The Mid-Year Standings

                                                              June 2023

                                                              By the end of June, the Fantasy landscape was well-established. Team Amanda had seen a massive dub in May with the release of The Legend of Zelda: Tears of the Kingdom, but also a massive dud in Arkhane Studios' Redfall. Team Sam enjoyed two strong performances thanks to Resident Evil 4 (2023) and Street Fighter VI. And Team David, despite some decent releases, suffered two major game delays.

                                                              As the summer set in, the leading horses were creating some distance from the pack.

                                                              Act IV – The Waiver Wire Pick-Ups

                                                              July 2023

                                                              Then, we decided to shake things up. In July, we hosted a one-time Fantasy Gaming "waiver wires pick-up." The rules were simple: Each team could drop two games and replace them with another two. With Summer Games Fest at our backs, there was a gluttony of fresh releases ready to be added. Naturally, we took advantage. Check out our full 2023 waiver wire adventures here.

                                                              With our waiver wire completed, we entered the second half of 2023 with revamped teams—and renewed fires.

                                                              Act V – The Finale

                                                              December 2023

                                                              This was it. After months of releases, we reconvened for one last hurrah. If you haven't already listened, we highly recommend you scroll up to the top of this article and give our podcast a listen.

                                                              Still here? That's cool too. Here's the final leaderboard (and our newly crowned Fantasy Gaming winner):

                                                              In 3rd, with an average top four of 87.8 (and an overall average of 86.5)... Team David!

                                                              In 2nd, with an average top four of 91.3 (and an overall average of 73.5)... Team Amanda!

                                                              And in 1st, with an average top four of 91.3 (and, critically, an overall average of 88.7)... Team Sam!!!

                                                              That's right, folks! We had to go to a tie-breaker to decide the final winner.

                                                              Epilogue

                                                              Thanks so much for tuning into Fantasy Gaming these past 12 months. We've had a blast playing, and we hope to do it again soon!

                                                              Song Credits
                                                              • “Main Theme, Pt. 1” (Borislav Slavov) from Baldur’s Gate 3
                                                              • “Battle On!” (Eric W. Brown) from Sea of Stars
                                                              • “Our Terms” (Masayoshi Soken) from Final Fantasy XVI
                                                              • The post The Punished Podcast: Episode 4 – Best of 2023 Recap appeared first on The Punished Backlog.

                                                                1 hr 13 min
                                                              • The Punished Podcast: Episode 3 – The Backlog

                                                                Welcome back to The Punished Podcast! In this episode, we talk about the gaming phenomena that inspired this site’s very name: the backlog. 

                                                                The Punished Podcast Episode 3

                                                                You’ve got games to play, and so do we. Listen along as we discuss what’s in our current backlogs, the challenges to getting through that stack of games, and tips for newcomers looking to break into the hobby. Plus, hear our reactions to a spicy take from the site’s newest contributor, Zack Gulinello!

                                                                MP3 Download | Spotify | Apple Podcasts

                                                                Tips for Managing a Gaming Backlog

                                                                Here’s a brief summary of our strategies for managing the backlog: 

                                                                • Create a two-in, one-out policy for yourself (i.e., you have to beat two games before you can buy one new one… though easier said than done).
                                                                • Find an accountability buddy to play the same game as you.
                                                                • Use a tool like HowLongToBeat to see how long a game takes the average player to complete, so you can plan accordingly.
                                                                • Adjust your expectations around what it means to “beat a game.” In his essay on Elden Ring, fellow Punished Backlogger Sam Martinelli encourages the perspective that you’re finished with a game when you’re no longer enjoying it—even if that’s before you roll the credits.
                                                                • David Silbert | Allison McDaniel | Zack Gulinello | Amanda Tien
                                                                  Timestamps

                                                                  • 0:00 – Intro
                                                                  • 3:00 – Discussing Video Game Backlogs
                                                                  • 48:00 – Zack’s Hot Take!
                                                                  • 1:05:30 – Outro: Episode 4 Preview, and “What’re You Playing Next?”
                                                                  • Games in Our Backlog 

                                                                    We discuss a wide range of games, new and old. In alphabetical order, here are some that dominated our conversation (and haunt our free time):

                                                                    • Alan Wake 2 (2023)
                                                                    • Coffee Talk (2020) and Coffee Talk Episode 2 (2023)
                                                                    • Dave the Diver (2023)
                                                                    • Elden Ring (2022)
                                                                    • Hollow Knight (2017)
                                                                    • Immortals: Fenyx Rising (2020)
                                                                    • The Legend of Zelda: Breath of the Wild (2017)
                                                                    • The Legend of Zelda: Tears of the Kingdom (2023)
                                                                    • Mail Time (2023)
                                                                    • Ori and the Will of the Wisps (2017)
                                                                    • Red Dead Redemption 2 (2018)
                                                                    • Season: A Letter to the Future (2023)
                                                                    • Smushi Come Home (2023)
                                                                    • Spider-Man 2 (2023)
                                                                    • Super Mario Bros. Wonder (2023)
                                                                    • The Witcher 3: Wild Hunt (2016)
                                                                    • Venba (2023)
                                                                    • Song Credits
                                                                      • “Main Theme” (Ludvig Forssell) from Metal Gear Solid V: Phantom Pain
                                                                      • “Ground Theme” (Koji Kondo) from Super Mario Bros.
                                                                      • “The Nightingale” (Marcin Przybyłowicz) from The Witcher 3: Wild Hunt
                                                                      • “Greenpath” (Christopher Larkin) from Hollow Knight
                                                                      • “Trailer Theme” (Failpositive) from Smushi Come Home
                                                                      • The post The Punished Podcast: Episode 3 – The Backlog appeared first on The Punished Backlog.

                                                                        1 hr 10 min

                                                                      About The Punished Podcast

                                                                      From the publisher's feed

                                                                      The official podcast for punishedbacklog.com