Twin Cities by Night

Twin Cities by Night

By twincitiebynightFiction
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Twin Cities by Night episodes

  • Chronicles of Darkness: The Ultimate Evil “Institutionalized” Chapter 22: Shadows at the Academy

    Wayne and Alex head to the Adventist Academy, where a quiet lunch with a withdrawn student and a walk down too-clean halls hint at just how wrong the place feels. A hostile head of security shuts their visit down, forcing them to leave with more questions than answers. Back at Dakota Investigative Services, a shaken but determined team compares notes, follows a troubling hunch about an old barn on campus, and starts weighing how far they’re willing to go to uncover what’s really happening to these kids.

    About the Chronicle

    Michael and Derek follow a fragile lead to the Open Door Baptist Church, hoping a former headmaster with ties to Toby’s past can finally crack the case. What begins as a polite visit turnsintsot a tense confrontation, as evasive answers, Welkstetter money, and old loyalties hint at just how deep the corruption around them really runs.

    🗨️ Hop into our Discord!

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    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

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    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

    42 min
  • Chronicles of Darkness: The Ultimate Evil “Institutionalized” Chapter 21: Unwelcome Answers

    Michael and Derek follow a fragile lead to the Open Door Baptist Church, hoping a former headmaster with ties to Toby’s past can finally crack the case. What begins as a polite visit turnsintsot a tense confrontation, as evasive answers, Welkstetter money, and old loyalties hint at just how deep the corruption around them really runs.

    About the Chronicle

    Michael and Derek follow a fragile lead to the Open Door Baptist Church, hoping a former headmaster with ties to Toby’s past can finally crack the case. What begins as a polite visit turnsintsot a tense confrontation, as evasive answers, Welkstetter money, and old loyalties hint at just how deep the corruption around them really runs.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

    41 min
  • Monsterhearts 2 "F*ck, Marry, Kill" Prelude 3: Leverage and Longing

    As the spotlight narrows from campus-wide rumors to three specific monsters-in-the-making, the foundations of F*ck, Marry, Kill finally lock into place. This third prelude dives into Kylie, Morgana, and Sam’s backstories—who they trust, who they’re using, and who could destroy them with a single whispered truth. We meet Kylie’s carefully curated gang and the powerful man she should never have gotten close to, the witch’s quiet collection of meaningful objects that are anything but harmless, and the werewolf whose bruised heart has turned obsession into a dangerous habit.

    Strings, conditions, and sex moves stop being abstract rules and become loaded weapons embedded in relationships: affairs that could ruin careers, secrets that make people untouchable or terrifyingly vulnerable, and rituals that open the way to visions no one fully controls. This prelude is where social leverage, desire, and fear start to intertwine—setting the emotional fuse for the first real party, and the real trouble, to come.

    About the Chronicle

    F*ck, Marry, Kill is a Monsterhearts 2 story by Twin Cities by Night, a game of monstrous adolescence where identity, longing, and supernatural instinct collide in painfully human ways. Combining the emotional vulnerability of teenage drama with the dangerous agency of creatures trying to understand their monstrosity, this chronicle explores connection, betrayal, intimacy, and the hunger to be seen for what you are—no matter the cost.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    33 min
  • Monsterhearts 2 "F*ck, Marry, Kill" Prelude 2: ins in the Stone

    At a prestigious East Coast college where old money and ambition share the same sidewalks, the safest place on campus is supposed to be the Christian dorm at the edge of town—a former monastery turned student housing. But behind its brick walls and polished reputation, the building still remembers the sins that ended the monks’ rule, and the students have turned that history into tradition.

    In this second prelude of Monsterhearts 2: F*ck, Marry, Kill, we explore the world these monsters-in-the-making call home: the divided old and new dorm houses, the gold-plated plaque that everyone passes and quietly desecrates, the steep, dangerous road that has already claimed a life, and a town that lives off the college while quietly resenting its students. Rituals, rumors, and unspoken rules shape dorm life, drawing lines between rich and scholarship kids, locals and outsiders, the devout and the defiant.

