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Our party have to deal with the aftermath of last episode. Wiestra has an offer that the party finds hard to turn down. Coil tries negotiating, Gadget has daddy issues, Mike is a corpse, and Chesker has a change of heart.
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In this completely inconsequential episode, nothing of importance happens. The party does nothing meaningful and their actions won't have lasting consequences. Coil doesn't overreact, Verna doesn't take a side, Mike doesn't do anything stupid, and Chesker doesn't escalate a situation.
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Our party tries to escape the camp with some of the slaves. Coil gets angry, Verna gets annoyed, Mike aggravates multiple teammates, and Chesker takes control?
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We are very sorry, this episode has a slight metronome. Listen at your own risk.
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This is a quick recap of episode 18 for those who don't want to listen to the metronome.
Get ready for a "spooky" halloween episode this October. Today we are playing Ten Candles, a horror rpg centered around candles where our party is struggling to survive. Please enjoy.
Ten Candles: https://cavalrygames.com/ten-candles
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I'm so lonely.
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Our party tries to find another way to locate Gadget, this search leads them to an unlikely ally. Coil is uncomfortable yet again, Verna struggles to understand how stupid our party is, Mike tries his hardest to update his fashion, and Chesker goes shopping.
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Our party finds themselves returning to Ankhet in the search for Gadget, but will they find any answers? Coil learns an important lesson about patience, Verna learns that she might've been put in a bad situation, Mike learns an important lesson about impatience, and Chesker strengthens his alternate fursona.
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Our party fins themselves on a peaceful trip back to captain Ankhet. Along the way they made an extremely intelligent decision that will have no further consequences. Gadget shows that she is a strong powerful woman, Coil keeps completely calm in a stressful situation, Mike doesn't overreact to the same stressful situation, and Chesker makes amazing decisions.
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From the publisher's feed