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This week, we talk about the absolute best thing the Sega Saturn brought to our lives. We also spend a little time talking about NiGHTS Into Dreams.
Manual: https://www.gamesdatabase.org/Media/SYSTEM/Sega_Saturn/Manual/formated/NiGHTS_into_Dreams..._-_1996_-_Sega.pdf
Tom and Dean talk about console version differences, Tim Follin, and the change in the video game hype cycle.
But mostly, we talk about James Pond 2: Operation Robocod, which is certifiably the most bizarre game we have played for the podcast yet.
Discord: https://discord.gg/dTrBruG
Manual: https://segaretro.org/images/2/21/James_Pond_2_MD_AU_Manual.pdf
TW and Tom have somewhat differing opinions on one of the Sega Genesis/Mega Drive's swan song games. But then a mid-90s EGM interview sets off an age-old debate:
"IT LOOKS LIKE THIS GAME HAS COLOR IN IT, DOES THAT MEAN IT'S FOR BABIES?"
TW has words about this, and maybe derails the conversation.
TW's Discord: https://discord.gg/dTrBruG
EGM Interview on Ristar: https://archive.org/details/Electronic_Gaming_Monthly_65/page/n217/mode/2up
Manual: https://segaretro.org/images/a/a1/Ristar_md_us_manual.pdf
We finally did it. We finally recorded our episode about Mario Sunshine, after weeks and weeks of hinting at it. We have differing, but overall mixed opinions. At the end of the day, it's still a Mario game, and it's good.
TW's Discord: https://discord.gg/dTrBruG
Manual:
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Mario_Sunshine_-_2002_-_Nintendo.pdf
Tom and Dean hit the record button getting ready to talk about Super Mario Sunshine, and then just agree to talk about Kusogrande, Yakuza, and 13 Sentinels. Because not every Retro Breakdown needs to have a retro breakdown.
Yeah, it's hard. It's punishing. But there's a beautiful logic that makes it all work, and we think that's beautiful.
Discord: https://discord.gg/dTrBruG
Manual: https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABDE.pdf
That link to Dean's Nexus store: nexus.gg/TimeWanderer
The Peace Keepers is what happens when you take the basic premise of "walk to the right and punch things," but then you make the punch not work.
More info on the Peace Keepers: https://en.wikipedia.org/wiki/The_Peace_Keepers
Summary of multiple Endings: http://www.vgmuseum.com/end/snes/d/pk.htm
Nobody needs to be told at this point that Super Mario 64 is a good game.
Mario 64 Manual: https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64//Manual/formated/Super_Mario_64_-_1996_-_Nintendo.pdf
It's funny, because that's what the game is called. But also, THAT'S WHAT THE GAME IS CALLED.
S.C.A.T. Manual: http://www.digitpress.com/library/manuals/nes/SCAT.pdf
From the publisher's feed