    This prelude doesn’t resolve conflicts—it loads the setting with pressure: a place where a single bad decision, a cruel joke, or a casual act of rebellion could turn history into a haunting all over again.

    About the Chronicle

    F*ck, Marry, Kill is a Monsterhearts 2 story by Twin Cities by Night, a game of monstrous adolescence where identity, longing, and supernatural instinct collide in painfully human ways. Combining the emotional vulnerability of teenage drama with the dangerous agency of creatures trying to understand their monstrosity, this chronicle explores connection, betrayal, intimacy, and the hunger to be seen for what you are—no matter the cost.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    29 min
  • Monsterhearts 2 "F*ck, Marry, Kill" Prelude 1: Strings in the Making

    At Northbridge High, nothing is ever as simple as it looks. Beneath the chatter of morning classes and the practiced smiles of teenagers who know how to hide their worst impulses, a new school year begins with shifting alliances, quiet obsessions, and emotions sharp enough to cut. In this first prelude of Monsterhearts 2: F*ck, Marry, Kill, our players step into the messy inner lives of three teens navigating desire, insecurity, envy, and the dangerous pull of discovering who they really are.

    Guided by rules built on Strings, Conditions, and the volatile nature of teenage monsters learning—sometimes painfully—how much power they hold over one another, the prelude lays the groundwork for the tangled relationships and explosive drama still to come. This is a story about choices, consequences, and the things we can’t admit even when they burn inside us.

    About the Chronicle

    F*ck, Marry, Kill is a Monsterhearts 2 story by Twin Cities by Night, a game of monstrous adolescence where identity, longing, and supernatural instinct collide in painfully human ways. Combining the emotional vulnerability of teenage drama with the dangerous agency of creatures trying to understand their monstrosity, this chronicle explores connection, betrayal, intimacy, and the hunger to be seen for what you are—no matter the cost.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    37 min
  • The Brian Diaries - Brianstorming Scion

    Becca and Quin flex creative muscles to put together stories, modules, adventures paths and inspiration for different games in our Brianstorming segment

    This week, we'll be going over Scion 2nd ed with this rounds prompt; A local organization is accused of instigating arguments among people, seemingly natural disasters and even wars.

    Join us as we discover the story Quin has in mind for Scion.

    If you would like to support the podcast stop by our Patreon

    https://www.patreon.com/TwinCitiesbyNight

    Come by and visit our Discord!

    https://discord.gg/T9zeN9p

    Check us out on iTunes:

    https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

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    52 min
  • Vampire: The Masquerade - Twin Cities by Night “Eidolon” Chapter 8: What the Dead Remember

    In What the Dead Remember, the facade finally cracks.

    A single word, a single moment, is all it takes to expose what Marco Giovanni truly is beneath the measured civility and ritual grace. When the evening spirals into violence and revelation, Marco is forced to confront both the power he wields—and the ghosts it awakens.

    Shaken by what he’s done, he finds himself drawn deeper into the shadow of his clan’s legacy. Between loyalty, guilt, and the cold comfort of family pragmatism, Marco learns that the line between the living and the dead is not as distant as he once believed.

    This episode delves into the horror of self-awareness: when control becomes illusion, when loyalty demands blood, and when even the most composed predator discovers that something inside him still remembers what it means to be human.

    About the Chronicle

    “Eidolon” is the fourth major arc in the Twin Cities by Night Vampire: the Masquerade continuity — following Negligence, Homecoming, and Dread — yet it also stands alone as an introspective, horror-laced drama.

    Set in the fall of 2010, Eidolon explores themes of death, obligation, and the unseen cost of power. The story follows Marco Giovanni, a necromancer drawn into the Twin Cities by the command of an elder, where he must expand his clan’s reach while contending with his own haunted past.

