Why do the best game ideas rarely survive contact with a team—and why is that a good thing?
Game designer and published author Joey Kalitovic joins Joe Belousek to explore why game development is a team sport. Drawing on twelve years across narrative, character, gameplay, combat, cloud-gaming controls, indie projects, mods, and game jams, Joey explains why collaboration produces stronger work than protecting a single creator's “perfect” vision.
The conversation covers Joey's path from childhood Zelda experiments with his twin brother to designing more than 100 playable characters and enemies, creating custom touch controls for Xbox Cloud Gaming, contributing to a large Baldur's Gate 3 mod, and helping lead a six-month community game jam.
Joe and Joey discuss what solo projects are actually good for, why game jams may demonstrate employability better than working alone, how different disciplines reshape a design, and why curiosity is more useful than arriving with twenty pages of unsolicited answers. They also get into player accessibility, voice acting, writing for performance, learning unfamiliar disciplines, and trusting the people hired to solve problems you cannot see.
In this episode:
- Why game development is uniquely collaborative
- Game jams versus solo portfolio projects
- Trusting designers, artists, engineers, QA, and production
- Building characters through a shared creative vision
- Xbox Cloud Gaming touch controls and accessibility
- Voice acting, audio implementation, and concise writing
- Career growth through curiosity, flexibility, and pivoting
About Joey: Joey Kalitovic is a game designer and published author. His work spans studio development, independent projects, community game jams, and large collaborative mods.
Continue the conversation: What has another discipline added to your work that you never would have created alone? Join The Summoning Hour Discord: https://discord.gg/EAFcfV6YYU
Follow Joey:
- Portfolio: https://www.joeykalitovic.com/
- itch.io: https://corvid-quill.itch.io/
- LinkedIn: https://www.linkedin.com/in/joeykalitovic/
Follow Joe and The Summoning Hour: https://linktr.ee/warlockrakaul
Episode Chapters:
0:06 — Audio check and going live
1:50 — Introducing Joey Kalitovic
3:03 — Game design career overview
4:46 — Xbox Cloud touch controls and accessibility
5:48 — Zelda, twin collaboration, and early design instincts
8:30 — Baldur’s Gate 3 mod work and gameplay UX
11:11 — Game jams, leadership, and team collaboration
15:19 — Designing for accessibility across devices
23:10 — Indie vs. team development
27:24 — Shared vision and collaborative creativity
32:24 — Solo projects and learning through experimentation
36:21 — Voice acting, narration, and production lessons
40:34 — Why voice acting matters in games
45:46 — Curiosity, trust, and asking better questions
51:08 — Advice for new designers in a crowded industry
55:20 — How producers, QA, and marketers can get involved
59:43 — Where to find Joey and wrap-up