Nice Games Club - a gamedev podcast!

"The Stevechievement." Version Control; Art Direction; Console vs. PC Development


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This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.

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  • GLITCHCON Celebrates A Weekend Of Gaming - Troy StrandTech {dot} MN
    Version Control
    0:03:58
    Martha Megarry
    Production
    Tools
    Git
    Martha's Git workshop presentation slides - Martha Megarry
    A Short History of Git - git
    SourceTree
    GItKraken
    Merging Unity scenes, prefabs and assets with git - David DouglasDeadly Fingers
    Git for Unity Developers - Alistair Doulin Gamasutra
    GitHub
    Bitbucket
    Heroku
    Pushing to multiple git repos - Alex Armstrong
    Code School: Learn Git - Paolo PerrottaCode School
    Art Direction
    0:33:38
    Stephen McGregor
    Art
    In our episode " Bananas from here to eternity" the third topic in the roundtable is on Developer Art
    "Bananas, from here to eternity."
    The Design Bible Behind New York City’s Subway Republished as a Limited-Edition… - Kristin HohenadelSlate
    SPY Fox Series Mini-Games - Fandom wiki
    Behind Borderlands' 11th-hour style change - Tor ThorsenGamespot
    Civ V Art Director Explains Art Deco Look - Adam BiessenerGame Informer
    Animation Bootcamp: Cuphead Process and Philosophy - Jake ClarkGDC Vault
    Console vs. PC Development
    0:54:44
    Mark LaCroix
    Hardware
    Book Review: The Art of Game Design - Daniel Cook
    Valve making big changes to Steam's trading card economy - Derek StricklandTweak Town
    Sony Developer Program
    Xbox LIVE Creator's program
    ID@XBOX
    Becoming a Nintendo Switch indie dev will be tough early on  - Kris Graft
    ...more
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    Nice Games Club - a gamedev podcast!By Lydia, Stephen, and Mark

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