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Rafael is joined by David Luecke, the Author of FeathersJS, a nodeJS backend framework that focuses on quickly developing real-time web apps. They discuss some of the way feathers has evolved over time, some of the ways abstracting away boiler-plate can actually result in concretely more flexible and performant products, and how David thinks about the division between core and peripheral modules. David also speaks very excitedly about deno, and some upcoming projects dealing with peer to peer applications.
Rafael is joined by Angelo Theodorou (aka encelo), An Amiga and demoscene lover, an Arch Linux and 3d graphics enthusiast, and a game industry programmer, to talk about a decade-long passion project called nCine. This interview was inspired in part by an article entitled "Ten years of nCine" that was a retrospective on working on a game engine / library since 2011, and the way the project evolved since it was started.
Rafael is joined by Aviv Beeri, a hobbyist game developer, and the developer of DOME Engine, a framework for making 2D games using the Wren programming language.
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In this first episode, Rafael is joined by CLSource to discuss how he took over the jasonette project after it's original maintainer disappeared, and they talk about creating a mobile application framework focused on low barriers to entry for small businesses.
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Hello Everyone! I want to invite you to join me for a new podcast I'm calling "The runtime". Each week I will be joined by people who design, build, and work with software, and I'm going to ask them questions about why they built it the way they did, what mistakes they wish they could go back and change, and what they learned along the way. I hope to keep things bite sized, but to go as deep into the weeds as my guests will take me. So if you, like me, are fascinated by how people solve problems with code, and avoid problems with design, I hope you'll learn a lot from these conversations, and have a lot of fun along the way.
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