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We've covered lots of obscure stuff on the podcast, so we decided to treat ourselves to a game with a bit more of a reputation, despite it not even being the best game in its own franchise on the SNES.
TW's Discord: https://discord.gg/dTrBruG
Kirby’s Dream Land 3 Manual: https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_SNES/Manual/formated/Kirby-s_DreamLand_3_-_1997_-_Nintendo.pdf
In a first for the podcast, Dean and Tom review a NEW game! Two Scoop Games reached out to us about playing their new game Kick Bot, a two-button precision platformer built around wall kicks and double jumps.
There's only an 8-level demo available right now, with the full release due out in early 2021, but there was still plenty here to discuss.
We field another request this week in the Vic Tokai cult classic Clash at Demonhead. This one had us talking about the wild nature of 1980s-90s video game localization, the absurdly ambitious design of some NES games, and of course, one of the most incredible bad ends in all of video games.
There is also some Yakuza talk, and a bit about the results of Dean's most recent Kusogrande match.
Discord: https://discord.gg/dTrBruG
Clash at Demonhead Manual
This week, Jessi makes us play Karnov, the game about the fire-breathing Soviet strongman who fights... I dunno, dragons? Dinosaurs? Whatever happens to be there. We discuss the... INTERESTING sound design, including the one pretty-good song and also all the other not-so-good stuff.
Karnov Manual: http://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Karnov-Game-Manual.pdf
We try out a new format this week - no random banter, just Retro Breakdown.
Illusion of Gaia Manual
Dean's IoG playthrough on YouTube
We start with light breathing.
Shadow of the Ninja Manual: https://www.retrogames.cz/manualy/NES/Shadow_of_the_Ninja_-_NES_-_Manual.pdf
https://en.wikipedia.org/wiki/Shadow_of_the_Ninja
If you've ever wanted to hear two people start a discussion about a game by saying, "There isn't anything about it that's really bad," but then dump on it for the next 45 minutes anyway, this is your episode.
Afterwards, we jump into a breakdown of Operation Logic Bomb, which gets deemed "the okayest game I've ever played."
Thought experiment of the week: Is "not as bad as you thought" a negative review or a positive one?
Then, we discuss UK-only release Action Man: Robot Atak, a game which has us digging into the history a 1960s line of European G.I. Joe-like toys... and the unfortunate two-season animated series it spawned in 2000. Along the way, we will discuss how many checkpoints is too many checkpoints, and how this game found that line and then tripled it.
About Action Man: https://actionman.fandom.com/wiki/Action_Man_Wiki
"What the..."
Tom and Dean come into the podcast this week prepared to give lukewarm reviews on Gunstar Heroes for the Sega Genesis/Mega Drive, but then hype each other up remembering it and totally change their minds.
This week’s instruction manual: https://manuals.sega.com/genesismini/
From the publisher's feed