Andreas Preiss gives a tour of 4 new games: Geistesblitz 5 to Noon, a crazy fun logic game; Polterfass, a press your luck game with beer barrel dice; Schmatz Spatz, a co-op game about feeding baby birds & an anniversary edition of Chicken Cha Cha Cha.
Spiel des Jahres winner Antoine Bauza talks about the inspiration and development of his crazy dexterity game Rampage. We also talk about the influence of Japan on his life and games and get a sneak peek at some games in the works.
John Lopez gives us an overview of Dutch publisher Quantuum Magic including their two latest titles: Two Crowns: a quick medieval battle card game and Hubbly Bubbly Brew, a kid's game about brewing potions.
Stephen Buonocore discusses Space Sheep: a co-op puzzle solving game with amazing bits, plus Going Going, GONE!: a real-time auction game designed by Scott Nicholson.
Fraser Lamont talks about Mush! Mush!, a sequel to their beloved sled dog race game, Snow Tails. We also discuss the history and philosophy of Fragor Games.
Stephanie Schulz talks about Ignis: a beautiful abstract strategy game, Ka-Boom: a tower building game with dice-catapults and Mauna Kea: a game about escaping a volcano from the designer of Eclipse.
Thomas Provoost talks about Rampage: an over-the-top dexterity game about monsters munching meeples, Concept: an elegant symbol driven party game, Mascarade: a bluffing/role selection game from Bruno Faidutti. and Sandwich: a game of creative cuisine.
Lorenzo Silva discusses the history of quirky, creative Italian game publisher Cranio Creations. We also talk about Steam Park, a charming theme park building game and the first expansion to the dice bouncing game Dungeon Fighter: Fire At Will.