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Simone de Rochefort wasn’t allowed to play violent games growing up, so GoldenEye 007 on the N64 – one of the very first first-person-shooter games – wasn’t exactly her parents’ cup of tea. This week we’ll return to History of Fun’s deep dive on how one of the most popular games of our childhood was developed.
Listen to all the episodes of The History of Fun on Apple or Pocketcasts.
Learn more about your ad choices. Visit megaphone.fm/adchoices
By Polygon4.9
978978 ratings
Simone de Rochefort wasn’t allowed to play violent games growing up, so GoldenEye 007 on the N64 – one of the very first first-person-shooter games – wasn’t exactly her parents’ cup of tea. This week we’ll return to History of Fun’s deep dive on how one of the most popular games of our childhood was developed.
Listen to all the episodes of The History of Fun on Apple or Pocketcasts.
Learn more about your ad choices. Visit megaphone.fm/adchoices

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