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Explore classic text adventure games from legendary publishers and authors including Magnetic Scrolls, Level 9, Infocom, Scott Adams, and Interplay. A podcast for fans of GET LAMP, Eaten By a Grue, Th... more
FAQs about The Retro Adventurers:How many episodes does The Retro Adventurers have?The podcast currently has 34 episodes available.
January 10, 2025Episode 14 - The Dark Crystal and Ship of DoomDave and Jason return to the pioneering Artic Adventure series with Ship of Doom (Adventure C) before plunging into a fantasy world on the brink in The Dark Crystal by Sierra, licensed from Henson Associates and representing the very last example of Roberta Williams' parser game design.The Dark Crystal manual and short storyThe Dark Crystal on SierraGamersThe Dark Crystal map and solution in New Atari UserShip of Doom on Spectrum ComputingShip of Doom, reimagined top-downAll Sierra On-Line Hi-Res AdventuresRoberta Williams full credits (Mobygames)Artic Adventures gallery (MOCAGH)...more57minPlay
December 29, 2024Episode 13 - 2024 Year-End ChatisodeHoliday merriment! All the hosts! Return special guests! Minimal editing!Retro Adventurers Dave, Jason, Nick, and founder Ben(!) chat about the year that was, later joined by Scott Adams (Episode 3) and Tim Gilberts (Episode 5)!Hear about Tim Gilberts' Heathkit, Scott Adams' next professional moves, adventures in ADABAS / Natural, and a long-overdue callback to the Clarion Beauty Computer!Ken Reed's Adventure II article in Practical ComputingMaze for the MK/14 computer kitPDP-12: HELLORLD!The Beepy handheld computerAdventuronNick's Cloak of Darkness in AWKKnytt StoriesThe Book of Adventure GamesTim Gilberts on YouTubeScott Adams ConsultingBubble BonkFinal PilotAdventureland XL...more2h 40minPlay
December 18, 2024Episode 12 - Avon and MacbethChewing the food of sweet and bitter fancy, Jason and Nick ask for a double-helping of Shakespeare text adventures. The chef heaps a challenging amount of "appetizer" Macbeth (1984, Oxford Digital Enterprises) on their plates, but main course Avon (1982/1988, Topologika) has its day. And that day may be foul, and/or fair, as you like it.Macbeth on MobyGamesMacbeth on MOCAGHAvon on MobyGamesAvon (Playable online, BBC Micro)Avon mainframe source codeTopologika Ltd. overviewTopologika on The Digital AntiquarianMacbeth solution (almost)The Tempest (1997) ...more1h 19minPlay
December 11, 2024Episode 11 - A Conversation with Ron MartinezIn this interview episode we're transfixed by the career of Ron Martinez, whose interactive fiction began as a writer for the Be an Interplanetary Spy book series, the Trillium/Telarium home conversion of Rendezvous With Rama, and the design and implementation of Star Trek: The Promethean Prophecy powered by his own TRANS Fiction System parser. Since then Ron has had a widely varied career, and a widely varied career since then including pioneering work in NFTs.Ron and Jason discuss the wild experimental days at Electronic Arts, the nature of "post-linear" storytelling and the trade-offs of writing in the Star Trek universe, and Ron's brush with actual immortality.Invention ArtsStar Trek: The Promethean Prophecy on archive.orgRendezvous with Rama on archive.orgFull GET LAMP documentary interviewRon Martinez MobyGames credits...more1h 10minPlay
November 06, 2024Episode 10 - The Lurking Horror and Crypt of MedeaJason and first-time Retro Adventurer Nick Moffitt sample two courses of text adventure horror, featuring Infocom's "MIT with the serial numbers filed off" The Lurking Horror and Sir-Tech Software's "don't call it a Murder Hospital, call it the" Crypt of Medea.Jason also speaks with Strange Studies of Strange Stories co-host Chad Fifer about how, when, and why the Lovecraftian school of horror became mainstream entertainment fodder.The Lurking HorrorCrypt of MedeaThe Call of Cthulhu (2005 film)The Apple II Mockingboard ...more1h 32minPlay
October 24, 2024Episode 9 - A Conversation with Robin RaymondSeemingly from out of nowhere, Kingdom of the Seven Stones, a sprawling text/graphic adventure has just been published for the Commodore 64 by The Future was 8 Bit. Creator (and Retro Adventurers listener!) Robin Raymond joins Jason to talk about how the game took shape, why it's cartridge-only, and what the future might hold for his new C-based 8-bit adventure game engine.Kingdom of the Seven Stones @ TFW8bMartin Piper's technical analysisDithertronThe Coveted MirrorUlysses and the Golden Fleece ...more35minPlay
October 06, 2024Episode 8 - Valhalla and Swiss Family RobinsonDave and Jason make another transatlantic cultural exchange in this episode, beginning with the youth-oriented Windham Classics' Swiss Family Robinson before heading to the deadly grownup world of Norse mythology for Legend's Valhalla. Valhalla playable online (ZX Spectrum)Swiss Family Robinson playable online (Commodore 64)August 1983 ad for Valhalla (Sinclair User Magazine)...more42minPlay
September 17, 2024Episode 7 - A Conversation with Roberta and Ken WilliamsIn this interview episode (cruelly cut short by an impatient harbormaster) we barely scratch the surface of the careers of the legendary power couple of adventure gaming. Jason speaks with Roberta and Ken Williams of On-Line Systems / Sierra On-Line fame. We touch on chapters from the late 1970s to present day, including the first text/graphics adventures on the Apple II to King's Quest and Phantasmagoria, and the new reimagined Colossal Cave published by Cygnus Entertainment.Colossal CaveFarewell to Tara by Roberta WilliamsNot All Fairy Tales Have Happy Endings by Ken WilliamsSierra GamersMystery House (Hi-Res Adventure #1) playable online...more1h 21minPlay
August 22, 2024Episode 6 - Twin Kingdom Valley and Sphinx AdventureDave and Jason take on a pair of BBC Micro originals from the early 1980s in this episode, with the appetizer course of Acornsoft's first adventure game Sphinx Adventure by Paul Fellows, followed by the main course of Twin Kingdom Valley by Trevor Hall.Twin Kingdom Valley playable onlineSphinx Adventure playable online...more45minPlay
June 08, 2024Episode 5 - A Conversation With Tim GilbertsTim Gilberts published legendary text adventure creation systems The Quill and Professional Adventure Writer (PAW) through family publishing house Gilsoft in the 1980s. These products became the basis for hundreds of commercial games, many developed and sold as part of a late direct-to-consumer wave of adventure development in the late 1980s into the 1990s. Dave and Jason discuss with Tim the origins of The Quill and its successors, the reasons for its success and lasting impact, and Tim's connections to gaming today.GilsoftTim Gilberts' YouTube channelZenobi SoftwareStranded by Dave HawkinsGhostship Delgado by Tony Kingsmill (2024 Quill game)...more51minPlay
FAQs about The Retro Adventurers:How many episodes does The Retro Adventurers have?The podcast currently has 34 episodes available.