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In the frozen heart of 1989, the Sabbat pack known as The Nothing faces the end of their journey — and the truth of what they’ve become. Broken, hunted, and scattered through the dark veins of the Twin Cities, each member stands at a crossroads between revelation and ruin.
What began as a mission to uncover a silent pack’s disappearance now spirals into something far deeper — a confrontation with belief, identity, and the seductive promise of freedom. As faith fractures and loyalties dissolve, the surviving members must decide whether to cling to what remains of their humanity or embrace a rebirth that may strip it away forever.
Walking Out of Eden marks the haunting conclusion of Sorrow, a tale of loss, temptation, and transformation within the cold winter nights of the World of Darkness.
About the Chronicle
Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.
This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.
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Inside a house that feels more like a confession than a shelter, the surviving members of the Nothing are pushed beyond reason. Each step forward exposes what they fear most — the illusions they’ve built around love, loyalty, and freedom — and the lies they’ve told themselves to survive.
In this chapter, unseen hands twist the familiar into the unbearable. Promises of liberation turn into cages, and ghosts from past lives claw their way into the present. For those who remain, the question is no longer what they’re fighting for, but who they truly are once everything has been stripped away.
About the Chronicle
Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.
This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Drawn deeper into the city’s frozen outskirts, the Nothing follows a new ally into the dark veins beneath Minneapolis—tunnels older than the Sabbat, carved by generations who never left their mark on any map. What begins as a simple task becomes an unraveling of faith, loyalty, and purpose as one pack member descends into the depths while another is pulled toward something calling from the storm above.
In the dark, memories bleed into revelation. Every step forward exposes the roots of something ancient and patient—a hunger buried long before any of them were born, and one that has been waiting for someone to return.
About the Chronicle
Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.
This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
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X: https://x.com/Twin_Cities_VtM
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
The ruse has carried them as far as it can. With forged papers, borrowed armor, and a very cooperative “corpse,” the party finally steps into the emperor’s palace—the place where Control’s influence feels heavy enough to bend thought and memory. Silent guards, perfectly ordered halls, and eyes that never quite blink all point toward a single destination: the throne room.
There, a desperate ritual is set in motion, meant to drag the newborn icon into reach. Instead, the world itself seems to turn inside out, hurling the group into a twisted realm of floating stone, writhing tendrils, and watching eyes. In this final episode, the adventurers make their stand at the very heart of Control’s power, where every choice, every blow, and every act of defiance becomes a statement about what free will is worth—and what they are willing to pay to keep it.
About the Chronicle
13th Age: Control is a standalone dark fantasy one-shot set in a world after the classic clash of good vs. evil has already been “won.” Instead of playing noble champions of the Empire, the group steps into the boots (and claws) of villains, monsters, and outcasts brought together by a single shared interest: they need people to stay capable of wanting things—even if those wants are ugly.
It’s a compact story built to showcase 13th Age’s big, swingy action and its flexible, icon-driven worldbuilding—all through the eyes of the so-called bad guys trying to keep the world from being “saved” into obedience.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
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X: https://x.com/Twin_Cities_VtM
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
The aftermath of the night’s chaos leaves the group with one clear truth: Control’s influence is spreading faster—and deeper—than any of them expected. As the villagers go about their strangely calm routines, the trio prepares their next move, knowing the capital lies only an hour away… and that entering it openly would be a death sentence.
A plan takes shape—disguises, forged identities, and a careful approach meant to slip beneath the notice of those already touched by Control. But even as the adventurers make their way toward the towering white walls of the capital, they begin to understand how thoroughly the city has changed. Silent streets, orderly lines, and expressionless guards hint at a presence far stronger than rumor suggested.
Episode 2 follows the group as they step across the threshold into enemy territory, navigating a city where every gaze feels watched and every breath feels monitored. What awaits at the heart of this place remains unseen—but the path toward the throne room has begun.
About the Chronicle
13th Age: Control is a standalone dark fantasy one-shot set in a world after the classic clash of good vs. evil has already been “won.” Instead of playing noble champions of the Empire, the group steps into the boots (and claws) of villains, monsters, and outcasts brought together by a single shared interest: they need people to stay capable of wanting things—even if those wants are ugly.
