Nice Games Club - a gamedev podcast!

"There's little guys in my screen." Video Content; Use the Dang Potion!


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In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)

  • Lydia played some Dutch games

  • Geharrewar in de Sushi-bar - Board Game Geek
  • Port Royale - Board Game Geek
  • Stephen is very excited about Kirby Air Riders. Is it as good as he anticipated? Past Stephen sure hopes so!

  • Kirby Air Riders Direct 8.19.2025 - Nintendo of AmericaYouTube
  • Mark went to L.A. for the Blippo+ Exhibition

  • Blippo+ - Steam
  • Pre-order Blippo+ on Switch - Nintendo
  • Mark's favorite museum: LACMA
  • Nice Games Alliance

  • Nice Games Alliance is the org that supports the local community
  • Beth Korth was recently on the show in Episode 382 to talk aboutNice Games Alliance Workshops
  • When the club plugs the Discord, Mark mentions a Discord conversation the podcast's outro in Episode 400"From apocrypha or experience." 400th Episode Special
Video ContentBlippo+Telling LiesWikipediaDinosaur Hunter (aka 3D Dino World)WikipediaQuantum BreakWikipediaControlWikipediaWitnessWikipediaDragon's Dogma 2 Steak videoYouTubeAlan Wake 2Global Game JamGlobal Game Jam

The FMV (Full Motion Video) game Dale and Beth made for Global Game Jam 2020, Corporate Espionage, is very campy. Enjoy!

Use the Dang Potion!

The reasons Lydia doesn't use the Potion:

1) She might need it (more) later, I don't want to waste it2) Everything could matter

And more reasons:

3) Things are power in a power fantasy game, and it's hard to give up power
4) Potions feel like an assist mode, because you want to be better than that
5) Gambler's fun

Combatting the natural emotional response for players to keep their stuff

Make stuff very abundant, and add use ware (like Zelda Breath of the Wild)
Add narrative context that the intention is to sell it for in game money (like in Spirit Farer)
Add explicit indicators that an item is required for a quest.Create items that are specific to a single purpose.Discourage gathering more items by making them annoying to collect
...more
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Nice Games Club - a gamedev podcast!By Lydia, Stephen, and Mark

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