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The crew is put in a very bad position; almost between a rock and a hard place. Will the snakes make good on their deal? Or will the Embers of Muaat blow them out of the sky once and for all? QB might not be a great pilot. Bug lends a hand. Cattix does what he does best. Zero always has a flush.
The crew is told that "the snakes will lead the way." But once they're led on this path, how will it end? QB gets a reward. Bug calls out his captain. Zero always gets a flush. Cattix can't talk himself out of this one.
The crew has been here before. And will be here. Are going to be here. Are here. On top of this, we find out quite a bit more about the Saar (and their religion) while trying to find out how to move them for the Winnu. QB finds God. Zero has some data differences. Bug plays Cattix for a moment. Cattix just wants to get paid.
The industrial espionage contract with the Winnu leads our crew to the ultimate in travel: the ability to go anywhere, any time - instantly. That is, if it works at all. QB does some recon. Bug's eyes are too big for his stomach. Cattix follows along. Zero is naked.
The Vega Corporation's New Big Technology Expo is happening! The hand of the Winnu is already pushing pieces over. QB tries some coffee. Bug makes a big save. Zero makes a sacrifice. Cattix uses his silver tongue.
Business prospects can be hard to come by in space when you've got no references. But for a big chunk of change the Renegades will do anything! Zero tells ancient history. QB has trouble flying. Cattix tries to seal the deal. Bug stands up for himself.
Fleeing from more terror our crew finally does something that really shows their skills: real mercenary work. Cattix leads the assault. Bug takes control. Zero smashes through. QB rolls a lot of dice.
After a conflagration and some deliberation, our crew decides to steal a few things from the Yin Brotherhood before claiming a reward and discovering something truly horrible. QB shoots up. Cattix puts on a puppet show. Bug appreciates architecture. Zero rushes in.
The Renegade finishes up with the Grand Spymaster and heads to Primor to see the Mercenary Guild. There they get a job. Zero learns a bit about religion. Cattix fires the first shot. QB creates his very favourite gun. Bug peruses the Sears Catalogue.
After the horror, the crew has a small reprieve. And they prepare to learn many, many things of what will come ahead in the next quadrant: the Mahact sector. Zero wants to do some alchemy. Cattix barters for the truth. Bug is there for backup. QB just kind of goes somewhere.
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