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Hello and Welcome to Dungeon Talk. The General advice and discussion podcast from DnD Academy.
This is episode # 31
Special Guest host @TheCalebG join me and Extra-Special Guest Matthew Parody (Co-host of the ProbablyQuestionable podcast) as we discuss improvisational techniques you can use in your games.
Yes, And
Truth
Want.
I then go on a short rant about some edition war bullcrap I heard on another podcast.
We then briefly discuss drawing RP out of players
Encumbrance and ammo tracking. Necessary?
Using Props in the game. Effective or gamey?
And finish up with a chat about secret info. What do you do, when only one or some PC’s find info out?
Please check out Matthew’s podcast page and other info by following the links below.
http://ipacomedy.com/
Thanks for listening. As always, comments and feedback are welcome.
~Michael
E-mail us at Podcast@TheRpgAcademy
Hey guys, here is Dungeon talk episode 30. We discuss a House Rule about mental hit points. Michael had an idea about NPC’s or maybe PC’s too, having a mental hit points count that you could “attack”, in order to convince them of something. It wouldn’t kill them, just maybe reduce their ability to resist persuasion.
As always, thanks for listening. We hope you enjoy.
Hey what’s up guys. Dungeon talk 29 here called I Won, I think. Tonight’s discussion was about one topic only. Winning. Some of the things we tried to discuss were, is it possible to win at d&d? What is winning? What are some moments when you might feel like your winning? Should d&d be thought of as a game you can win. And finally, if someone asked you how you win, what would you tell them. Hope you enjoy the show!
As always, thanks for listening. We hope you enjoy.
E-mail us at Podcast@TheRpgAcademy
Join our new Google+ Community page: The Rpg Academy
Hello Everyone,
Very excited to bring you this extra-special episode. We had the privilege of sitting down (well, on Google Hangouts) with Richard Baker and Stephen Schubert of Sasquatch Game Studio and talk about their recently Kickstarted product Primeval Thule. Thule is a campaign setting in the vein of Conan vs. Cthulhu, low magic, where the world is a dangerous place and the cities are no safe haven. If you haven’t heard of it yet, take a look at their Facebook Page, Website and Kickstarter page.
I want to thank Richard and Stephen again for giving us some time to discuss Thule and hope you enjoy our conversation.
Topic 1- Primeval Thule
End- bloopers
Thanks for listening. We hope you enjoy.
Hello everyone,
Here is this weeks Dungeon Talk. First let me start by saying we screwed up the intro and said the wrong number. This on the heels of a website meeting where we discussed how to make the podcasts better. We spend the first 20 min talking about the website, where we want to go with things, and getting feedback from listeners. We wanted to discuss a mail question but did not have time. Our Table topic is about inner party conflict between players because of their PC’s. Hope you enjoy and stick around after the ending music for some more funny stuff. Oh and if you want to get to the meaty table topic it starts at 20 min.
Topic 1- Website meeting
Topic 2: 20:00 – Player conflict between PC’s in the game
End- bloopers
Thanks for listening. We hope you enjoy.
Hello.
In Dungeon talk 26 start out with an issue that came up from our most recent game. Dealing with distracted players. The way I started the last game contributed to the lack of engagement from the Players early on. I was able to finish the game strong but I was concerned and needed some therapy with Evan.
We then discussed a question sent in by Andrew through the Facebook page (I say discussed because I don’t think we actually answered anything) about playing in a rules light game vs. a rules heavy game.
Finally, we introduce our new Council of Elders segment. We’d love to get some feedback on this one and get some grievances from your tables we can use.
A pirate-y intro
Table Topic # 1: distracted players
16:00 – Mail bag, rules light vs. rules heavy.
35:22 – Council of Elders
End- bloopers
Thanks for listening. We hope you enjoy.
Hello All,
Here is the second Episode of our Savage Worlds Play Test. We pick up right where we left off, which a bunch of Ghouls surrounding us:
As you can see, our small band of hero’s suddenly found ourselves confronting a horde of Ghouls. A perfect situation for my Overconfident halfing to do something stupid. And I did.
As always, thanks for listening and comments/feedback are welcome
Thanks for listening. We hope you enjoy.
Hello all,
Here is the first of 2 extra-length BONUS episodes. This is from a session that we thought we had lost the recordings of. We had already decided to move on before we found this recording so these will be inserted in to the correct space by numbering them 24.1 and 24.2
So, listen to these Episodes and then go back and listen to 25’s intro and see how close I came.
Comments and feedback are welcome and appreciated.
Thanks for listening. We hope you enjoy.
Hello,
In Dungeon talk 25 we start out by talking about FATE (again). We drafted some characters and then ran through a little scenario that was meant to lead to some kind of encounter. We talk about FATE for quite a while so if you’re looking for DND material you might want to skip ahead. Later we get into dealing with players who are standing there ground on decision making from other players perspectives. I like the conversation we got into here and think we had some fun. We wrap up with a mail bag question on how to deal with a player who has drafted a character concept, but is not sticking to it when playing the game. This one is more from a DM’s perspective. Stick around at the end of the podcast for some bloopers.
Enjoy!
Beginning- the usual, and then FATE
19:00- Table topic 2, players with different perspectives
41:50- Mail bag, a player who doesn’t stick to their character concept
As always, thanks for listening and comments/feedback are welcome
End- bloopers
Thanks for listening. We hope you enjoy.
Here is part two of our discussion. We cover a mailbag question about DM’s and players working together to create environments.
Enjoy!
As always, thanks for listening and comments/feedback are welcomeThanks!!
Thanks for listening. We hope you enjoy.
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