Designer Elad Goldsteen discusses City Council, a game of strategic negotiation where players must balance the needs of the city with their own political ambitions.
Dieter Strehl discusses the 190 year history of Piatnik, a company founded on playing cards but now also sells puzzles and board games across Europe. We also talk about their prize winning game, Golden Horn, designed by Leo Colvini.
Tony Boydell talks about Guilds of London, a game still in development, The Daffodil Line, an expansion to the hit train game Snowdonia, and a very special opportunity to work on a game for Ivor the Engine with the series' creator.
Bernd and Uwe, two of the "Three Amigos" at Amigo Games, introduce two fast fun games for all ages: Speed Cups and Flash 10. We also learn who put the beans in Bohnanza and discuss the work involved in developing and editing games.
Narf! We explore Kemet and Eight Minute Empire, two games of conquest which come at the genre from unexpected angles: Kemet through a mystical tech-tree and Eight Minute Empire through time pressure.
Under pressure. We review Forbidden Desert & Myrmes, two games about crisis management. In Forbidden Desert you must reassemble a flying machine before a sandstorm buries the team. In Myrmes, you are the queen of an ant colony trying to survive the winter
Simplicity is the ultimate sophistication. We review Spyrium (a Steampunk worker placement game) and Black Spy (a Film Noir trick-taking game). Both games create rich strategies and fun with a minimal number of components and rules.
Noted French game designer Bruno Cathala talks about Phantom of the Opera, the latest game to explore the Mr. Jack system of rules. We also discuss playtesting methods, collaboration, and returning to previous design concepts.
Spencer from Cool Mini or Not talks about Season 2 of Zombicide, plus we get a sneak peek at some upcoming games: Wrath of Kings, Rivet Wars, and Kaosball.