Anne-cécile Lefebvre discusses SOS Titanic, a card game driven by mechanics drawn from Solitaire and Lewis and Clark, a game that retraces the famous American journey to the Pacific.
Designer Perpau Llistosella talks about 1911: Amundsen vs. Scott. Players guide two teams on an historic race to the South Pole. We also discuss 1-2-3, Now You See Me, a fun twist on the classic red light/green light.
Moritz Brunhofer discusses Carcassonne: South Seas, a fresh look at the beloved tile laying classic. We also talk about Russian Railroads, a game about building the Trans-Siberian lines.
Nuno and Paulo discuss Madeira, a game that follows the history of the island and the Portuguese Empire. We also talk about Spiel Portugal, a group that hosts a convention and selects Portugal's Game of the Year.
Evi and Maria Olga introduce Intrigue City, the first title from Purple Games. It's a worker placement game where players secretly manipulate 6 guilds to become High Counselor.
Wolf Wittenstein discusses Rokoko, a game about competitive dressmaking in the court of King Louis XV and Gluck Auf, a game about sending miners deep into the earth to complete contracts.
Designer Eric Zimmerman and publisher Philippe Nouhra discuss the backstory and development of Quantum, a game of galactic exploration and conquest that uses dice as starships.
Noted designer Martin Wallace discusses his experience using Kickstarter to publish A Study in Emerald, a game based on a Neil Gaiman short story. We also discuss Field of Glory: The Card Game and his latest Discworld game, The Witches.
Mark Rivera discusses the gameplay and the inspiration that gave rise to Luchador! Mexican Wrestling Dice, a fast-rolling, chair-smashing dice game for single bouts or tag team play.
Lenka Holubova introduces us to Tash Kalar, a fantasy battle game where players form patterns of tokens to summon monsters to the arena. We also discuss three expansions to existing titles: Galaxy Trucker, Tzolk'in and Last Will.