Kevin Brusky gives us the scoop on RARRR!, a card game about giant monster battles. The twist? You must name your monster in order to give it superpowers.
Designer and former military officer Konstantin Krivenko talks about The Art of Tactic, an innovative system of wargame rules adaptable to many different historical periods, including Hot War: Battle for Oil an alternate history game set in the 1990s.
Chris Darden gives us the story behind Dungeon Roll, a press your luck dungeon delving dice game. We also learn about Geekway to the West, a regional game convention in St. Louis.
Ted Alspach gives us the lowdown on all things Suburbia. First we learn about the iOS version. Then we discuss the first expansion to the board game: Suburbia Inc
Mark Kaufman introduces Relic Runners, a route building game where players delve deep into temples to find sets of valuable treasures. The game also asks players to take on a famous math problem: the traveling salesman's dilemma.
Kevin G. Nunn and Christopher Badell unveil their plans for Sentinel Tactics, a skirmish level miniatures game using heroes and villains from Sentinels of the Multiverse. We also learn about the first expansion to Kevin's game Rolling Freight.
Colby Dauch talks about developing Siege of Columbia, the BioShock Infinite board game, in tandem with the video game. We also talk about Heart of Glorm, the new expansion for Mice and Mystics and get a sneak peek at some upcoming projects.
Max Michael discusses Credit Mobilier, a train game that plays in an hour or less. We also get a sneak peek a 3 upcoming titles including Tammany Hall: The Card Game.