RPGBOT.Podcast

THE RPGBOT.PLAY POSTMORTEM Part 1 (ACHTUNG! Spoilers!) - Dragonlance: Shadow of the Dragon Queen


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In this episode of the RPGBOT.Podcast, we do a postmortem from our recent play of Dragonlance: Shadow of the Dragon Queen. From the streets of Kalaman to the ruins of Vogler, our characters face challenges and make tough decisions in the Dragonlance Shadow of the Dragon Queen campaign.

SUMMARY

In this first part of The RPGBOT.Podcast, we talk about the Dragonlance Shadow of the Dragon Queen campaign. We Share our characters in the campaign and our experiences playing through the adventure. We touch on topics such as party size, roleplaying, and the inclusion of the kinder race. Spoiler alert: we mention that they will be discussing the entire Shadow of the Dragon Queen adventure, so listeners who haven't played it yet should be aware. In this part of the conversation, we discuss the first few chapters of the campaign, exploring the introductory adventures, the siege of Vogler, and the events in the city of Kalaman. we mention our interactions with NPCs and the challenges they faced. We share our experiences and highlight memorable moments, such as burning down the town and encountering Lord Soth. The conversation ends with a discussion about the dungeon crawl and the unique paths created by Lord Soth.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Dragonlance: Shadow of the Dragon Queen Review

TAKEAWAYS

  • WE discussed the characters in their campaign and shared their experiences playing through the adventure.
  • The party size was a topic of discussion, with some members feeling that six players was too many.
  • We talked about the roleplaying aspects of the campaign and how their characters interacted with the world.
  • The inclusion of the kinder race was mentioned, with some members expressing their dislike for the race.
  • Interactions with NPCs and building relationships with them play a significant role in the campaign.
  • Memorable moments include burning down the town and encountering Lord Soth.
  • The dungeon crawl in the later chapters is unique due to the paths created by Lord Soth. The battle with Lord Soth set the tone for the campaign and established him as the main antagonist
  • The use of the cataclysmic flame to reveal Soth's history was a creative storytelling technique

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How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

  • Twitter: @RPGBOTDOTNET
  • Facebook: rpgbotbotdotnet
  • Bluesky:rpgbot.bsky.social

Ash Ely

  • Professional Game Master on StartPlaying.Games
  • Twitter: @GravenAshes
  • YouTube@ashravenmedia

Randall James

  • @JackAmateur
  • Amateurjack.com

Producer Dan

  • @Lzr_illuminati
...more
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