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In this episode, Nathan and Eppy report back on their recent work on PET CRIMES, centering on making digital tools for play. This leads into a discussion of the concept of designing the "surfaces" of your game - what are the things (physical, relational, temporal) that you need to design in order to enable someone to play? This is just the start of this conversation, but it feels like a useful framework as we continue to make games in this season of the podcast!
Patrons are getting access to PET CRIMES and it's associated digital tools as we develop them. Join them for just $3/month over at our Patreon!
Show Notes:
And there's more:
By Unwritten Earths Symposium5
44 ratings
In this episode, Nathan and Eppy report back on their recent work on PET CRIMES, centering on making digital tools for play. This leads into a discussion of the concept of designing the "surfaces" of your game - what are the things (physical, relational, temporal) that you need to design in order to enable someone to play? This is just the start of this conversation, but it feels like a useful framework as we continue to make games in this season of the podcast!
Patrons are getting access to PET CRIMES and it's associated digital tools as we develop them. Join them for just $3/month over at our Patreon!
Show Notes:
And there's more:

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