It’s a compact story built to showcase 13th Age’s big, swingy action and its flexible, icon-driven worldbuilding—all through the eyes of the so-called bad guys trying to keep the world from being “saved” into obedience.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
A long and bloody war between good and evil has finally ended—but the victors refuse to trust the world with its own choices. As a new power of Control rises, mortals across the land grow quiet and compliant, their wills sanded down to polite smiles and endless work. In the shadow of the capital, a small village called Feather is already falling under this unnatural calm… except for one isolated safehouse where resistance still breathes.
Summoned by the last vestiges of “evil,” a dark elf ranger and her monstrous pet, a jaded demonologist with a talent for dangerous pacts, and a hungry ghoul with very simple tastes are sent to do what heroes will not: break the machinery of Control before free will is erased altogether. What begins as a simple “deal with the soldiers at the door” quickly spirals into a clash with shining avatars, clockwork enforcers, and the awful question at the heart of it all—what are they really saving the world for?
About the Chronicle
13th Age: Control is a standalone dark fantasy one-shot set in a world after the classic clash of good vs. evil has already been “won.” Instead of playing noble champions of the Empire, the group steps into the boots (and claws) of villains, monsters, and outcasts brought together by a single shared interest: they need people to stay capable of wanting things—even if those wants are ugly.
It’s a compact story built to showcase 13th Age’s big, swingy action and its flexible, icon-driven worldbuilding—all through the eyes of the so-called bad guys trying to keep the world from being “saved” into obedience.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
In this third prelude, the settlers of Missouri Crossing move beyond numbers, equipment, and logistics, revealing who they truly are beneath the dust of the trail. Bjorn, Gregory, and Sister Margaret explore their deepest values, their vices, and the emotional baggage they carry with them into the frontier—grief, guilt, pride, faith, and the hope for redemption. The conversation touches on family bonds, old wounds, private indulgences, and the dreams each character holds for the future as they ready themselves for a long and uncertain journey west. As connections form between the travelers—some practical, some personal—their individual stories begin to intertwine, setting the tone for a campaign rooted in humanity, hardship, and the quiet horrors waiting beyond the campfire light.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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SoundCloud: https://soundcloud.com/twin-cities-by-night
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In this second prelude, the settlers of Missouri Crossing stop talking about numbers on a character sheet and start talking about where those scars came from. Gregory, Sister Margaret, and Bjorn refine their skills and histories through optional “experience packages” that reveal who has served in the war, who walked a beat as a lawman, and who now carries phobias, manias, and half-healed wounds because of it. As they discuss money, wagons, and how they’ll actually reach the Dakota territories—whether as cowhands, missionaries, or a family hauling a forge west—their personal reasons for leaving the crowded cities come into sharp focus. By the end of the prelude, faith, trauma, duty, and quiet desperation have all taken shape, setting a grounded, human foundation for the Western horror to come on Down Darker Trails.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
As the dust of the Civil War settles, three very different souls fix their gaze on the far horizon and the promise of a new life. In this prelude, we meet Gregory Smith, a hard-working blacksmith chasing a cleaner future for his family; Sister Margaret Miller, an English woman of God haunted by the blood-soaked memories of war; and Bjorn Haggman, a Norwegian lawman looking to outrun grief and start over with his son. Around the table, they sketch out who these settlers are, why they would risk everything to head west, and what it means to build a fragile community on stolen land at the edge of the American frontier. Between character creation and talk of tone, the episode lays out a world of lawlessness, harsh winters, and empty prairies where nature, human cruelty, and something far older all share the same dark horizon.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
As the Valley settles after the chaos of the god-killing weapon, the trio barely has time to breathe before the next crisis arrives. In the days leading up to Halloween—when the barriers between worlds grow thin and strange things walk freely—a grieving figure bursts into the castle with a demand that shakes everything they thought they’d left behind.
Searching for someone who should not be missing, the Scions find themselves pulled back toward an old mystery, one that never fully resolved and now casts a much longer shadow. With divine eyes turning their way, promises made and promises broken begin to carry weight, and the cost of heroism starts to feel far more personal.
What follows is part reckoning, part unanswered question, and part doorway into what comes next. It is an end, but not a quiet one—because in the Valley of the Setting Sun, even epilogues have teeth.
About the Chronicle
The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
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