    A duet chronicle between Adam (as Marco Giovanni) and Chris (as Storyteller), Eidolon continues Twin Cities by Night’s tradition of exploring the personal horror at the heart of Vampire: the Masquerade — this time, through the eyes of one man bound by ghosts both living and dead.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

    33 min
  • Vampire: The Masquerade - Twin Cities by Night “Eidolon” Chapter 7: By the Fire’s Edge

    In By the Fire’s Edge, Marco Giovanni steps beyond ritual and obligation into something far more personal: confrontation. Summoned to meet Roman Dunsirn, a ghoul of immense age and complicated loyalty, Marco finds himself walking a razor’s edge between diplomacy and dominance.

    What begins as a polite conversation soon becomes a silent test of control. In a city ruled by careful manners and hidden claws, even a word as small as boy can ignite the predator within. Beneath the warmth of a flickering fire, old loyalties fracture, and the tension between obedience and pride burns hotter than any flame.

    This episode explores the subtle warfare of etiquette and the unspoken hierarchy of the Giovanni family—where family devotion is both salvation and curse, and where even quiet words can draw blood.

    About the Chronicle

    “Eidolon” is the fourth major arc in the Twin Cities by Night Vampire: the Masquerade continuity — following Negligence, Homecoming, and Dread — yet it also stands alone as an introspective, horror-laced drama.

    Set in the fall of 2010, Eidolon explores themes of death, obligation, and the unseen cost of power. The story follows Marco Giovanni, a necromancer drawn into the Twin Cities by the command of an elder, where he must expand his clan’s reach while contending with his own haunted past.

    A duet chronicle between Adam (as Marco Giovanni) and Chris (as Storyteller), Eidolon continues Twin Cities by Night’s tradition of exploring the personal horror at the heart of Vampire: the Masquerade — this time, through the eyes of one man bound by ghosts both living and dead.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

    36 min
  • Call of Cthulhu: Down Darker Trails "Missouri Crossing" Chapter 3: The River and the Rifle

    After weeks of grueling travel, the wagon train reaches its first true barrier: the wide, relentless sweep of the Mississippi. With no obvious ford in sight, the settlers are forced to halt, reorganize supplies, and decide how to risk everything on a crossing they can’t yet see. Gregory steps into a leadership role at camp, using his head for numbers and logistics to keep people busy, rations secure, and panic at bay.

    While Bjorn rides north along the river in search of tracks, shallows, or any sign of a usable crossing, life in camp tightens into a tense waiting game. Sister Margaret finally gets a chance to tend to her battered feet at the water’s edge, only for a quiet moment of relief to be shattered when young Johan spots figures watching from the far bank—and fires a shot across the river to warn them off.

    With nerves fraying and rumors of “savages” spreading quickly through camp, the line between caution and fear grows thin. As voices rise and guns are checked, Bjorn makes a choice: someone has to ride out and speak to whoever is watching from the western shore… before fear on either side turns the Mississippi into something much worse than just a river to be crossed.

    About the Chronicle

    Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    35 min
  • Call of Cthulhu: Down Darker Trails "Missouri Crossing" Chapter 2: The Long Road West

    The wagons finally roll out of Chicago, and the settlers of Missouri Crossing get their first true taste of frontier travel. In this episode, the group assembles on the south side of the city—families packing their final belongings, Jesuits securing their mission wagon, and Samuel Baker’s mostly–Black crew preparing the massive herd for the journey north. Amidst the bustle, friendships begin to form, tensions surface, and the reality of the months-long trek ahead settles in.

    Gregory grapples with the weight of uprooting his family and the promise of work waiting in the Territories. Sister Margaret discovers that the hardships of walking, dust, and exhaustion are far harsher than she expected—yet the kindness of fellow travelers helps her endure. Bjorn steps into his new role as a drover, learning the rhythm of the cattle and carving out purpose for himself and his son as they leave the soot-choked city behind.

    As campfires burn each night, quiet conversations reveal hope, fear, faith, and the ghosts each traveler carries. And along the way, rumors of hidden wealth, risky ventures, and a Wells Fargo coach bound for the frontier hint that Missouri Crossing may hold more than fresh beginnings.

    About the Chronicle

    Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    38 min

About Twin Cities by Night

From the publisher's feed

Welcome to Twin Cities by Night.