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Our heroes try and negotiate with the mercenary leader in an attempt to get them to stay while trying to free the lizardfolk. Coil wants an upgrade, Gadget is shamed for her completely average strength, Mike makes friends, and Chesker finally does rogue stuff.
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Our party finds themselves stuck in between two waring factions. In the left corner we have the human archeologists who just want to work, in the left corner we have the koboldfolk who just want the humans gone. Coil impresses children, Gadget tries to not be racist, Mike has a stand off with a squirrel, and Chesker tries to actually negotiate.
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Our party finally arrives at their destination. Upon making their way to the archeological dig site they stumble upon a strange foe. Coil learns how not to tell a story, Gadget has a heart attack over her pet bird, Mike learns what it truly means to take flight, and Chesker turns into a frog.
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Behold! Through our completely legal powers we have managed to revive episode ten! So... last time we left our party they have defeated the vile monster in the mines. At the behest of captain Ankhet they are returning to Meanders Cove to retrieve their next mission. And in other news our primordial beings find themselves in yet another one of Mikes dreams. Chaos sets a girl of fire, Nature picks up a fighting ring, Mike changed, and Order tried to hold fire. Special thanks to Caleb again for editing this episode.
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What a great episode with a ton of context to back it up. Our party finds themselves sent by captain Ankhet on a mission to investigate an archeological dig site, but what will they run into along the way? Coil uses metamagic in questionable ways, Gadget reveals her true name to Mike, Mike nearly dies in the span of one attack, and Chesker tries to make food.
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Our party trudges inside a cave to try and figure out why the minor miners went missing. Coil figures out that water conducts electricity, Gadget doesn't do much, Mike figures out that crossbows can remove tentacles, and Chesker knows not useless information about the orb.
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Our party deals with the aftermath of their last fight. I don't know what the different members did this episode because of technical difficulties. Special thanks to Caleb for editing this episode as we are still trying to work out the kinks of running a podcast.
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If you want your review to be read on the show then leave a five star review
Due to technical difficulties the audio wildly varies in loudness. Due to this the sound effects have been removed. Other than that our party finds themselves struggling to infiltrate the mysterious group of terrorists. Coil is flabbergasted at the party's stupidity, Gadget is the only not dumb one, Mike fails miserably at walking in a straight line, and Chesker starts his side gig as a criminal.
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Our primordial creatures find themselves in one of Mike's dreams. The Clockwork Lion is disappointed in Mike, the Void makes a friend, Mike is tired, and nature is annoyed about not being able to do anything.
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Our party boards a flying ship to start the mission given to them by captain Ankhet. Coil is confused by one of his companions actions, Gadget struggles to stab people, Mike scares our players with his physical health, and Chesker figures out that true friendship is magic.
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